Oblivion:Marc Gulitte
The UESPWiki – Your source for The Elder Scrolls since 1995
| Marc Gulitte (RefID: 0002D06D) [Mahrc Gooh-liht] |
|||
| Home City | Anvil | ||
|---|---|---|---|
| Location | Mages Guild | ||
| Race | Breton | Gender | Male |
| Level | 17 | Class | Mage |
| RefID | 0002D06D | BaseID | 0002D01A |
| Services | |||
| Available | 8am-12pm, 3pm-9pm every day | ||
| Training | |||
| Other | |||
| Merchant | |||
| Gold | 10 | Mercantile | Novice (7) |
| Spells | |||
| Other Information | |||
| Health | 108 | Magicka | 150 |
| Respons. | 50 | Aggress. | 5 |
| Faction(s) | Anvil Citizen; Mages Guild (Evoker |
||
Marc Gulitte in the Anvil Mages' Guild.
Marc Gulitte is a male Breton Mage in Anvil Mages Guild. He offers advanced Destruction Training and recharges enchanted items. He is not involved in any quests.
[edit] Spells
He sells the following spells :
| Spell Name | Level | Cost | Effects |
|---|---|---|---|
|
|
|||
| Absorb Skill: Alteration | Journeyman | 67 | Absorb Alteration 15pts for 10sec on Touch |
| Absorb Skill: Block* | Journeyman | 67 | Absorb Block 15pts for 10sec on Touch |
| Absorb Skill: Conjuration* | Journeyman | 67 | Absorb Conjuration 15pts for 10sec on Touch |
| Absorb Skill: Heavy Armor* | Journeyman | 67 | Absorb Heavy Armor 15pts for 10sec on Touch |
| Absorb Skill: Marksman* | Journeyman | 67 | Absorb Marksman 15pts for 10sec on Touch |
| Consume Health | Journeyman | 74 | Absorb Health 20pts on Touch |
| Fortify Magicka | Journeyman | 69 | Fortify Magicka 30 pts for 60sec on Self |
| Absorb Skill: Blade | Expert | 193 | Absorb Blade 25pts for 15sec on Touch |
| Absorb Skill: Blunt* | Expert | 193 | Absorb Blunt 25pts for 15sec on Touch |
| Absorb Skill: Destruction* | Expert | 193 | Absorb Destruction 25pts for 15sec on Touch |
| Absorb Skill: Sneak | Expert | 193 | Absorb Sneak 25pts for 15sec on Touch |
| Devour Health | Expert | 179 | Absorb Health 40pts on Touch |
| Greater Fortify Health | Expert | 158 | Fortify Health 60pts for 60sec on Self |
| Greater Fortify Magicka | Expert | 169 | Fortify Magicka 60 pts for 60sec on Self |
* Indicates spells which cannot be purchased from anyone else.
(However, spells with the same effects at different magnitudes can be purchased elsewhere.)
** Indicates spells with effects which cannot be purchased anywhere else.
[edit] Purchased Spell Notes
- The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
- The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
- More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
- Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
- The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.

![[Content is available under Attribution-ShareAlike]](http://www.uesp.net/w/images/Somerights.png)