Morrowind:Strength
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Strength is the governing Attribute for Acrobatics, Armorer, Axe, Blunt Weapon, and Long Blade. It affects:
- How much damage you do with weapons. This includes Marksman weapons.
- How much you can carry. Each point of Strength allows you to carry 5 weight of items.
- Your starting Health and Fatigue.
[edit] Character Creation
The starting values for Strength vary by race and gender:
| Race | M | F | Race | M | F | |
|---|---|---|---|---|---|---|
| Altmer | 30 | 30 | Imperial | 40 | 40 | |
| Argonian | 40 | 40 | Khajiit | 40 | 30 | |
| Bosmer | 30 | 30 | Nord | 50 | 50 | |
| Breton | 40 | 30 | Orc | 45 | 45 | |
| Dunmer | 40 | 40 | Redguard | 50 | 40 |
The following classes receive a +10 Bonus to Strength:
| Attributes in Morrowind | |
|---|---|
| Primary: | Agility | Endurance | Intelligence | Luck | Personality | Speed | Strength | Willpower |
| Derived: | Health | Magicka | Fatigue | Encumbrance |

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