Oblivion talk:Umaril the Unfeathered (quest)
The UESPWiki – Your source for The Elder Scrolls since 1995
[edit] The Anonymous Knights
If any of the Knights of the Nine are killed during this quest, I am aware that an anonymous replacement appears at the Priory of the Nine after this mission is completed. My question is: Do the anonymous Knights respawn if they are killed while following you (The Player)? --Merco 14:12, 22 October 2007 (EDT)
- Yes. See also Knight of the Nine. --NepheleTalk 14:55, 8 November 2007 (EST)
[edit] Possible bug at the very end of this questline
I've encountered a bug here; after defeating Umaril 'utterly', I went ahead and stored the relics (my personal stuff is better than those things anyways). One of the Knights ran up to me, stating that he heard some noise coming from the undercroft and went to check. He also claimed that I was dead, followed by some more talk. He then proceeded to run outside to anonymous Knights, and spoke a few words, until a brown bear decided to punch me in the face. It didn't take long for the Knights to take up sword and kill the bear in an orgy of bloodspatter, but after they had returned to their original positions, the Knight that ran up to me just stood there with his arms raised, doing nothing (but breathe, I assume). Reloading a previous save seems the only solution (even though it's a quite odd occurance). --Hugoku 19:25, 30 November 2007 (EST)
- Funny, this very same bug occured to me. But stupid me carelessly playing the game. Instead of reloading the last auto save, I wait. Whitch overwrited my autosave. Many game days have passed and they are still standing there. It happened to me because I interacted with one of the knights before the speech ended. And for some reason Sir Thedet (I think thats the name of the speech giver) has disapeared, he doesn't stand there. But the other knights remain in the circle. So I cannot "bump" him. I remember giving him a little shove before he disapeared and he just walked back to his spot. —The preceding unsigned comment was added by George (talk • contribs) on 24. May 2008.
[edit] Sequence Breaking
Can you destroy Umaril's body before this quest? Helper Unknown 08:54, 16 March 2008 (EDT)
- No. The necessary section of Garlas Malatar is sealed off until the quest starts. –Rpeh•T•C•E• 09:10, 16 March 2008 (EDT)
- Should someone add this to the notes section?99.237.166.44 21:37, 28 May 2008 (EDT)
- I've added a note to the Garlas Malatar page. –Rpeh•T•C•E• 05:24, 29 May 2008 (EDT)
- Should someone add this to the notes section?99.237.166.44 21:37, 28 May 2008 (EDT)
[edit] Final Battle
Is it necessary to wear the entire Crusader outfit while battling Umaril? —The preceding unsigned comment was added by 75.20.132.235 (talk • contribs) on 5. April 2008.
- Apparently not, since I was able to defeat him wearing my own armor and using my own weapons. -Markus —The preceding unsigned comment was added by 75.20.132.235 (talk • contribs) on 6. April 2008.
- you don't even need to have them in your inventory as i left them all on the ground in the priory (relics as they are they werent worth me showing them off in the crypt) all that is needed is the spell to follow umaril into the afterlife - Zolo —The preceding unsigned comment was added by 203.26.16.68 (talk • contribs) on 28. May 2008.
[edit] Tips
im having a hell load of trouble with this quest ive read all the guides i can find but still no where do i find any tips on how to defeat a swarm of enemies! i just get repeatedly stunned or knocked back, and all my allies do is either get in the way or die! —The preceding unsigned comment was added by 118.90.81.86 (talk • contribs) on 28. May 2008.
- You don't have to defeat them. Run through the ruin until you reach the orb and then smash it. –Rpeh•T•C•E• 06:50, 28 May 2008 (EDT)
[edit] Easy Win
After retrying because most of my knights died, I just charged through, hitting the switches and not fighting. I got hit once while waiting for the Dark Orb to break up, and all of the knights survived. I only had to fight the 2 Aurorans outside and the 2 right before Umaril —The preceding unsigned comment was added by 99.230.234.79 (talk • contribs) on 3. June 2008.
- This is basically true for any quest where one has to go through a cave/dungeon. So I don't think it's necessary to menion it on the page. - Game LordTalk|Contribs 16:45, 6 June 2008 (EDT)
[edit] Sitting Bug
Has anyone been able to complete this quest without the sitting animation getting messed up? I feel like it happened with an earlier character, yes despite multiple attempts with my current character the animation always gets screwed up. I think the bug occurs in relation to the afterlife (or the spell that gets you there) since I can still sit in umaril's throne after defeating him the first time. —The preceding unsigned comment was added by 71.87.112.153 (talk • contribs) on 6. September 2008.
