Morrowind:Factions

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Below you'll find detailed information on each of the factions in Morrowind.

Contents

Great Houses

The Great Houses are large establishments of long lines of native Dunmer. The Great Houses' traditions derive from ancient Dunmer clans and tribes, but now function as political parties.

Houses Favored Attributes Favored Skills Notes
Sixth House Strength

Strength

None Not Joinable
House Hlaalu Speed
Agility
Speechcraft

Mercantile
Marksman
Short Blade
Light Armor
Security

Joinable, Great House
House Redoran Endurance

Strength

Athletics

Spear
Long Blade
Heavy Armor
Medium Armor
Armorer

Joinable, Great House
House Telvanni Willpower

Intelligence

Mysticism

Conjuration
Illusion
Alteration
Destruction
Enchant

Joinable, Great House
Note: You can usually only join one of the three joinable Great Houses. However, there is a bug which makes it possible to join both Redoran or Telvanni and Hlaalu.

Imperial Guilds

The Imperial Guilds are all establishments relating to Imperial traditions and politics. Most guilds originate from Cyrodiil and have made their way to Vvardenfell.

Factions Favored Attibutes Favored Skills Notes
Blades Intelligence

Personality

Speechcraft

Marksman
Light Armor
Sneak
Restoration
Long Blade

Joined automatically during the Main Quest
Census and Excise Intelligence

Personality

Speechcraft

Mercantile
Marksman
Light Armor
Sneak
Long Blade

Not joinable and only a few related quests
Dark Brotherhood Agility

Speed

Acrobatics

Alchemy
Light Armor
Marksman
Short Blade

Not Joinable. Despite being related to several quests the faction does not technically exist without the Tribunal expansion
East Empire Company Personality

Willpower

Speechcraft

Mercantile
Security
Long Blade
Medium Armor

Joinable in Bloodmoon
Fighters Guild Strength

Endurance

Axe

Long Blade
Blunt Weapon
Heavy Armor
Armorer
Block

Joinable
Imperial Cult Personality

Willpower

Speechcraft

Unarmored
Restoration
Mysticism
Conjuration
Enchant
Blunt Weapon

Joinable
Imperial Knights Endurance

Personality

Athletics

Long Blade
Blunt Weapon
Heavy Armor
Armorer
Block

Not Joinable
Imperial Legion Endurance

Personality

Athletics

Spear
Long Blade
Blunt Weapon
Heavy Armor
Block

Joinable
Mages Guild Intelligence

Willpower

Alchemy

Mysticism
Illusion
Alteration
Destruction
Enchant

Joinable
Talos Cult Endurance

Personality

Athletics

Spear
Long Blade
Blunt Weapon
Heavy Armor
Block

Not Joinable
Thieves Guild Agility

Personality

Marksman

Short Blade
Light Armor
Acrobatics
Sneak
Security

Joinable
Note: It is possible to join both the Thieves and Fighters Guilds. See the individual faction pages for more details.

Morrowind Guilds

These guilds are native establishments with long standing traditions, most having to do with the rejection of the Tribunal Temple and the reclamation of Morrowind for the Dunmer.

Factions Favored Attributes Favored Skills Notes
Ashlanders
Ahemmusa Tribe Agility

Endurance

Alteration

Light Armor
Marksman
Medium Armor
Mysticism
Spear

Joined automatically during the Main Quest. There is only one faction, joining the Ashlander Faction puts you on friendly terms with all four tribes.
Erabenimsun Tribe
Urshilaku Tribe
Zainab Tribe
Nerevarine Cult Personality

Luck

Speechcraft

Marksman
Restoration
Mysticism
Spear
Block

Hidden from player. No option to join.
Camonna Tong Strength

Agility

Marksman

Light Armor
Acrobatics
Sneak
Long Blade
Blunt Weapon

Not Joinable
Morag Tong Speed

Agility

Acrobatics

Illusion
Marksman
Light Armor
Short Blade
Sneak

Joinable
Tribunal Temple Intelligence

Personality

Alchemy

Blunt Weapon
Conjuration
Mysticism
Restoration
Unarmored

Joinable.
Twin Lamps Intelligence

Speed

Athletics

Security
Sneak
Speechcraft
Unarmored

Not joinable

Vampire Clans

Vampires are returning to the island of Vvardenfell. There are three clans of vampires that have made the greatest progress:

