Oblivion talk:Reflect Damage
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[edit] Reflect Damage and Shield
Anyone know how they work when stack together? I think if you have both these effects active, Reflect Damage goes first (i.e. upon hit the melee damage inflicted to the target is calculated and further applied to the attacker depending on the actual target's Reflect Damage bonus). Then goes Shield (i.e. the remaining damage, if any, will be calculated, modified by the target's Shield bonus depending on its level and further applied to the target). For example:
Target: HP (200) AC (20) Reflect Damage (50)
Attacker: HP (250) AC (0) Melee Attack Damage (20)
Target Damage Reflected/Absorbed: (Melee Attack Damage / 100) * Reflect Damage = 10; Target Injured: ((Melee Attack Damage / 100) * Reflect Damage) - (((Melee Attack Damage / 100) * Reflect Damage) / 100) * AC) = 8; Target HP: 192 (-8); Attacker Injured: Damage Reflected - ((Damage Reflected / 100) * AC) = 10; Attacker HP: 240 (-10);
Any thoughts?--Brightone 15:08, 20 September 2006 (EDT)
- You've spurred me into testing out these equations at last. Definitely reflect damage gets applied first, then the target's armor rating. So the attacker is inflicted with the same amount of reflected damage if your AC is 0, or if your AC is 85. In other words, in your example, the attacker always takes 10 points of damage, no matter what the target's AC is. I'm going to look into a few more combinations (i.e., resist normal weapons), then I'll post my findings on the appropriate pages. --Nephele 16:31, 20 September 2006 (EDT)
[edit] Reflect Damage 100% and above
What I've recently found out is that Reflect Damage over 100% does work as intended. I picked up a random creature and first tested in how many hits it would kill itself if I had 100% Reflect Damage. A summoned clannfear killed himself in precisely 6 hits whereas when I had 191% Reflect Damage he did so in just 3 hits. So I'm thinking of amending this page accordingly.--Brightone 07:23, 21 September 2006 (EDT)
Just out of curiousity, does anyone know what would happen if two enemies with 100% fought each other? Would they both be invulnerable or would they slowly beat themselves to death? 68.166.66.230 17:34, 12 February 2008 (EST)
- I think they would quickly beat themselves to death, as reflect damage appears to ignore armor rating. Therefore, with 100% being reflected, they would each sustain the full amount of damage they are dealing out. --Gaebrial 06:28, 15 February 2008 (EST)
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- Why would they not be invulnerable if the reflected damage was being reflected back? It would then be a unending cycle. 99.237.166.44 07:17, 7 June 2008 (EDT)
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- Damage can only be reflected... I think it is once for Reflect Damage, and twice for Reflect Spell, but it could be two for both. That's just how the game works. Vesna 13:23, 7 June 2008 (EDT)
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[edit] Reflect Damage & enemy armor?
"Your opponents will be taking 100% of their own damage in melee combat providing they are unarmed or have non-enchanted weapons while you'll be watching them kill themselves!"
Would that mean that the reflected damage ignores enemy armor? —The preceding unsigned comment was added by 72.67.80.126 (talk • contribs).
- Based on the one set of tests I just did, that appears to be correct. Damage reflected back at the attacker is not altered by the attacker's armor rating. I tested it by attacking a summoned Clannfear, which has 20% Reflect Damage. I was using Umbra, which did 20 damage per hit with my character's stats. Whether I attacked wearing no armor or a full set of heavy armor (armor rating = 85), I took 4 damage each time I hit the Clannfear. --NepheleTalk 02:26, 1 August 2007 (EDT)
[edit] Reflect vs Resistance
The scenario: The player has a certain amount of reflect damage, and is being attacked by a wraith or other creature that is immune to normal weapon damage. This creature is attacking with an unenchanted weapon that, in the player's hand, would not be able to damage them (e.g. iron or steel weapon).
The question: Will the creature damage itself when it attacks you?
--Gaebrial 06:33, 15 February 2008 (EST)
- As funny as it may seem, yes it does damage them back, somehow i tried it and was surprised to see them damaged. My opinion is that the reflect damage is scripted so it does it anyway it maybe just a tiny glitch. --Umbacano 10:09, 19 February 2008 (EST)
- I'm not going to ask why you asked that :p --Umbacano 10:09, 19 February 2008 (EST)
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- It was just something that occurred to me as I was reading the various articles and discussions on reflect and resist. I seem to remember encountering wraiths of various types wielding glass swords, and glass weapons can't damage wraiths unless it is enchanted. While I couldn't confirm that they killed themselves by attacking my character (with Namira's ring and the Escutcheon of Chorrol), they did seem to die rather quickly. So I just wondered if this was indeed the case, so I could allow for it in the future. --Gaebrial 03:43, 22 February 2008 (EST)
[edit] Hostility
While this effect is a defensive spell, should somebody attack you when you don't have the right to defend yourself (a guard, for instance), when they attack you, it counts as an assault with a standard 40 gold bounty. If they kill themselves by attacking you, this will give you a murder and another 1000 gold added to your bounty. I only tested this with a guard, so I don't know how it works elsewhere. To test this, I failed a pickpocket on a guard and resisted arrest, which gave me like a 5 gold bounty or so. Then, the guard attacks me and my bounty went up to 45. When the guard died by attacking me (I did not defend myself, other than reflect damage), I had a bounty of about 1045 gold (if memory serves, this was a while ago). Perhaps further testing is needed? I think the hostility of this should possibly be added to the main article.
76.27.124.67 00:38, 17 March 2008 (EDT) Kanerix
[edit] Leveled Jewelry
To get one of these, I created a save just outside the "Shrine of the Moth" room, as the "Blind Moth Prelate" that resides near Savilla's Stone carries leveled Jewelry. I kept reloading and killing him until I found one of these items (I found Ring of the Iron First, but since it's random, you'll likely find something different; it took me about 10 save/reload cycles to get what I wanted)
-do you know of any other NPC's that always have leveled jewelry in their loot?The Inglehoffer 18:34, 26 June 2008 (EDT)
[edit] Sigil Stone
is reflect damage a sigil stone effect —The preceding unsigned comment was added by 121.216.164.198 (talk • contribs).
thanks —The preceding unsigned comment was added by 58.168.122.96 (talk • contribs).
[edit] Casting Reflect Damage??
I understand you can find reflect damage items (in various useful places such as the Temple of the Ancestor Moths) as well as make potions, but is it also a spell? If so where can you buy it? —The preceding unsigned comment was added by 98.200.57.27 (talk • contribs) on 27 August 2008.

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