Morrowind:House Dagoth
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| House Dagoth | |
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Citadels: Smaller Bases: |
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Lord High Councilor: Ash Vampires: |
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| Favored Attributes: | |
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| Camonna Tong | -1 |
| Ashlanders | -3 |
| Blades | -3 |
| Fighters Guild | -3 |
| House Hlaalu | -3 |
| House Redoran | -3 |
| House Telvanni | -3 |
| Imperial Cult | -3 |
| Imperial Legion | -3 |
| Mages Guild | -3 |
| Thieves Guild | -3 |
| Tribunal Temple | -3 |
| Vampires | -3 |
- House Dagoth is the "lost" Sixth House. In the First Age, House Dagoth betrayed the other Great Houses during the War of the First Council, and was destroyed for their treason. — Hasphat Antabolis
House Dagoth is the remains of the ancient, and defunct, Sixth Great House of the Chimer, headed by the god Dagoth Ur. The House briefly reappeared in Vvardenfell c. 3E 400 but was destroyed shortly thereafter by the Nerevarine champion. They form the major antagonism to the hero in Morrowind. Their primary bases lie within Red Mountain, in the ancient Dwemer strongholds.
For additional information, see the Lore article on House Dagoth.
[edit] Actions within the Game
The game starts in 3E 427. The Player's shipment to Morrowind is probably the Emperor's response to the Sixth House's assassinations. In that case, the Empire sought the responsible party, found House Dagoth, sought history of House Dagoth, received several myths, and acted on those myths. A parcel in the game indicates that the Emperor found these myths extremely convincing on the advice of several counselors.
During the Player's time on Vvardenfell, the Sixth House gains strength in two ways. First, as the Player levels, an increasing percentage of the creatures carry the blight disease. Secondly, as the Player pursues the Main Quest, Dagoth Ur's dreams spread, creating more Sixth House dreamers throughout the game. Both of these effects boost the nominal strength of House Dagoth, but other than having more blighted beasts and Sixth House dreamers to confront, very few game effects result.
The Sixth House is destroyed when the Player defeats Dagoth Ur, by shattering Kagrenac's enchantments on Lorkhan's Heart. To do this, the Player has to use the basic physical principle of resonance, hitting the heart several times with Sunder and Keening. The Heart itself appears to be destroyed when its enchantments are destroyed. It is not known whether this means the actual destruction of the heart itself; Vivec merely says that the enchantments enabling the use of the heart are destroyed.
Dagoth Ur's progress with Sunder and Keening is unknown. It was not sufficient to create Akulakhan. However, Dagoth Ur claimed that he was a god. Furthermore, he had one of Vivec's godly properties -- when he was killed, he reappeared right back at his central focus, and no time appeared to have elapsed at all.
This suggests he found a way to wield Sunder and Keening for the brief steps required to do this. Of the three steps, the first two do not require extended contact with Sunder and Keening; it is not known whether the third step does.
However, it is also possible that Dagoth Ur's research, even possibly before obtaining Sunder and Keening, was sufficient to confer that sort of immortality. In addition, it might have happened even earlier, during the War of the First Council.
At the same time, there is probably a little more to it. With the Heart destroyed, Dagoth Ur was destroyed directly, but the Tribunal was left unscathed. This suggests that Dagoth Ur was somehow still at a lower degree than Almsivi, that he was not a full-fledged god, and that the Nerevarine destroyed him once and for all. Alternatively, the fierce battle that took place in Red Mountain, coupled with Dagoth Ur's close proximity to the Heart upon its seeming destruction would have dealt enough direct damage to end the sharmat's life.
[edit] Members
| Factions in Morrowind | |
|---|---|
| Great Houses | House Hlaalu | House Redoran | House Telvanni House Dagoth | House Dres | House Indoril |
| Imperial Factions | Blades | Imperial Cult | Imperial Legion | Fighters Guild | Mages Guild | Thieves Guild Census and Excise | Dark Brotherhood | East Empire Company | Imperial Knights | Talos Cult |
| Morrowind Guilds | Ashlanders | Camonna Tong | Morag Tong | Nerevarine Cult | Tribunal Temple | Twin Lamps Ahemmusa Tribe | Erabenimsun Tribe | Urshilaku Tribe | Zainab Tribe | Dissident Priests |
| Vampire Clans | Aundae Clan | Berne Clan | Quarra Clan |
| Tribunal Factions | Dark Brotherhood | Hands of Almalexia | Royal Guard |
| Bloodmoon Factions | East Empire Company | Skaal |


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