Clans Favored Attributes Favored Skills Notes
Aundae Clan Willpower

Intelligence

Acrobatics

Unarmored
Mysticism
Conjuration
Illusion
Athletics

Joinable if you are a vampire
Berne Clan Willpower

Speed

Marksman

Short Blade
Acrobatics
Sneak
Unarmored
Athletics

Joinable if you are a vampire
Quarra Clan Strength

Endurance

Hand-to-hand

Acrobatics
Unarmored
Destruction
Athletics
Long Blade

Joinable if you are a vampire
Note: You can only be in the Vampire Clan that infected you. Also, you are never truly a member of the clan - while you can get the services and feed from the cattle, the clans do not appear in your character's faction list

Reaction Table

The following table describes the reaction adjustments when dealing with people from other factions. The table should be read by finding the source faction on the left hand column, and matching it up with the desired faction from the top row. Unfortunately, the adjustments are not always reversible, e.x., the Census people hate the Ashlanders (-3), more than the Ashlanders hate the Census people (0). Positive (green) numbers indicate that the two factions like each other, while negative (red) numbers mean the two factions dislike each other. The approximate level of like/dislike is listed below:

  • -8 = Hated-With-A-Passion-That-Consumes-All Enemy
  • -3 = Hated Enemy
  • -2 = Enemy
  • -1 = Hostile
  • 0 = Neutral
  • +1 = Friendly
  • +2 = Ally
  • +3 = Beloved Ally

The reaction values are used to calculate the disposition (based on a 0 to 100 scale) adjustment on the following formula:

Disposition Adjustment = (Reaction * 5) * (0.5 + (FactionRank * 0.5))

Or, according to the game setting formula:

Disposition Adjustment = (Reaction * fDispFactionMod ) * (fDispFactionRankBase + (FactionRank *
        fDispFactionRankMult))


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Ashlanders +3 -1 -1 0 -3 -3 -3 -2 -2 -1 0 -2 -1 0 0 -2 -3  0  -1 -1 -2  0 
Blades -1 +3 -2 0 -2 -2 -2 0 0 +2 0 +2 0 0 0 0 -3 0 0 -1 0 0
Camonna Tong -1 -2 +3 0 0 0 0 -1 +1 -1 0 -2 -1 0 0 -1 -1 0 0 -1 -3 0
Census and Excise -3 +2 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Clan Aundae -3 -2 0 0 +3 -3 -3 -2 -2 -2 -2 -2 -1 0 0 -2 -3 0 0 -3 -1 0
Clan Berne -3 -2 0 0 -3 +3 0 -2 -2 -2 -2 -2 -1 0 0 -2 -3 0 0 -3 -1 0
Clan Quarra -3 -2 0 0 -3 -3 +3 -2 -2 -2 -2 -2 -1 0 0 -2 -3 0 0 -3 -1 0
Fighters Guild -2 0 -1 0 -2 -2 -2 +3 +1 +1 0 +2 +1 0 0 +1 -3 0 0 -1 0 0
Hlaalu -2 0 +1 0 -2 -2 -2 +1 +3 +1 0 +1 +1 0 0 -1 -3 0 -1 +1 -1 0
Imperial Cult -1 +2 -1 0 -2 -2 -2 +1 +1 +3 +2 0 +1 0 0 0 -3 0 -1 -2 +1 0
Imperial Knights -2 +2 -1 0 -2 -2 -2 +1 +1 +2 +3 +2 +1 0 0 +1 -3 0 -1 -2 -1 0
Imperial Legion -2 +2 -2 0 -2 -2 -2 +2 +1 +2 0 +3 +1 0 0 +1 -3 0 -1 -1 -1 0
Mages Guild -1 0 -1 -1 -1 -1 0 +1 +1 +1 0 +1 +3 0 0 -1 -3 0 -3 -2 +1 0
Morag Tong 0 0 0 0 0 0 0 0 0 0 0 0 0 +3 0 0 0 0 0 0 0 0
Nerevarine 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Redoran -2 0 -1 0 -2 -2 -2 +1 -1 0 0 +1 -1 0 -4 +3 0 0 -1 +2 -1 0
Sixth House -3 -3 -1 0 -3 -3 -3 -3 -3 -3 0 -3 -3 0 0 -3 +3 0 -3 -3 -3 0
Talos Cult 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Telvanni -1 0 0 0 -1 -1 -1 0 -1 -1 0 -1 -3 0 0 -1 -3 0 +3 -1 0 0
Temple -1 -1 0 0 -3 -3 -3 -1 +1 -2 0 -1 -2 0 -8 +2 -3 0 -1 +3 -1 0
Thieves Guild -2 0 -3 -1 -1 -1 0 0 -1 +1 0 -1 +1 0 0 -1 -3 0 0 -1 +3 0
Twin Lamps 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -3 0 0 0
  • If you are already in House Redoran when you become the Nerevarine, the faction reaction between the Redoran and Nerevarine factions becomes +4; A +4 adjustment is also made to the Temple faction if you are already in that.

