Morrowind:The Citadels of the Sixth House

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Destroy the seven Ash Vampires to weaken Dagoth Ur and receive powerful magic items to aid you in your assault.edit


The Citadel of Dagoth Ur
The Citadel of Dagoth Ur


[edit] Quick Walkthrough

  1. Enter the Ghostgate (east of Caldera and Ald'ruhn), get a map and explore the area.
  2. Assault the seven Citadels of the Sixth House and kill the seven Ash Vampires, taking the magic items that each carries. (Optional)
  3. Enter the Citadel of Odrosal, defeat Dagoth Odros to retrieve Keening.
  4. Enter the Citadel of Vemynal, defeat Dagoth Vemyn to retrieve Sunder.
  5. With Wraithguard, Keening, and Sunder, enter Dagoth Ur in the crater of Red Mountain, to confront Dagoth Ur in the Facility Cavern.
  6. Attack the Heart of Lorkhan with Wraithguard, Sunder, and Keening to destroy it and Dagoth Ur.
  7. Return to the Facility Caverns to meet Azura, view a cut scene, and receive your reward.
Odrosal, one of the Citadels
Odrosal, one of the Citadels
Kogoruhn
Kogoruhn

[edit] Detailed Walkthrough

[edit] Citadels of the Sixth House (Optional)

[edit] Exploring the Red Mountain

Vivec has outlined a five-step plan to eliminate Dagoth Ur. The first step is begun by entering Ghostgate. Scout the region, become familiar with it, and gather required resources. The Ghostgate is the only way to get past the Ghostfence, except for the long way through Kogoruhn and levitation. Buoyant Armigers can provide maps of the area.

Once you become familiar with the region and its monsters, it's time to assault the citadels of the Sixth House and kill the seven Ash Vampires, kin of Dagoth Ur.

[edit] Assault on the ruins of Kogoruhn

The first Ash Vampire, Dagoth Uthol, may have already been encountered in the ruins of Kogoruhn, Charma's Breath, while completing The Path of the Incarnate. He holds the Belt of Heartfire. If you haven't yet killed Uthol, you'll need to now. You can enter Kogoruhn the way you entered previously, or from a closer entrance inside the Ghostfence. Uthol can be considered the easiest of the seven Ash Vampires.

[edit] Assault on Citadel Endusal

The second Ash Vampire, Dagoth Endus, is in Citadel Endusal. He holds the Amulet of Heartrime. Endusal can be found north and a little west of the Ghostgate. It is rather small and the path to Dagoth Endus is fairly direct. Don't forget to take the amulet.

[edit] Assault on Citadel Tureynulal

The third Ash Vampire, Dagoth Tureynul, can be found at Citadel Tureynulal, far north-east within the Ghostfence, just north-east of Dagoth Ur's Citadel. He holds the Amulet of Heartthrum. There are several sections to the ruins, but Tureynul is in the main chamber, so exploration of the rest of the citadel is optional.

[edit] Assaults on Citadels Odrosal and Vemynal

The fourth Ash Vampire, Dagoth Odros, will be met at Citadel Odrosal when you look for the Keening Artifact. Similarly, the fifth Ash Vampire, Dagoth Vemyn, is encountered during the Sunder Artifact Quest at Citadel Vemynal.

[edit] Assault on the caverns of Mamaea

The sixth, and toughest Ash Vampire, Dagoth Araynys, is the only one which is not accessible from within the Ghostfence. Araynys wears the Soul Ring and can be found in Mamaea, located east of Berandas. The stronghold can be tricky to find, but it's on your paper map just south-east of Gnisis, across the road from some Daedric ruins. There's not too much to find in Mamaea's first section, Sanctum of Awakening. The next Sanctum of Black Hope holds the Dagoth in the northernmost chamber, but little else. The last Shrine of Pitted Dreams contains some loot in the bell chamber, including the Daedric Face of Inspiration and the Fang of Haynekhtnamet. The only monster around that challenges you at this point is Araynys himself (Ash Slaves, Ash Zombies and Dreamers are also encountered, but should not be much of a problem).

[edit] Assault on Citadel Dagoth

The seventh and last Ash Vampire, Dagoth Gilvoth, is encountered during your Assault On Dagoth Ur.

[edit] Acquiring the Keening Artifact

Keening
Keening

[edit] Odrosal Citadel

Once you've talked to Vivec about the plan to defeat Dagoth Ur, the location of the Keening Artifact should be marked on your in-game map. The Citadel of Odrosal is just south-east of Dagoth Ur in the center of the island (named as the Dwemer Training Academy).

[edit] Dagoth Odros and Keening

The fourth Ash Vampire, Dagoth Odros, is in the main chamber to the north and has the Amulet of Heartfire, which you should take, as well as the key to the tower. The short sword artifact Keening is found in the tower. Overall, the citadel is small and doesn't hold too much other than some gems and Dwarven weapons.

[edit] Acquiring the Sunder Artifact

Sunder
Sunder

[edit] Vemynal Citadel

Once you've talked to Vivec about the plan to defeat Dagoth Ur, the location of the Sunder Artifact should be marked on your in-game map. It is hidden in Vemynal, north-west of Dagoth Ur in the center of the island.

[edit] Dagoth Vemyn and Sunder

The Outer and Inner Fortresses don't contain much beyond a few Dwemer items and a couple of minor Dagoths. In the Hall of Torque is a named skeleton, Beldoh the Undying who carries the Blood Feat Shield). The Ash Vampire Dagoth Vemyn is downstairs in the central chamber. Take Sunder and the Amulet of Heartheal from his corpse.

[edit] Assault on Dagoth Ur

Dagoth Ur Citadel.
Dagoth Ur Citadel.

