Oblivion:Marc Gulitte

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Marc Gulitte (RefID: 0002D06D)
[Mahrc Gooh-liht]
Home City Anvil
Location Mages Guild
Race Breton Gender Male
Level 17 Class Mage
RefID 0002D06D BaseID 0002D01A
Services
Available 8am-12pm, 3pm-9pm every day
Training Destruction (Advanced)Destruction (Advanced) Destruction, Advanced
Other Recharging Recharging
Merchant
Gold 10 Mercantile Novice (7)
Spells Restoration Spells
Other Information
Health 108 Magicka 150
Respons. 50 Aggress. 5
Faction(s) Anvil Citizen; Mages Guild (EvokerEvoker Evoker)
Marc Gulitte in the Anvil Mages' Guild.
Marc Gulitte in the Anvil Mages' Guild.

Marc Gulitte is a male Breton Mage in Anvil Mages Guild. He offers advanced Destruction Training and recharges enchanted items. He is not involved in any quests.

[edit] Spells

He sells the following spells :

Spell Name Level Cost Effects
Restoration
Absorb Skill: Alteration Journeyman 67 Absorb Alteration 15pts for 10sec on Touch
Absorb Skill: Block* Journeyman 67 Absorb Block 15pts for 10sec on Touch
Absorb Skill: Conjuration* Journeyman 67 Absorb Conjuration 15pts for 10sec on Touch
Absorb Skill: Heavy Armor* Journeyman 67 Absorb Heavy Armor 15pts for 10sec on Touch
Absorb Skill: Marksman* Journeyman 67 Absorb Marksman 15pts for 10sec on Touch
Consume Health Journeyman 74 Absorb Health 20pts on Touch
Fortify Magicka Journeyman 69 Fortify Magicka 30 pts for 60sec on Self
Absorb Skill: Blade Expert 193 Absorb Blade 25pts for 15sec on Touch
Absorb Skill: Blunt* Expert 193 Absorb Blunt 25pts for 15sec on Touch
Absorb Skill: Destruction* Expert 193 Absorb Destruction 25pts for 15sec on Touch
Absorb Skill: Sneak Expert 193 Absorb Sneak 25pts for 15sec on Touch
Devour Health Expert 179 Absorb Health 40pts on Touch
Greater Fortify Health Expert 158 Fortify Health 60pts for 60sec on Self
Greater Fortify Magicka Expert 169 Fortify Magicka 60 pts for 60sec on Self

* Indicates spells which cannot be purchased from anyone else.
(However, spells with the same effects at different magnitudes can be purchased elsewhere.)
** Indicates spells with effects which cannot be purchased anywhere else.

[edit] Purchased Spell Notes

  • The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.
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