UESPWiki:Reference Desk
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The reference desk is a place where people can ask questions about the Elder Scrolls games and about our site.
[edit] How to ask questions...
- Search first. It saves time for you and our volunteers when you can find the answer on your own. You can search on the site using the search box on the left, you can browse the site by categories or by the sections on the left, or you can search Google or the search engine of your choice.
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- No hardware or software support. If your game is crashing, if it is not performing the way you would like, or if your question pertains to the technical side of one of the games, it will not likely be answered here. Try asking on the Official Forums: Oblivion Issues, Shivering Isles Issues, Morrowind Issues, and Other Issues.
- Do not include your e-mail address. Questions are not normally answered by e-mail, and posting your e-mail in this message board will make it available to spammers. Remember, people who respond are volunteers, try to help them out by making it as easy as possible to get the answer to you.
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[edit] How to answer questions...
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[edit] Questions and Discussion
[edit] Leyawiin Recommendation-Oblivion Xbox 360
I accidentally left Fort Blueblood before I talked to the person who is supposed to confront me. I didn't read the quest page until after I did this, but does anyone know how to reset this quest or a way to get past the locked door that leads back down to where you originally find the amulet? Thanks- cball5
[edit] Gray Cowl of Noctournal
My gray cowl of noctournal dissapeared, the problem is I wasn't even wearing it when I was arrested. it is neither in my bags, nor is it in the evidence chest of the prison I was sent to. its just.. gone. my question is, is there any way for me to get a new one? Im ok with using console commands if you can spawn one in that fasion, but I'm new to using them and still a bit confused on how to spawn items in my bags. anyone have any tips, or am I just out of luck on this one? thank you in advance.
- You can add a new one for yourself using the console. Though it is a bit awkward that it disappeared like that. To add the Gray Cowl to your inventory, open the console ('~') and type:
player.additem 00022E81 1- --Timenn < talk > 09:26, 16 April 2008 (EDT)
[edit] Illusion confusion
I have a level 30 character and just recently maxed out my illusion skill, and decided to create some powerful spells. I have read the conversion chart (lvl 25 = 100 points) so I understand how that works in theory, and have also read each section on spells. (i.e. Demoralize, Charm, Calm etc..) But I seem to have had trouble with which particular spell works with which type of character/monster. For example (all spells lvl 25) I encountered some mauraders - calm and/or demoralize did not work at all. Same thing with Orges. However calm worked on Skeleton Champions, but demoralize did not. (which, I know, Turn Undead is for) In fact, it's said that calm works on almost every type (creatures, humanoids, daedra, dremora, and undead) in the game, but for me, does not seem to work with humanoids or creatures. I am just a bit confused. Any thoughts or answers? Thanks again! —The preceding unsigned comment was added by 71.63.154.55 (talk • contribs).
Note.. OK so I just realized that my spell effectiveness is at 95% and played a roll in this, and the spells work when armor is removed. However, it still seems odd, wouldn't effectiveness at 95% still translate in to a magnitude of 95? Maybe that's why the quirky level conversions are the way they are? Bummer. I don't suppose that your effectiveness reaches 100% if you max out your armor skill? —The preceding unsigned comment was added by 71.63.154.55 (talk • contribs).
- See Magnitude to Level Conversion and Spell Effectiveness. --NepheleTalk 00:04, 27 April 2008 (EDT)
[edit] Telvanni stronghold
Ok so this has been bugging me to no end for the last few weeks. In Morrowind Telvanni quests, I am in the second stage on building my stronghold. where you have to get the dwemer schematics from Mzanchend and give them to Llunela Hleran along with 5000gp. Well I got the schematics or so I thought but she keeps saying "You have the gold but where are the dwemer schematics?" I have one schematic called "dwemer scarab schematics" and another called "dwemer scarab plans" I have tried multiple things to try and correct this such as increasing rank, nothing has worked yet. help would be greatly appreciated. —The preceding unsigned comment was added by 75.8.33.27 (talk • contribs).
[edit] Obmm Setup
I am trying to install the Oblivion Mod Manager except I can't seem to find a file destination that works after the terms and agreement. I feel like this is a stupid question because I can't find anyone who's had this problem. There is a message that either tells me "Oblivion Mod Manager must be installed to Oblivions installation directory" or "You must enter a full path with drive letter; for example: C:\App or a UNC path in the form: \\server\share". Can anyone tell me where the destination location should be? —The preceding unsigned comment was added by 24.56.21.130 (talk • contribs).
