|# of Zones||2|
|Respawn Time||Never (storage is safe)|
|Hagravens, Hags, Witches|
|2920, Sun's Dawn, v2
|Console Location Code(s)|
|DarklightTowerExterior01, DarklightTowerExterior02, DarklightTower01, DarklightTower02|
|# of Alchemy Labs||1|
|# of Arcane Enchanters||1|
Darklight Tower is a tower southwest of Riften that is nested by hagravens and their ilk. As you approach it, impaled goat heads and polished mammoth tusks betray the nature of the occupants inside. Various species of common mushrooms can be found throughout it including white caps, imp stools, fly amanita, and bleeding crowns. The interior of the tower is dark and ruined, and contains many hags, witches, and various nuisance creatures that accompany the hagravens.
 Related Quests
- Repentance: Help Illia prevent her mother Silvia from transforming into a hagraven.
- Arniel's Endeavor: Uncover an ancient Dwemer secret. (radiant)
- If you wish to explore the tower more thoroughly while progressing with Illia, she tends to wait for you if you are a certain distance away, reducing the worry of her charging into battle alone.
- The largest concentration of scaly pholiota in the game can be found here.
 Darklight Tower Interior
 Zone 1: Darklight Tower
The first floor is the ruined entrance to the tower. Illia will battle a witch here and ask you to assist her in stopping her mother. An adept-locked door contains a chest which Illia has the key to. Aside from that there is nothing of note and a candle-lit stairway leads further into the tower.
The second floor is fairly webbed over and contains a small hallway overlooking the entrance and a ransacked room containing an alchemy lab. A chest is hidden underneath an over-turned table in the corner. There will be two leveled creatures here.
The third floor is a two-tiered space full of various rooms that make up the living quarters of the witches in the tower. On the lower tier are a few potions and stray items and a hallway that leads to the right. There will be a witch and a leveled creature lurking here. A webbed over alcove along it hides yet another chest. Just past that is another door that requires Illia's key to open. It contains mostly basic storeroom junk, but several beneficial potions can also be found lying around. Initially the upper portion is blocked off and requires a lever to be pulled to unblock it. If Illia is with you at this point, she will warn of the hagraven waiting ahead. Overlooking the lower portion is a bridge that leads to a spike wall trap and a grand soul gem.
The fourth floor consists of a small room that is occupied by a hagraven, along with two leveled creatures. The usual hagraven decor (impaled goat heads) surrounds the tent. There is yet another chest laying next to the tent and a copy of the Illusion skill book 2920, Sun's Dawn, v2 rests on the table. A door out of this room leads to the next area: Darklight Chambers.
 Zone 2: Darklight Chambers
The fifth floor consists of two large rooms. The first is a spike-filled meeting room with a bandit corpse lying on the ground, and a witch and a hag. The door further into the area is master-locked and Illia suggests taking the key from the hags or just picking it. The hagraven with the key is located in the next room that is a multi-tiered hagraven lair, and also contains a hag. The hallway in is lined with damaging spikes, but these are easily avoided. In the hagraven's tent is yet another chest and the platform nearby has a master-locked augmented chest laying in the corner. It can be easily missed, however, as it is shrouded in darkness.
Beyond the master-locked door is a small room containing a chest and an arcane enchanter. A slightly ascending hallway leads into an open room that overlooks the spiked meeting room at the entrance to the zone. There will be a witch and two leveled creatures in this area. Various valuable items line the tables, including a copy of the Destruction skill book Mystery of Talara, v3 and another leveled soul gem. Further above is the exit to the top of the tower where Illia's mother Silvia awaits with her dark ritual.
 Zone 3: Top of the Tower
The top of the tower itself is an exterior zone. A chair for Silvia's ritual sits in the middle of the camp and her tent is already prepped in the manner of hagravens. Silvia is a fairly adept caster and carries the unique Staff of Hag's Wrath. An augmented chest lies inside the tent along with a copy of the Destruction skill book Horror of Castle Xyr on the table.
The ruined walls of an old fort surround the area, with a gated archway that can be opened with a nearby lever. Passing through the gate and following the path to the east will bring you to the Ruins of Rkund. If you take the path west from the gate, you will find the collapsed entrance to an unmarked Nordic barrow. A troll has taken up residence here, and guards an unlocked chest and a couple of lootable urns.
- Climbing the mountain exterior of the tower and killing the enemies at the top instead of entering the tower's lower entrance may result in being unable to earn Illia as a follower. Instead, she will speak to thin air and permanently stand still awaiting a response from the recently slain hag. If you sit in the chair at the top of the tower she will tell her mother that she is going to kill her and then walk back inside.