- I also get my sitting animation messed up, although I don't know that it's because of this quest. I know for certain that I can't sit on Sheogorath's throne, I'm not so sure about other seats. - Game LordTalk|Contribs 04:58, 8 September 2008 (EDT)
- I'm fairly sure the trigger is the end of KotN (I can sit on the throne right before the end, but not in the priory afterwards), but I'm less sure about what the other variables might be. I've had it happen with two seperate characters, and another was unaffected. I think the two that had problems were both around level 30 when they completed KotN, while the other one was level 12 or 13. Is it possible that having completed certain missions causes this bug to occur when the Umaril is defeated?71.87.112.153 20:17, 12 September 2008 (EDT)
[edit] Sheathing Death
I've noticed that when falling after defeating Umaril, if I tried to sheath my weapon, I died instantly. Is this because it counted as landing on a solid object somehow? Should it be mentioned on the page? 76.120.103.127 01:48, 22 November 2008 (EST)
[edit] Sir Thedret Glitch
- (moved from the article)
There is also a rare bug in which Sir Theredet is, although standing, permanently registered as "unconscious," and will be missing his helmet and ears. This could be an effect of the staff of Sheogorath, or a result of his being knocked unconscious upon triggering the black orb. Though not affected by arrows or magic, he can be killed and his body can be looted. Merely wounding him will not fix the glitch, though it will sometimes replace his helmet. This glitch makes Sir Theredet's speech impossible, and the knights simply wait outside the priory forever. There is no way to fix this glitch as of yet, and even reloading a previous save durring the final battle with Umaril in the spiritual plane does not fix it. <need conformation: found once on Xbox, but have not heard of it before.>
[edit] Dialogue Bug
Upon finishing Umaril the Unfeathered, all knights have a dialogue: "The knights of the nine have prevailed over Umaril. Truly, the gods have shown us favor." However, Sir Thedret and Sir Lathon have it a bit weirder. There is a pause before they say it, and then another pause after finishing, where they say "Pelinal" out of the blue. PS3 GOTY edition. Would like confirmation if this only happens on PS3 GOTY edition, or Xbox 360 versions, or PC.
[edit] Unique Dialog
I'm asking here because this is the quest in which the faction rank is given. I did this quest with a character who had not previously done anything with the main quest, aside from giving the amulet to Jauffre. When I went to Kvatch for the first time, and spoke to Ilav Dralgoner, the depressed priest outside of the city, he greeted me specifically as crusader and taunted me as to why I had not helped Kvatch. I haven't been able to find any mention of that in the wiki so far, and I would add it myself, but it happened I'm unsure as to where it would go. Not to mention, my recollection of it is pretty bad. It happened a long time ago.
So, to make sure I'm not crazy, and for the sake of completion, other people have gotten that unique dialog, right? Lovless510 04:52, 8 June 2009 (EDT)
- I have not seen this, but I have never been under the circumstances your character has (Divine Crusader prior to Kvatch). I will mark this as a Good Question. --Mr. Oblivion(T-C) 05:14, 8 June 2009 (EDT)
-
- This seems to be related to the effect that the added KotN greetings override some of the default greetings. Which means that you may miss out on a specific greeting (instead of a generic "Hello") with specific characters. There is no greeting mentioning the Divine Crusader and Kvatch in a single line of dialogue, though. --Timenn < talk > 05:36, 8 June 2009 (EDT)
[edit] Incidentally, the ghost had nothing in his head
So, using Deadly Reflexes, I accidentally beheaded Sir Amiel during the group spar match. He didn't die, but instead continuously falls to one knee whenever I speak to him (with no head, mind you). Regardless, I didn't think much of it other than "heeheehee, he got no head!" since the sparing match went on flawlessly despite the headless ghost leader. Now, however, after defeating Umaril, the esteemed Sir Amiel appears to have begrudged me and doesn't start the scripted scene that leads to all the ghosts disappearing. As I said before, stupid me didn't think much of it, and so my earliest save is right before fighting Umaril.
Is there anyway for me to fix this other than start over? Any way to 'delete' Sir Amiel with the console and reenable him? Any Journal code that can help me forcefully start the scripted scene?
Ah, one more thing. doing [setstage ND10 100] set the quest to completed, but did not make the ghosts disappear, plus the Knights did not have the option to follow me. Indeed, Sir Thedret doesn't even run down to check on 'the noise', and is instead standing outside the Priory with the halfcircle of other Knights standing at attention. 67.60.187.161 04:29, 10 July 2009 (UTC)
- Ah, nevermind. I found out how to get it to work. All I had to do was type in [kill] then quickly type [resurrect] immediately afterward. He respawned with his head on his shoulders and lost the stream of blood spurting from his carotid artery. 67.60.187.161 15:38, 11 July 2009 (UTC)
[edit] Question on the sitting glitch
I am aware that the glitch can permanently freeze the finale of the Thieve's Guild, but lets you continue the Shivering Isles (you have to sit at the start).
Are there any other occasions where this glitch stops you completing quests? Also, my character will be a vampire - I know the glitch affects feeding, but does the feeding still happen or does the glitch freeze the game / prevent feeding?
[edit] Two swords bug
Moved from article:
There is a bug related to grabbing two Umaril Swords. When trying to store items afterwards, the stored items disappear. Storing an items in addition to Umaril's sword appears to be a small fix (items do not disappear during this first instance), but storing item(s) in subsequent instances result in the disappearance of the item(s).

![[Content is available under Attribution-ShareAlike]](http://www.uesp.net/w/images/Somerights.png)