- The standard installation directory for oblivion is "C:\Program Files\Bethesda Softworks\Oblivion" Is that what you were looking for? --NepheleTalk 02:39, 25 February 2008 (EST)
I have tried that already. It tells me "Oblivion Mod Manager must be installed to Oblivions Installation Directory". Is there something wrong with my files? I've reinstalled the game about five times. I'm not sure what I'm missing.
- If you're using 64-bit Windows, the default becomes "C:\Program Files (x86)\Bethesda Softworks\Oblivion". Is that the problem?
I'm using XP. It does not have the (x86).
[edit] The Unofficial Oblivion Patch
I want to know what the Unofficial Oblivion Patch is. It says on this site that it adds both the Necromancer's Amulet and the Bloodworm Helm to the Arch-Mages Nightstand after completing The Bloodworm Helm and The Necromancer's Amulet quest. Can someone tell me what patch this is? I have the game on Xbox 360. Added by: Cloud strife
- It's a mod that fixes a lot of known issues with the game. More details are available here and there are also links to sites whence you can download it. —Rpeh•T•C•E• 17:19, 29 December 2007 (EST)
[edit] Max Year
What is the max year on Oblivion and does it ever change to the 4th era? --Marleysexton 09:48, 10 January 2008 (EST)
- I'm not certain but it's probably 2,147,483,647! I don't think the era ever changes to 4 though. –Rpeh•T•C•E• 06:30, 10 January 2008 (EST)
- Whoa 3E2147483647! thanks. although extreamly unlikly what would happen if you were to reach that year? --Marleysexton 09:48, 10 January 2008 (EST)
- I'm just guessing in both cases! That number is 2^31-1, which is the biggest signed 32-bit number you can have. If you add one to that you'll either get a crash or the year will change, against all rational expectations, to -2,147,483,648. –Rpeh•T•C•E• 07:54, 10 January 2008 (EST)
- Assuming it is a 32-bit integer. I'd think for a number which under normal circumstances never leaves the 3-digit range, they'd have used a short-integer for it (16-bit), in which case, the maximum would be 65,535. I suppose you could test it in-game, though I can't imagine why it would ever be relevant, given how ridiculously long it would take to reach even the 16-bit limit. --TheRealLurlock Talk 13:45, 10 January 2008 (EST)
- I got the max year. Its 28028 and I don't know if this is good but, I got it from here: http://boards.gamefaqs.com/gfaqs/genmessage.php?board=924363&topic=41303919 Helper Unknown 17:56, 11 March 2008 (EDT)
- Assuming it is a 32-bit integer. I'd think for a number which under normal circumstances never leaves the 3-digit range, they'd have used a short-integer for it (16-bit), in which case, the maximum would be 65,535. I suppose you could test it in-game, though I can't imagine why it would ever be relevant, given how ridiculously long it would take to reach even the 16-bit limit. --TheRealLurlock Talk 13:45, 10 January 2008 (EST)
- I'm just guessing in both cases! That number is 2^31-1, which is the biggest signed 32-bit number you can have. If you add one to that you'll either get a crash or the year will change, against all rational expectations, to -2,147,483,648. –Rpeh•T•C•E• 07:54, 10 January 2008 (EST)
- Whoa 3E2147483647! thanks. although extreamly unlikly what would happen if you were to reach that year? --Marleysexton 09:48, 10 January 2008 (EST)
[edit] Knights of the Nine Pilgrammage Error
I bought the Knights of the Nine Expansion Pack for the Xbox 360 version. However, when I am on the pilgrammage and traveling around to the 9 shrines, there are 2 Shrines of Zenithar. One of them is where it is supposed to be, but the other is where the Shrine of Arkay is supposed to be. It let me "visit" 8 of the shrines including the original Zenithar, but I can't get credit for the Arkay one. I've tried re-downloading from Live, but no change. Any ideas? Thanks! —The preceding unsigned comment was added by 138.67.69.223 (talk • contribs). 00:00, January 12 2008 (EST)
Nevermind. I found another Shrine to Arkay that I could use for the quest. Still, it is a weird glitch. —The preceding unsigned comment was added by 138.67.69.223 (talk • contribs). 00:31, January 12 2008 (EST)
You havent looked around there is the correct shine right next to the one you are talking about —The preceding unsigned comment was added by 24.152.193.9 (talk • contribs).
