Oblivion:Agata

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Agata (RefID: 000314E6)
Home City Leyawiin
Location Mages Guild
Race Nord Gender Female
Level 15 Class Mage
RefID 000314E6 BaseID 0002D028
Services
Available 9am-12pm, 2pm-6pm, 8pm-12am every day
Other Recharging Recharging
Merchant
Gold 200 Mercantile Novice (6)
Spells Mysticism Spells
Other Information
Health 96 Magicka 205
Respons. 50 Aggress. 5
Essential Always
Faction(s) Leyawiin; Mages Guild (EvokerEvoker Evoker)
Agata
Agata

Agata is a female Nord found in Leyawiin's Mages Guild. She recharges enchanted items and sells Mysticism spells. She appears to be the de-facto head of the Leyawiin Guild, as the formal guildhall leader seems to be suffering from some...problems...

[edit] Related Quests

[edit] Spells

She sells the following spells:

Spell Name Level Cost Effects
Mysticism
Greater Dispel* Journeyman 90 Dispel 75pts on Self
Greater Dispel Other Journeyman 101 Dispel 60pts on Target
Greater Life Detection* Journeyman 90 Detect Life in 60ft for 60sec on Self
Greater Soul Trap* Journeyman 135 Soul Trap for 30sec on Target
Psychic Motion* Journeyman 102 Telekinesis 20pts for 30sec on Target
Superior Dispel Expert 219 Dispel 150pts on Self
Superior Life Detection Expert 220 Detect Life in 120ft for 60sec on Self
Superior Soul Trap* Expert 270 Soul Trap in 10ft for 40sec on Target
Superior Spell Absorption Expert 347 Spell Absorption 20pts for 25sec on Self
Superior Spell Reflection Expert 323 Reflect Spell 20pts for 20sec on Self
Telekinesis* Expert 257 Telekinesis 30pts for 45sec on Target
Legendary Spell Reflection* Master 538 Reflect Spell 25pts for 25sec on Self

* Indicates spells which cannot be purchased from anyone else. (However, spells with the same effects at different magnitudes can be purchased elsewhere.)

[edit] Purchased Spell Notes

  • The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.
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