Morrowind:Strength

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Strength is the governing Attribute for Acrobatics, Armorer, Axe, Blunt Weapon, and Long Blade. It affects:

  • How much damage you do with weapons. This includes Marksman weapons.
  • How much you can carry. Each point of Strength allows you to carry 5 weight of items.
  • Your starting Health and Fatigue.

[edit] Character Creation

The starting values for Strength vary by race and gender:

Race M F Race M F
Altmer 30 30 Imperial 40 40
Argonian 40 40 Khajiit 40 30
Bosmer 30 30 Nord 50 50
Breton 40 30 Orc 45 45
Dunmer 40 40 Redguard 50 40

The following classes receive a +10 Bonus to Strength:

Attributes in Morrowind
Primary: Agility | Endurance | Intelligence | Luck | Personality | Speed | Strength | Willpower
Derived: Health | Magicka | Fatigue | Encumbrance
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