[edit] Opening the console and becoming a vampire
Well, I have two problems. If one of them is solved, it won't be needed to have the other one solved, but it could be really nice to solve them both if someone can. The first problem is that I can't open the console. I am running this game on a laptop using Windows Vista and although it has two tilde (~) keys on it's keyboard, it is not able to open the console. Do I have to change something on my system? The second problem exists from the reason that I couldn't open the console and I had to start the game again(I lost a book), and I arrived on the first quest when I had to fight vampires (in the gutted mine at the Azura's daedric quest). I made two saves, and in one of them I took the vampiric disease from the last vampire of the dungeon (the orc trapped behind the planks). Now the problem is, that I only have the Porphyric Hemophilia disease, but after I sleep, I do not become a vampire. I never took something to cure myself and my character is a nord, level 2, class warrior and birthsign warrior. My question is the following: Is there a way of getting vampirism, at a quest or two distance (this includes becoming a vampire if possible from the disease I already have, or complete a quest and recieve the opportunity to become a vampire, or in other means, without having to complete so many quests -begining the Dark Brotherhood and complete Vincente's quests would take too long-)? I have loaded and reloaded the savegames countless times, and it doesen't say about this glitch in the site. Any help will do me a huge favor and I would appreciate it a lot (it is possible to take vampirism, I took it on my previous saves after the mission for the thieves guild).86.124.250.212 16:55, 18 January 2008 (EST)
- Anonymous person who probably won't remember to come back here anyway: the following, from the "Unofficial Patch" release notes[^1] may be useful to you:
Corrected broken timers in scripting for vampirism and also removed unnecessary variables, which fixes the following bugs: the player will become a vampire when resting a minimum of three days after contracting Porphyric Hemophilia (which is what was supposed to happen, not immediately after contracting the disease) ; Feeding and then immediately resting (or waiting for less than 24 hours) will no longer cause the player to change state from 25% to 50% (a minimum of 24 hours is supposed to happen between state changes), and the higher-level states of vampirism (75% and 100%) will be accessible (whereas before they were dependent on the time of day of resting due to the broken timers.) On load of save of a player with Porphyric Hemophilia who has not yet rested, the broken day counter will be reset to zero allowing three days before vampirism occurs.
- I can't imagine what's going on with the tilde key though. See Oblivion:Console#General_Information for tips.
- [^1] http://www.baldurdash.org/TESOblivion/UOPFixList.html
- -- Laisren 20:46, 17 February 2008 (EST)
[edit] Does walking still increase athletics skill?
I was just wondering if it does for Oblivion.
68.126.251.133 23:15, 19 February 2008 (EST)crisisxaof
- Nope. You need to run or swim to increase your athletics skill. See this page for more information. –Rpeh•T•C•E• 09:58, 20 February 2008 (EST)
[edit] Leaving Morrowind Factions
- (moved from Talk:Main Page)
Could somebody please tell me how to leave a faction in Morrowind? Specifically, I'm trying to leave the Imperial Legion, as it's annoying having to lug around an imperial cuirass so I can talk to imperials. Any help would be appreciated, thanks. --70.52.148.217 12:22, 24 February 2008 (EST)
- The best way is to break the rules of the faction. In this case if you get caught killing a fellow Legion member, you'll be expelled. There are obviously bounty considerations there but otherwise there's no way to leave a faction. –Rpeh•T•C•E• 12:32, 24 February 2008 (EST)
[edit] Broken Armor on NPCs
After completing the Azani Blackheart mission in Oblivion when I got to Chorrol Modryn Oreyn didn't have any clothes just a pair of pants on. I checked his inventory and saw that his armor was all broken. I figured that he would repair it but after a while he was still unclothed. Is this a bug or do NPCs not repair their own armor? I tried to pickpocket and repair it but was unable to put it back because of not being able to place weighted items while pickpocketing. Is there a way to take care of this without the console because I play on the PS3?Chad86 03:45, 6 March 2008 (EST)
- If the NPC is leveled, they will normally 'repair' their own armor if you level up and stay away from them for three days - their level is adjusted to your new level, and they will be 'regenerated' at full health and with a brand new set of armor (which may be of a different material). However, Modryn does not appear to be leveled, so I don't think that he will ever be 'regenerated' in the normal course of things. You could try staying well away from Chorrol for more than three days anyway, and seeing if that fixes the issue. If not, then there is no way that I know of to repair or replace his armor without using the console. --Gaebrial 03:52, 6 March 2008 (EST)
I will try this. Thank you for answering my question.Chad86 11:23, 6 March 2008 (EST)
- A better fix, if you have expert skill or better at armorer, is to repair summoned armor and weapons to 125%, then drop them until they time out.
