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|# of Zones||2|
|Respawn Time||10 days|
|Biography of the Wolf Queen
Surfeit of Thieves
|Console Location Code(s)|
|BluePalaceWing01, SolitudeBluePalace, SolitudeJusticiarsHeadquarters|
|On the south side of Solitude|
|# of Arcane Enchanters||1|
- "Been up to the Blue Palace? It's a sight to see."
The palace sits on the tip of the arch that Solitude is built on, and commands attention once Castle Dour has been passed. It is the last port of call in Solitude, as the walls of the palace are a part of the walls of Solitude, which themselves are built on the edge of the arch.
To explore the full extent of the palace, and to retrieve one of the hidden treasures, you must complete The Mind of Madness.
 NPCs Living Here
 Related Quests
- Tending the Flames: Unveil the truth about a deceitful King and become a member of the Bards College.
- No Stone Unturned: Find the 24 gems to restore the Crown of Barenziah.
- Scoundrel's Folly: Squeeze a reluctant informer for information.
- Delivery: Deliver a bottle of Rum to Falk Firebeard.
- Elisif's Tribute: Take Torygg's war horn to the Shrine of Talos.
- Fit for a Jarl: Model some clothes for Elisif the Fair.
- Kill the Vampire: Do menial work for Sybille Stentor by assaulting a vampire lair.
- The Man Who Cried Wolf: Investigate reports of strange happenings in Wolfskull Cave.
- The Wolf Queen Awakened: Potema must be stopped.
- Thane of Haafingar: Gain the title of Thane of Haafingar. (radiant)
- A copy of the book Lost Legends (which is a quest starter) can be found outside Sybille's room.
- A copy of the book Kolb & the Dragon can be found in Falk Firebeard's room.
- The palace has a high number of guaranteed ingredients, and has a notably high amount for a number of them; namely hagraven claws, garlic, lavender, thistle branches, tundra cotton, and void salts.
- The Blue Palace is mentioned in the books Walking the World, Vol XI, and volumes 3 and 6 of The Wolf Queen series of books. Walking the World also claims that the Pelagius wing "has been locked and left alone since shortly after Pelagius's death." which is proven untrue by the statements of the servants.
- Elisif keeps her position as jarl if the Stormcloaks win the civil war. Any jarls removed from their positions in Imperial held holds move to the basement of the palace.
- If you are in Solitude, and above level 4, the guards may suggest that you head to the palace, although they aren't complimentary about the people there, "Been up to the Blue Palace? It's a sight to see. Even if it is filled with fops..."
- The Pelagius Wing was named after Pelagius the Mad.
The Palace's courtyard is guarded day and night by a Solitude Guard. He stands watching the entrance, and his gaze cannot be evaded when entering the courtyard. It is divided into quarters by cobbled paths, and there are covered paths to both sides of the courtyard. There are six thistle branches here, one in each of the left-hand quarters, and two in each of the right-hand quarters. There is a single door here, past the guard and to the left, which leads to the Palace interior.
 Zone 1: Blue Palace
 Waiting Room
The door opens to a waiting room. During the day Melaran, a mage who works for Erikur, can be found here, waiting patiently for his employer to finish his days work at court. There two guards watching the entrance, one in the waiting room, and another beyond the arch and in the next room. There are two chairs, a bench, a table, and a small cupboard to the left, and a small cupboard, a bench, and two tables to the right. There are some standard crockery items on the tables, and a copy of the book, The Real Barenziah, v3. On the two low tables there is an assortment of food items, while on the higher table there are a few ingredients; namely a chaurus egg, a hagraven feather, two hagraven claws, a snowberry branch, and two lavender branches. There are also three hanging moss plants on the walls around the room.
Beyond this there is a hallway. There are two sets of stairs ahead, which both lead to the Jarl's court. To the right is the door to the Pelagius wing. To the left there is the kitchen, which includes the kitchen, the kitchen staff's quarters. Alongside the kitchen is a hallway, which leads to more living quarters on the left, and a set of stairs, which lead to the basement quarters, and more bedrooms upstairs. Up the stairs are Sybille's, Bolgeir's and Elisif's bedrooms, along the (now) right-hand side, in that order, with a guest bedroom between Sybille's and Falk's rooms. The hallway opens to the Jarl's court on the left.
There is a chest beside the door to the Pelagius wing, three deathbell plants in pots, and behind the guard in a small garden, a snowberry plant, a lavender plant, and two thistle branches. There is a cupboard, a bench and three tables along the lower hallway. On the right-hand table after the bench, a case of Firebrand Wine will appear during the quest Scoundrel's Folly.
There are four benches along the main part of upper hallway. There are two offshoots of the hallway, leading to Sybille and Elisif's bedrooms respectively. The offshoot to Sybille's room contains a bench, a table, and two sets of shelves, one of which is full of books. The offshoot to Elisif's room contains a cupboard, a small wardrobe, and a table.
