Oblivion:Shield
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| School | Alteration | |
| Type | Defensive | |
| Effect ID | SHLD | |
| Base Cost | 0.45 | |
| Barter Factor | 100 | |
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Shield M% for D seconds
Shield adds directly to the physical Armor Rating of the subject, and is cumulative with worn armor. Armor Rating is capped at 85%, and cannot go higher. The Shield effect has no negative impact on the caster's Spell Effectiveness.
[edit] Notes
- It is possible to give your character 100% (or higher) Shield effect, for example by enchanting 5 items with transcendent sigil stones. The Active Effects menu will confirm that the total Shield effect is 100%. However, the resulting armor rating is still only 85%, so the extra 15% Shield is providing no benefit.
- When Enchanting, an Elemental Shield effect is often preferable to a plain Shield.
- For example, a 5% Fire Shield gives you 5% fire resistance and a +5 to your armor class. A 5% Shield spell only gives you the AC boost.
- When enchanting using an altar of enchanting, Shield and Elemental Shield strengths are very similar (Shield gives you at most 1 extra point).
- When enchanting using Sigil Stones, Elemental Shield always gives you a stronger effect than regular Shield. For example, a transcendent Sigil Stone gives 20% Shield or 25% Elemental Shield.
- For spellcasting, the difference between an Elemental Shield and a plain Shield effect can be more significant. The base cost for an Elemental Shield (0.95) is more than twice that of a plain Shield (0.45).
[edit] See also
Sections:
- Armor: General information on the physical armor available in the game.
- Oblivion-Armor-Shields Light and Oblivion-Armor-Shields Heavy: Categories listing all of the available physical shields.
Related effects:
- Bound Armor, Fire Shield, Frost Shield, Shock Shield
- Resist Disease, Resist Fire, Resist Frost, Resist Magic, Resist Normal Weapons, Resist Paralysis, Resist Poison, Resist Shock
[edit] Alchemy Ingredients
The following ingredients can be used to create a potion of Shield:
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