- Enchant to taste, and reverse-pickpocket it onto the NPC. I recommend absorb health enchantments for their weapons, as they seem to always venture forth with inadequate supplies of health potions.
- Enchanting armor and weapons reset their health to 100%, so you can use the dupe glitch to keep enough on hand to equip an army. --[User adrnde on the forums]
Thanks. I will try this.Chad86 12:59, 5 April 2008 (EDT)
[edit] Screen-shots
Is it possible for you to take screen-shots on the 360?--Apps001 15:54, 7 March 2008 (EST)
- Nope. Sorry. –Rpeh•T•C•E• 10:18, 8 March 2008 (EST)
- You could use a dvd recorder to record yourself playing, then with the right software, rip the dvd to a pc and take a screengrab from there. Volanaro 15:20, 11 March 2008 (EDT)
[edit] Characters hate me
I currently have a problem where all of the characters in my game of Oblivion say that i look pale, sick, and should see a healer, etc. when i walk by them. Also, everybody except guards and fellow guild members say "get away from me you monster" and things like that when i talk to them. My fame is 136, and my infamy was 76, until I did the Pilgrimage - now it is 0. My level is 34. I also am not a vampire, and do not have any diseases. I have gone through the Deepscorn Hollow quest as well, though without using the minion or feeding off the prisoner. The worst part of the problem is that characters that i need to talk to for quests don't talk to me either. What is the problem and how can i fix it?? Thanks! Oh and i play on the xbox 360. 209.161.233.82 19:29, 10 March 2008 (EDT)
- Can you give us the exact line of dialogue? The line you quote doesn't exist in the unmodded game. –Rpeh•T•C•E• 02:38, 11 March 2008 (EDT)
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- The exact lines of diaologue are: "No,no! Get away from me!", "Get back you filthy beast! I'll have nothing to do with the likes of you!", and "You won't get any of my blood! Get away from me!" When I walk by people, they say: "Are you not feeling well?", "Have you been ill recently? Your skin looks a bit... off", and "You should really get to a healer. You're looking rather pale." Just to make sure that I was not a vampire, I went to the Font of Renewal in Deepscorn Hollow. It said that I was not a vampire. I also checked my stats, and there are no vampire features. My face looks normal as well. I have slept many times and had some cure disease potions, so I could not be sick. What is wrong here? Thanks. 209.161.233.82 14:35, 11 March 2008 (EDT)
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- Well that means that the people think you're a vampire even if the rest of the game doesn't. Those are precisely the three "Vampire" greeting messages. They are used if the disposition of the NPC towards you is less than 100, if the NPC isn't a vampire themselves and if the global variable "PCVampire" is 4. If you're on the PC you can use the console command
set PCVampire to 0to reset your status. If you're on a console... I think you'll need to load from an earlier save unless you want to use charm spells to get everybody's disposition up to 100. –Rpeh•T•C•E• 15:18, 11 March 2008 (EDT)
- Well that means that the people think you're a vampire even if the rest of the game doesn't. Those are precisely the three "Vampire" greeting messages. They are used if the disposition of the NPC towards you is less than 100, if the NPC isn't a vampire themselves and if the global variable "PCVampire" is 4. If you're on the PC you can use the console command
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- But why would they think that I am a vampire in the first place? Also, if I finish the main quest will people like me enough that they will talk to me again? Or what if i became a real vampire, then healed myself with the font of renewal? 209.161.231.67 16:58, 11 March 2008 (EDT)
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- I have been a vampire before accidentally, but I loaded an earlier save to fix that. I did eat the beating heart as well, but that was a long while ago, and people did not react towards that. 209.161.231.67 17:49, 11 March 2008 (EDT)
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- Thanks for trying to help, but i fixed the problem on my own. I pourposely became a vampire, then healed myself - now people are not scared of me :) 209.161.231.67 19:02, 11 March 2008 (EDT)
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- Oh thank you very much, I have the same problem as well, and I have already searched at a lot of forums, it's a very frustrating bug:P but now I know how to fix it, many many thanks:) —The preceding unsigned comment was added by 62.177.139.224 (talk • contribs).