Rank Titles

The below table lists all the titles for the ranks of all the factions in the game.

Faction Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 Rank 8 Rank 9 Rank 10
Ashlanders Clanfriend Hearthfriend Brother Initiate Clanholder Guide Champion Gulakhan Farseer Ashkhan
Blades Novice Apprentice Journeyman Finder Traveller Operative Agent Spy Spymaster Grand Spymaster
Camonna Tong Bully Tough Thug Brute Lifetaker Chiller Hammer Old Man Strongman Kingpin
Census and Excise Novice Apprentice Clerk Taxman Taxtaker Operative Agent Excise Officer Inspector Grand Inspector
Aundae Clan Cattle Neonate Minion Servant Stalker Bloodkin Reaver Lord Elder Ancient
Berne Clan Cattle Neonate Minion Servant Stalker Bloodkin Reaver Lord Elder Ancient
Quarra Clan Cattle Neonate Minion Servant Stalker Bloodkin Reaver Lord Elder Ancient
Fighters Guild Associate Apprentice Journeyman Swordsman Protector Defender Warder Guardian Champion Master
House Hlaalu Hireling Retainer Oathman Lawman Kinsman House Cousin House Brother House Father Councilman Grandmaster
Imperial Cult Layman Novice Initiate Acolyte Adept Disciple Oracle Invoker Theurgist Primate
Imperial Knights Aspirant Squire Gallant Chevalier Keeper Knight Brother Commander Marshal Seneschal Paladin
Imperial Legion Recruit Spearman Trooper Agent Champion Knight Errant Knight Bachelor Knight Protector Knight of the Garland Knight of the Imperial Dragon
Mages Guild Associate Apprentice Journeyman Evoker Conjurer Magician Warlock Wizard Master Wizard Arch-Mage
Morag Tong Associate Blind Thrall Thrall White Thrall Thinker Brother Knower Master Exalted Master Grandmaster
Nerevarine Nerevarine Nerevarine                
House Redoran Hireling Retainer Oathman Lawman Kinsman House Cousin House Brother House Father Councilman Archmaster
Sixth House                    
Talos Cult                    
House Telvanni Hireling Retainer Oathman Lawman Mouth Spellwright Wizard Master Magister Archmagister
Tribunal Temple Layman Novice Initiate Acolyte Adept Curate Disciple Diviner Master Patriarch
Thieves Guild Toad Wet Ear Footpad Blackcap Operative Bandit Captain Ringleader Mastermind Master Thief
Twin Lamps Twin Lamps                  

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