 |
Close Wounds |
|
| School |
Restoration |
Difficulty |
Adept |
| Type |
Defensive |
Casting |
Fire and Forget |
| Delivery |
Self |
Equip |
Either Hand |
| Spell ID |
000b62ef |
Editor ID |
FastHealing |
| Base Cost |
126 |
Charge Time |
0.5 |
| Magnitude |
50 |
Area |
0 |
| Tome ID |
0010f64d |
Tome Value |
360 |
| Appears in random loot at level |
23+ |
| Purchase from (Restoration lvl 40+) |
|
|
- Heals the caster 100 points.
Close Wounds is an adept level Restoration spell, which will instantly restore the health of the caster by 100 pts.
[edit] Effects
- Regeneration, increases health (and stamina with the Respite perk) restoration to 150.
- Comparing this to Healing and Fast Healing, Healing is the most efficient of the three, with a health:magicka ratio of 0.83, vs 0.68 with Fast Healing or 0.79 for Close Wounds (1.25 vs 1.03 vs. 1.19 with the Regeneration perk). Fast Healing and Close Wounds are obviously preferable in an emergency though, since they work instantly.