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[edit] Soul Gem troubles
I am trying to collect souls to fill up soul gems. My goal is to get the five Grand soul gems needed for 100% chameleon gear, but that's another matter. I'm having trouble catching any souls. I read the page on soul trapping but I was still confused. What kinds of creatures drop petty souls? Common souls? I wandered into a cave (lvl7), and tried to soul trap some bandits, but it didn't work. I used a 20sec soul trap and dispatched then quickly. I also had at least five common and petty gems each, and a few grands. Yet no filled soul gems appeared. I stole all these soul gems, could that be the problem? Or is it that I can only soul trap creatures like wolves and trolls? At what level do you find Grand souls, or is it based on creature? For example, could I soul trap a vampire at lvl 1 and get a grand soul, or can I only get grand souls at a higher level? If I could get my questions answered or maybe have the page changed to answer these questions, I'd be very grateful. Also, sorry if this question is in the wrong place. I've used this site a lot to help me with the game, but hadn't created an account on any type of wiki page until recently. InternetNinja 19:52, 14 March 2008 (EDT)
- Bandits (and all Oblivion:NPCs) have black souls and therefore their souls can only be trapped using Black Soul Gems. To fill standard soul gems, you need to be killing creatures. Specific information on which creatures have which types of souls is provided on the Oblivion:Souls article. But basically, most souls are level-dependent. Grand souls either come from leveled creatures once your character's level is high enough or else grand souls come from the types of creatures that only appear once your level is high enough. Actually, the best way to get "grand"-type souls if you have a low-level character is to use Black Soul Gems: follow the instructions on the Oblivion:Black Soul Gem article and change your Grand Soul Gems into Black Soul Gems. Then go back to killing bandits, vampires, or any other NPCs, and trap their souls in your new Black Soul Gems. Those filled soul gems will be just as powerful as filled Grand Soul Gems. --NepheleTalk 20:16, 14 March 2008 (EDT)
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- Okay, I'm still having trouble. I went to the altar and changed four grand soul gems into black soul gems. Then I went to Undertow Cavern and attacked bandits. After killing one with soul tap on, I still didn't fill up any soul gems. I then went across the river to a tomb filled with skeletons. I tried again there with no success. What exactly is the proccess? cast the spell then kill them? Somehow I'm not doing something right. This is very frustrating. --InternetNinja 14:22, 15 March 2008 (EDT)
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- Yes, you cast the spell then kill them. But you need to make sure the target dies while the spell is still active. If you're using the basic Soul Trap spell, the effect only lasts for 20 seconds so you need to kill the target within 20 seconds. As long as the effect is active, the target should have a slight purple glow showing that the effect is active. If the effect runs out, you need to cast the spell again. --NepheleTalk 14:34, 15 March 2008 (EDT)
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- So I suppose it would help if I took off my helmet that had a detect life enchant on it? :P InternetNinja 15:02, 15 March 2008 (EDT)
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- If you use Umbra or some other sword with a "Soul Trap on Strike" effect, it will be SO much easier. The only problem, though, is you'll run out of soul gems pretty quick, unless you have Azura's Star, which, judging by your inexperiance with soul-trapping, you probably don't.--Darth NANAME 19:36, 28 March 2008 (EDT)
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[edit] Something weird
When I was playing Oblivion i got the Spelldrinker Amulet. The first time I got it it looked like the Amulet of Kings. The second time it looked like the Necromancer's Amulet. I think its suppose to look like a double gem amulet. Cloud Strife
- Yep, the developers did a few strange things with that amulet. See Oblivion:Spelldrinker Amulet for details. --NepheleTalk 20:06, 15 March 2008 (EDT)
[edit] A Little Help Please :)
Hi LilithChan again this time now fully into TES4 GOTY Edition I have help concerning modding/Mod creation&editing And can use some realtime help from someone with experince in this department who can explain in depth using english not codephrases like CS Wiki....lol, Anyhow this is a sos as I have alot of mods I want to work together that seem to conflict and will need help changing them to suit the game in a non-conflicting manner while also changing the overdone attempts by the creators to balance the mods, some of which actually made impossible or unrealistic recs, I want to be able to have the added content while changing the way the world functions to my own taste rather then someone elses, anyhow thx and please help me out by setting ameans of RT contact regarding the issue Lilith :) 19:20, 20 March 2008 (EDT)
[edit] NPC Deaths
Alright so rather simple question, i just can't seem to find the anwser anywhere I'm playing on 360, and Im just curious how the game handles NPC deaths, in other words if i kill someone on accident, are they dead forever? or is thier a natural respawn? I ask because my brother killed almost everyone in Bruma, then saved :( Thanks in Advanced —The preceding unsigned comment was added by 68.207.98.142 (talk • contribs).
