Skyrim:Whirlwind Sprint
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< Skyrim: Dragon Shouts(Redirected from Skyrim:Wuld Nah Kest)
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Whirlwind Sprint (0002f7ba) |
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| The Thu'um rushes forward, carrying you in its wake with the speed of a tempest. | |||||
| Thu'um |
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| ID |
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| Effects | Recharge | ||||
| Wuld | Range: ~50 feet | 20 | |||
| Nah | Range: ~75 feet | 25 | |||
| Kest | Range: ~100 feet | 35 | |||
| Locations | |||||
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Whirlwind Sprint is a shout that causes you to rush forward. It can be used to close in on enemies, escape from battle, cross gaps to reach otherwise inaccessible areas, or simply travel faster. Sometimes it can also be used to get free if the character has gotten stuck in some areas. It can be used even if you are overencumbered.
This shout carries you horizontally, so do not use it to go down slopes; you will find yourself in mid-air when the sprint ends.
[edit] Related Quests
- Tending the Flames: Unveil the truth about a deceitful King and become a member of the Bards College.
- The Horn of Jurgen Windcaller: Retrieve a Greybeard artifact from Ustengrav.
- The Way of the Voice: Meet the Greybeards.
- Volskygge: Climb your way to the evil of Volskygge.
[edit] Possible Uses
- Charging distant archer/mage.
- If you hold an object against any locked door or hidden path to another cell and use Whirlwind Sprint, you will jump into the holding space behind the door or path. There is no way back except by use of the console, or if the door is actually pickable. This glitch is best used on doors blocking access through to the same cell, (i.e. no loading screens normally required).
- Bypass floor traps and triggers, and avoid swinging blades.
[edit] Hidden Areas
There are many hidden areas that are only accessible via this shout. This is only a list of places where valuable loot can be found.
- Ansilvund: Outside Ansilvund is a tower. From the rocks above the entrance to Ansilvund it is possible to jump to the top of the tower and access a high-leveled chest.
- Ustengrav: In Ustengrav Depths above the waterfall, there is a series of broken pillars that can be used to access a hidden room with a skeleton and some leveled potions.
- Yngvild: Midway through the caves there is a large circular shaft with a central column, behind the column is a locked chest.
- Nchuand-Zel: In the Nchuand-Zel Excavation Site, there is a large, egg-shaped room at the west end of the local map just before you encounter the first spider. In the northwest corner of this room, you can jump up onto a wooden structure, then climb up the rocks sticking out of the wall. Once at the top, use Whirlwind Sprint to cross over to the crippled stonework ledge for a small unlocked chest.
- Shroud Hearth Barrow: The last area in Shroud Hearth Depths, to the left of the word wall, there is a collapsed bridge that leads to several items.
- Reachwater Rock: There is a chest on the ledge of the main chamber opposite the entrance to the crypt.
[edit] Notes
- The third word of this shout allows you to travel fewer feet per second for the recharge time than than the second version. For the three words of the shout; the first word allows you to travel 2.5 feet per second of recharge, the second version grants the best speed of three feet per second of recharge, and the third version provides a slightly shorter distance of 2.85 feet per second of recharge.
- While there are three word wall texts for this shout, only two of them will appear in any single game; the Greybeards will teach you one of the shout words.
- If used while swimming, upon exiting the water or jumping, as with all shouts, Whirlwind Sprint will immediately activate. This allows for a quick boost should you jump out of water, sending you the normal distance in whatever direction you are facing when you exit the water.
- This also may cause undesired effects if you unintentionally use it and exit the water. To counteract this, just before exiting simply jump in the opposite direction you intend to go.
[edit] Word Wall Translations
| Thu'um | Word Wall | Translation |
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| Transliteration | ||
| Wuld | HET NOK KOPR1N DO WYNJULF F1L WULD WEN V3NT1S TUZ V9 Z2M L4VU DO R4GROL OG3M |
Here lies [the] body of Wynjolf the Whirlwind whose shining blade cut through an army from Ragron [the] Orc. |
| HET NOK KOPRaaN DO WYNJULF FaaL WULD WEN ViiNTaaS TUZ Vey ZeiM LahVU DO RahGROL OGiiM |
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| Nah | NONVUL BRON D4M1N D1R ROK DO FIN FOD3Z BORM4 OBLIVION L8ST NID N4 MED SP1N V4DIN B9N |
Noble Nord, remember these words of the Hoar Father - Oblivion hath no fury like [a] shield maiden scorned. |
| NONVUL BRON DahMaaN DaaR ROK DO FIN FODiiZ BORMah OBLIVION LooST NID Nah MED SPaaN VahDIN BeyN |
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| Kest | BEKKHILD W4L1N QETHSEGOL 4MULI V4RUKT EYOLF WEN V9SUN LOS SIZ1N KO VUL KEST KO OK1Z DO LUV |
Bekkhild raised [this] stone [in her] husband's memory, Eyolf, whose ship was lost in [a] dark tempest in [the] Sea of Tears. |
| BEKKHILD WahLaaN QETHSEGOL ahMULI VahRUKT EYOLF WEN VeySUN LOS SIZaaN KO VUL KEST KO OKaaZ DO LUV |
[edit] Bugs
- There is a strange glitch where some instances cause this to be used in the air, but nothing happens and your shout cooldown activates. Direct causes of this aren't clear. ?
- When using Whirlwind Sprint in certain ruins and dungeons, it is possible to clip through a stationary object and become trapped behind it. For instance, using Whirlwind Sprint near a bookshelf or cupboard will cause you to travel behind it and be unable to move out of that location. ?
- Sometimes when this shout is used, the sound effect of your character shouting will be delayed until you finish dashing.
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