Oblivion talk:Mystic Emporium
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[edit] Always seems to be locked...
Ever since I installed the Battlehorn Castle plugin, there seems to be a glitch of some sort which keeps the Mystic Emporium locked on a Hard lock, night and day. Can anyone else confirm this?
Regards,
Artemis 17:45, 18 October 2007 (EDT)
- Yep, seems to be happening to me to, on Xbox 360 with all plugins installed. All that I've done so far is install the plugin; I haven't started to play it at all. It's possible to unlock the door still, at which point is OK to enter (the red door symbol for trespassing disappears), although at 8 pm the door will relock. Also unusual is that once inside, everything in the store can freely be taken without it being considered stealing.
- Checking the construction set, the ownership of the cell has been set to "None" whereas without the mod Calindil is the owner. So apparently now that Calindil doesn't own the cell he's not allowed to unlock the front door in the morning any more (normally Calindil's AI package is responsible for unlocking the door). I don't know enough about the mod to have any idea why it would be messing with the ownership of Mystic Emporium... although I'm guessing it's probably a developer mistake. --NepheleTalk 23:46, 19 October 2007 (EDT)
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- Hey, this is my first post so bear with me. I just decided to install practically all the plugins in one go and I'm 95% sure I installed Fighter's Stronghold first and then had Frostcrag Spire installed and I went to the Mystic Emporium and it wasn't locked or anything. I'm not sure why mine works fine, but I am able to take whatever I want and they don't seem to care. Any comments? —The preceding unsigned comment was added by Piercethetruth (talk • contribs).
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- It depends on your load order, not your install order. If Frostcrag is after Battlehorn in your load order, the ownership changes Frostcrag makes to the door of the Mystic Emporium will override the ownership changes Battlehorn makes. However, because Frostcrag doesn't change the ownership of the items inside the Mystic Emporium, you can legally take them.
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- If you're on the PC, your best bet is to download the Unofficial Official Mods Patch from Baldurdash (and get the UOP and USIP as well if you haven't already), as this fixes both the 'locked door' and 'unowned items' bugs, amongst others.--Gaebrial 02:51, 8 November 2007 (EST)
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- →I have both the Frostcrag and Battlehorn plugins for Xbox 360. At a little after 10:00 a.m. (Sun's Dusk 4), the door opened. I wouldn't have known, except that Ontus Vanin had been waiting outside for a few days, then disappeared as though he had entered the Emporium. All of the items inside the Emporium are unowned now, as was previously stated, but I never had to pick the lock. Sorry to be anonymous, but I'm having trouble getting the wiki to load reliably. :) 75.70.47.205 19:40, 3 December 2007 (EST)
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- I'm on the 360 with all official DLC. The door here is always unlocked when I first get out of the sewers, but everything is "public property". --DavehoekstTalk 16:35, 11 April 2008 (EDT)
[edit] Not locked, but everything is free
A strange one. On my save (xbox 360), the shop isn't locked, but I am free to pick everything up. On my girlfriend's save, the door is always locked. People have mentioned the load order. What determines the load order, considering that we are both using the same Live profile, just different saves? --195.166.151.212 13:42, 15 January 2008 (EST)

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