- Almost none the NPCs in the game respawn. So few of them do that it's always mentioned on their article; indeed so few respawn that I can't even think of one at the moment. Since you're on the 360 I'm afraid you'll need to load from an earlier save to get them back. This would be a good lesson to your brother that mass slaughter has its consequences. –Rpeh•T•C•E• 02:09, 25 March 2008 (EDT)
[edit] Hi if there is anyone with mod scripting experince please see what you can do to help fix the mod i downloaded to function as advertised in film?
hi I downloaded and installed the mod the sixth element and all spells but one work as advertised in the film.
the spell rip flesh however does not function as advertised in the film, and it has a mondo willpower req that it could do without while keeping the effect as shown in film, using construction set I tried editing the willpower req out and doing such does make the spell castable, however it's visuals are no different then a health destruction spell from the base oblivion mod and the whole flesh ripped to bones effect does not seem to take even if it ever did, as is everyone I talked to has stated that even with modded 255 in all skills&stats and tgm mode enabled this spell still remains uncastable with a "you do not have enough willpower to peirce the victims flesh" prompt.
I was wondering if this mod is a gimmick or if it can work as shown in the film and if so how to get it to work as in film and accompish that without the willpower requirement as not everyone wants things to be overbalanced any more then they do want them overpowered, I myself however have no such qualms I just want to see it work as advertised so I can wreak havok and have fun playing a necromancer on par if not better then manimarco?
after all what is a evil necromancer without the ability to wreak havok on those who are lesser in skill and make armies of undead do their bidding?, bad enough the pentical looks cool and the raining flesh and ressurection spells work(too bad mobs attack anyone and everyone including you would be cool to also make that spell have a feature similar to command creature spell for you to have a army of undead to really make it like you would picture a high lvl 255 with maxed stats and skills would be able to summons hordes to thier beck and call and not just for short bursts) anyhow if the ripflesh spell worked as shown in film it would at least make this mod worth it's shortcomings in the department that anything you rezz with the command flash spell in your hexigram attack you :(, with the means to rip the flesh off hapless victims this minor probelm would be worth the lack of control, oh well this is just a sos, if no one can help I guess I will have to delete the darn mod as it just does not work as advertised...lol
Ripflesh spell cost 104 magicka(journeyman), school:destruction, visuals effect damage health, target spell 0 area,duration of 1, effect is hostile.
scripting for the ripflesh spell://
scn J3XRipFlesh ref self short spell begin scripteffectstart set self to getself if self.getav health < (player.getav willpower)/2 && self.IsEssential != 1 && IsCreature self != 1 self.pme MYTH self.additem J3XSkeletonBody 1 self.additem J3XSkeletonhead 1 set spell to 1 player.PushActorAway self 10 else message "You don't have enough willpower to penetrate the victims flesh." return endif end
begin scripteffectupdate if spell == 1 self.pme MYTH self.EquipItem J3XSkeletonBody 1 self.EquipItem J3XSkeletonhead 1 self.kill set spell to 2 endif end
Mind you I do not know what any of that means besides the part thats the req , if self.getav health < (player.getav willpower)/2
so I cannot figure out why taking that line out makes the other scripted effects not work or why the spell never worked with it in even at maxxed stats, hope someone can tell me how to properly edit this spell's willpower req out and have it do exactly like what the movie shows?
btw heres the utube film for reference and below that a link for the mod file:
http://www.youtube.com/watch?v=ngtpuMnQQEA
http://elderscrolls.filefront.com/file/The_Sixth_Element;84834
Thx and peace and heres to hoping *crosses fingers
Lilith :) 00:55, 27 March 2008 (EDT)
[edit] epmeror of the impeiral city
at the end of the main quest i get the imperial armor but there isnt en emperor… can i be the emperor somhow? maybe in the expension? —The preceding unsigned comment was added by Rakenishu (talk • contribs).