 Jarl's Court
The Jarl's court, the focus of the palace's architecture, is located in the center of the second floor. High up to the left are two windows, they are designed to filter light from outside in such a way that it engulfs the throne. The throne itself is off-centered to the left of the far wall. It is on a double-raised platform designed so that while the jarl is sitting, they are still at the same head-height as the subject who is in attendance. There are two tables with a few ornaments by the northeast wall, and to the southeast, there is a table separating a sitting area from the court. There are three chairs, a bench, a table, and a cupboard in this part. To the west is a short hallway, with a cupboard and a bench.
As you get close to the court for the first time, you will hear the court in session; Varnius Junius is petitioning for troops to be sent to investigate strange occurrences near Wolfskull Cave. Jarl Elisif the Fair occupies the throne, which is located straight ahead and to the left. Sybille Stentor and Falk Firebeard are in attendance to Elisif's left all day. Bolgeir Bearclaw splits his day between standing to Elisif's right, and eating meals on a bench in the hallway behind him. Erikur and Bryling spend their time either standing beside Falk, or sitting on the chairs behind him.
|Varnius Junius:||"I swear to you, unnatural magics are coming from that cave! There are strange noises and lights! We need someone to investigate!"|
|Elisif the Fair:||"Then we will immediately send out a legion to scour the cave and secure the town. Haafingar's people will always be safe under my rule."|
|Sybille Stentor:||"Your eminence, my scrying has suggested nothing in the area. Dragon Bridge is under imperial control. This is likely superstitious nonsense."|
|Falk Firebeard:||"Perhaps a more... tempered reaction... might be called for?"|
|Elisif the Fair:||"Oh. Yes, of course you are right. Falk, tell Captain Aldis I said to assign a few extra soldiers to Dragon Bridge."|
|Varnius Junius:||"Thank you, Jarl Elisif. But about the cave..."|
|Falk Firebeard:||"I will have someone take care of the cave as well Varnius, you can rest easy. You're dismissed."|
 Sybille Stentor's Room
Sybille's bedroom is the first room along the hallway from the court. The room contains a great many potions, an assortment of soul gems and ingredients, and an arcane enchanter. There are five sets of shelves, two end tables, two wardrobes, a long chest, two tables, a bench, four containers, and a double-bed in the room.
The shelf beside the door contains a potion of health and a pair of boots. The table by the wall further along holds a chaurus egg, two hagraven claws, a hagraven feather, a lavender branch, a snowberry branch, a bud of garlic, and one purple and one blue mountain flower. On the shelves above there are two potions; one potion of healing, and one potion of shock resistance. On the small table is a branch of tundra cotton, and in a stand is a petty soul gem. The shelves here contain a lesser soul gem, a health poison, a stamina poison, and a potion of magicka. On the other side is a container with a leveled potion of magicka, two lesser soul gems, a branch of lavender, and a bunch of juniper berries.
In the southern corner there is a pot with five lavender branches, and on the wardrobe beside that, a container with four soul gem fragments, a potion of strength, and a deathbell bulb. Between here and the arcane enchanter are two containers holding six bottles of Spiced Wine. Finally, on the shelves against the northwest wall there are, two potions of healing, a potion of health, a potion of stamina, a potion of strength, a paralysis poison, a potion of haggling, two bottles of Black-Briar Mead, a bowl of bone meal, two bowls of void salts, and a petty soul gem inside a basket.
 Falk Firebeard's Room
Falk's room is the second room along the hallway from the court, and it is extended right out to the corridor, unlike the others. There isn't much to the room, as it consists only of four sets of shelves filled with books, a display case, a chair, a bench, a table, and a single-bed with a container by its foot. On the bed is a steel sword, and in the container there is an iron and a leveled dagger. The shelves between the bed and the display case holds a potion of minor magicka, and the display case itself, which is, holds a steel dagger and a leveled greatsword.
 Bolgeir Bearclaw's Room
Bolgeir's room is the third room along the hallway from the court. In comparison to the other bedrooms, it is both compact and full. There is one wardrobe, two shelves, three tables, a chair, and a bed. Despite having his own room and bed, Bolgeir prefers to sleep downstairs in the guest quarters, because the bed there is closer to him at all times (of the ones that he is allowed to sleep in). On the table to the right of the door is a bowl with three pieces of bread, and some sliced eider cheese on a plate. On the table to the left, by the chair, are three potions (a potion of strength, a potion of health, and a potion of regeneration), a branch of tundra cotton, and a copy of Wabbajack amongst the books. There is a branch of tundra cotton on the shelf above the table, and another on the shelves behind the chair. On those same shelves is an iron helmet, and an iron shield. There is a final branch of tundra cotton on the table by the window.
 Elisif the Fair's Room
Elisif's room is the last room along the hallway from the court. The room is rather spacious, and focused nominally on the bed. There are seven wardrobes around the room, an end table, a long chest five tables, and two chairs. There are only two things of real interest in the room, an unusual gem beside the bed, and a copy of the Speech skill book Biography of the Wolf Queen, in a sectioned off part of the room opposite the bed.
The chest, at the end of the bed, contains a few gems, while on the table to the north side of the room, there is a potion of health and a bunch of tundra cotton. Under the table is a box with some rolls of paper, a potion of minor stamina, and some lavender. Near the table is a bucket with some more tundra cotton. On the tables opposite there is an assortment of food, including bread, an eidar cheese wedge, a sweet roll, and sliced goat cheese. Lastly, there is a coin purse on the cupboard by the doors.