[edit] Frostcrag Weather
Hello.. I downloaded the Frostcrag Spire plugin on my 360, and every time I travel there it starts to rain (in the supposed snowy mountains?) I know it may sound picky, but one of their selling points is a "spectacular view" of Cyrodil, but there really isn't any view at all when it constantly rains. If I walk to gnoll mtn, it will stop raining and start snowing, walk back to tower, starts raining again every time. Do seasons in the game play a role in this? Thoughts or answers would be cool. Thanks! —The preceding unsigned comment was added by 71.63.154.55 (talk • contribs).
- You've just been unlucky so far. Try waiting when you're at Frostcrag Spire. It'll turn sunny eventually! –Rpeh•T•C•E• 05:51, 31 March 2008 (EDT)
[edit] Hjalti?
One more question.. I downloaded the Fighter's Stronghold on the 360, very cool plugin, but I understand that the smith there is supposed to have a pet wolf named Hjalti, however it does not seem to be anywhere. I have completed all of the upgrades and defeated the Lich and Kain in the Grotto. Still no wolf. Is he missing from the 360 version? Or do I have to re-install it perhaps? I don't really need the pet wolf but I'm curious that he's not there. Thanks in advance. BTW thanks for your previous help Rpeh. —The preceding unsigned comment was added by 71.63.154.55 (talk • contribs).
- There was a discussion about Hjalti here, and the result seems to be that he turns up eventually. In my game he appears as soon as I get the quest update after receiving the will but others seem to have a delay for some reason. I can only advise that you wait and see if he appears. –Rpeh•T•C•E• 01:56, 1 April 2008 (EDT)
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- He was there before I started the quest for me. So I don't know how that is happening to you guys.
Yup.. that was weird. He showed up after about 2 weeks (gametime.) What was particularly strange is that I loaded a save in the courtyard, where you can clearly see he wasn't there, then he just appeared after it loaded, and he's been there ever since.
[edit] Item Jumping
Whenever I go into any sort of residence and pick up an item on a table, all the other items "jump" some will fall off the table and others will just barely float like an inch off the table. Its a problem because if I sneak into a house and grab an item, very often some of the other items will jump so bad that they'll fall under a nearby desk. Is this normal? Twitch 10:20, 12 April 2008 (EDT)Twitch
[edit] Closing the Bravil gate
Hi guys, playing Oblivion on the Xbox 360, but very frustrated... playing the Allies for Bruma quest... whenever i get to the end of the main tower of the oblivion gate outside Bravil, i get all the way to the end, and then it wont let me remove the sigilum stone from the fire. I am stood right in front of it, yet whichever way I face it there's no option for me to remove the stone and thereby close the gate. I've been able to do this in all other oblivion worlds. Very frustrating!!!!!!!! Can anyone suggest a way?
[edit] SI Fork of Horripilation
Hey, I recently completed the Big Head quest on the Shivering Isles, to give him the Fork of Horripilation. However, once the quest was completed, he got killed by someone(possibly the guards I think) and I foolishly picked up the Fork of Horripilation again; so its stuck as a quest item in my pack. Thanks if you can help me. 172.201.64.65 12:36, 22 April 2008 (EDT) Jay F
- If you're on the PC, you can use the Removeitem code, but if you're not it's going to stay in your inventory.--Puddle 13:00, 22 April 2008 (EDT)
[edit] Screenshots on the PC
How does one take screenshots in Oblivion on the PC please? I've searched everywhere and have found no information on how to do this? I know there's a console command for taking Morrowind screenshots, but can find none for Oblivion.
Dia Dia 10:58, 26 April 2008 (EDT)
- See Help:Images --NepheleTalk 12:45, 26 April 2008 (EDT)
[edit] Glass Armour
At the moment, I'm level 12, and I have been asking around for how to acquire full glass armour, or at least peices of it anyway. Nobody can give me a straight answer, I'm hoping somebody knows a Guaranteed way of getting it, as the suggestions so far have provided no successful results. Thanks in advance
Richy
- There are few guaranteed ways to get any piece of armor in Oblivion. But even more importantly, all loot that you find while playing the game is leveled which means you will not find any glass armor until your character reaches level 20. So the basic answer is it's impossible. For more information, see Best Non-leveled Items and Where can I find good armor easily? --NepheleTalk 12:45, 26 April 2008 (EDT)

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