The kitchen is Odar's realm. He runs the kitchen with the general help of the two servant girls, Erdi and Una. Unsurprisingly there is a vast amount of food here, spread over five tables, and six sets of shelves. There are also four benches by the tables, a fish rack, a meat hanging rack, and an unusable woodcutters block with a woodcutter's axe. There is a door to the left of the entrance which leads to the staff quarters.
The table in the middle has a platter of food and two wooden plates. There are some baked potatoes, a sweet roll, and some goat cheese on the platter and two salmon steaks on the wooden plates. The table beyond that is for food preparation, with, two potatoes, a wedge of goat cheese, three slices of salmon meat, three tomatoes, two buds of garlic, a carrot, a leek, and a sheaf of wheat, spread out on it. There are some baked potatoes, and grilled leeks by the fire beyond that. The table to the left contains some more salmon steaks, baked potatoes, and some Alto Wine.
The shelves in the left hand corner contain a leg of goat, dog meat, eidar cheese, a slaughterfish egg, salmon meat, salmon steak, seared slaughterfish, a rock warbler egg, goat cheese, bread, a potato, a gourd, and five garlic buds. Across the room, there are two rabbits and a pheasant hanging above the pile of wood. On the shelves inbuilt into the wall above the wood are two bits of horse meat, a piece of venison, and a piece of dog meat. The table on this side contains two salmon steaks, and a bottle of Alto Wine. Above the table hangs two dried elves ears.
Above the small table to the right of the door is a shelf with a branch of lavender on it and in the corner section are two bottles of Spiced Wine, one in the container by the far wall, and one in the shelf to the right. The wall shelves to the left contain five pieces of bread, a potato, baked potatoes, two goat cheese, two eidar cheese, and hanging above it, a dried frost mirriam, a dried elves ear, and a garlic braid.
 Staff Quarters
The staff quarters are used by Una, Erdi, and Odar for sleeping, and are also partially used as a storeroom. There are a few baskets with some brooms along the corridor leading to the main chamber. Opposite the entrance is a small storage area with two barrels, two mead barrels, and a set of shelves with eighteen empty wine bottles. The main chamber has four beds, one in each corner, with two wardrobes between each them. There is a table with a bench, and the room is well lit by numerous candles. There is hardly anything of value here, except for one thing; a potion of regeneration on the shelves above the table. The beds here become available for sleeping after completing The Man Who Cried Wolf.
 Guest Quarters
The room is located along the hallway from the kitchen. It contains two double-beds, four wardrobes, three tables, and three chairs. The room is bare besides the furniture, containing only a bowl, a pot, and a branch of tundra cotton, all on the table in the far right-hand corner of the room.
The basement is located at the bottom of the stairs, which themselves are at the end of both the upper and lower hallways. The basement is actually designed as more guest quarters, containing three beds, a table surrounded by four chairs, and six benches around the edges of the room. The table holds two pieces of bread, sliced eider cheese, and some crockery.
 Zone 2: Pelagius Wing
The Pelagius Wing, named for Pelagius the Mad, is locked. You will need the key, and Pelagius' hip bone, to open the door, and it is only available from either Erdi or Una when the quest The Mind of Madness has started. Despite assertions from Falk that the wing has been "sealed for hundreds of years", the servants reveal that they enter once a year to get rid of any spiders.
The wing is in a decrepit state, with chairs upturned, crockery on the floor, and cobwebs everywhere. It certainly lives up to Erdi's claim that "...it's scary in there!"', and the possibility of the ghost that Una claims is there is not that far-fetched either. There are three tables with their chairs placed on top of them in the first room. There are a few wine bottles on the crates to the left, and the doorway in that direction is boarded up. The door on the other side is not, and it leads upstairs.
The room upstairs is a bar, though there is no wine or mead present. There are four bar stools placed on the bar, and four tables with their chairs placed on them. There is a hidden portal to The Mind of a Madman in the hallway, which cannot be avoided if you wish to access the rest of the wing.
Once you are able to continue, you can follow the hallway to another set of stairs, which lead down past the boarded-up doorway to a basement. The basement shows signs of being lived in, with a bedroll in the far corner with lit lantern and a copy of Thief of Virtue beside it. Before that though there are some crates with a chain mechanism set on it, and on the crate to the left, there is a copy of the Lockpicking skill book Surfeit of Thieves. Between the bed and skill book are four sets of shelves sitting back-to-back, and filled with mead and wine. By the entrance there are a few boxes holding approximately fifty burned books.
- The activators for the doors to both Elisif's and Sybille's bedrooms are not fully connected to the doors themselves. There is an invisible barrier in the middle of the doors that can be walked around on either side. If you close the doors after entering the rooms, you can walk through the doors, but will be totally blocked from exiting the rooms by an invisible barrier, which is about a foot away from the doors, until the doors are opened. The bug doesn't appear until the doors have been closed for the first time.
- This bug is fixed by version 1.2.7 of the Unofficial Skyrim Patch.