[edit] Preparing for the Assault

In order to assault Dagoth Ur in the center of Red Mountain, you need to have obtained three Dwemer artifacts already:

During the assaults on The Citadels of the Sixth House, you may have also obtained a few Heart items from the seven Ash Vampires. These artifacts are not required to beat Dagoth Ur, but they can be of great use against his magic attacks. The items in question are:

The Heart of Lorkhan must be destroyed...
The Heart of Lorkhan must be destroyed...

[edit] Dagoth Ur's Citadel

The citadel is best approached from the north, but be careful not to fall into the lava when going down into the crater (levitate or slow fall helps here). The Outer Facilities entrance is blocked by a spherical door; look for a nearby hand crank (just south of the door). There's nothing much to find in the Outer Facilities section, though you do hear the voice of Dagoth Ur beckoning you further. The Lower Facility holds Dagoth Gilvoth in the third chamber, who holds the Blood Ring. Expect to encounter a variety of creatures including several lesser Dagoths, Ash Slaves, Bonelords, Lame Corpruses, and Greater Bonewalkers.

[edit] Meeting Dagoth Ur

Dagoth Ur is found just inside the Facility Cavern, though he will not attack you right away (in fact, he says its up to you to take the first blow, though he may still attack you before you do anything). Talk with Dagoth Ur for a bit until you've learned all you want. Buff up with enchantments as desired and then start the fight. There's no secret tactic to killing him the first time, just hit/cast hard and he should fall shortly. Well, you don't actually kill him, he just disappears, leaving the Heart Ring before the doors to Akulakhan.

Dagoth Ur after the blight.
Dagoth Ur after the blight.

[edit] Destroying Akulakhan

Before you enter Akulakhan you should heal up and equip Wraithguard and Sunder (equip Wraithguard first). You will be attacked by Dagoth Ur and his minions once you enter. Instead of fighting them, your goal is to destroy the Heart of Lorkhan in the center of the great Dwemer robot Akulakhan. It is possible to get Dagoth Ur out of the way by luring him off the cliff into the lava with Levitate. Using Levitate or Slowfall to jump off the ledge to reach the heart is a good idea. You must strike the Heart once with Sunder, and five times with Keening to destroy it, and Dagoth Ur as well. Note that Dagoth Ur will teleport behind you after you strike the heart with Keening. Once you do this, run back across the bridge and watch the destruction of Akulakhan, thus ending Dagoth Ur's reign of terror.

[edit] Reward from Azura

Follow the ledge back around to the top (or fly up) and open the door to the Facility Caverns using the crank on the pipes in front of it. Once you enter you will meet Azura and a cutscene will begin, outlining your accomplishments. You will also receive the Ring of Azura, a nice magic ring, so be sure to pick it up (The ring disappears if you leave the area without it). When you pick up the ring, you'll be blessed with the Hand of Dagoth, a powerful, 100 pts. Restore Attributes spell (all but Personality). Once you exit you should be greeted to a nice clear sky. No more blight, no more ash storms, although some creatures might still be affected. With the Heart of Lorkhan severed, any remaining Ash Vampire will perish in his lair, pick up any of their artifacts if you like. Minor Dagoth are not affected by this though, but Sleepers in towns will awake from their nightmare.

Congratulations! You have finished Morrowind's Main Quest!

[edit] Quest Bugs

  • After you've completed the Main Quest, there is a possible bug you might encounter when you speak to various people - including Divayth Fyr, Nibani Maesa, and Crassius Curio. They will seem to think that you've failed to complete the Nerevarine Prophecies and will direct you to speak to Archcanon Tholer Saryoni in Vivec. Their failure to recognizing your victory over Dagoth Ur is a minor flaw in the game, which the developers apparently overlooked. The message occurs once you have visited the Cavern of the Incarnate, reached level 20+, and gained 50+ reputation. Unfortunately, the developers forgot to have this dialogue check if you killed Dagoth Ur (It used to be thought that this was caused by doing parts of the MQ out of order, not killing some of the Ash Vampires, etc - examining the dialogue using TES Construction Set has shown otherwise). Fortunately, it appears that each Main Quest NPC will only give this dialogue once. But do not worry about it affecting the game in any way; it has no consequence.

[edit] Notes

  • Remember, assaulting the seven Citadels of the Sixth House is optional. However, you can obtain some very good items during this quest.
  • Each Ash Vampire killed causes Dagoth Ur to lose 5 points of Speed, Strength and Willpower, 50 points of Health and Fatigue and 250 points of Magicka.
  • When assaulting Dagoth Araynys in Mamaea, it is possible to obtain the unique dagger Fang of Haynekhtnamet from a trough in the lowest section of the caves. The trough, located next to a Sixth House priestess named Zula, also contains a Daedric Face of Inspiration and a pair of Ebony Boots.
  • If you use Divine or Almsivi Intervention after defeating Dagoth Ur (yes, you can), you will not be given Azura's Ring and will not complete the Main Quest, although you can re-enter the stronghold and meet her.
  • When Dagoth Ur dies, if you quickly access his corpse and dispose of it, the door to the cavern will not open.
  • Sunder and Keening can be acquired at any time during the game.
  • The Heart of Lorkhan has 1,000 health points, but it constantly regenerates so that the only way you should be able to destroy it is by striking it the appropriate way with Keening and Sunder (which then triggers the Heart's scripted death). If you heavily Fortify your Strength (through one or a combination of spells, enchanted items or super potions), you may accidentally 'kill' the Heart of Lorkhan by striking it with enough force to damage it by more than its total Health. Destroying the Heart in this way breaks the scripting and the Main Quest.
  • The quest A Lucky Coin can be done fairly quickly by visiting Ghostgate, on your way to Red Mountain. You'll receive a nice new power, a 20 pts. Luck boost for 120 seconds, as reward.

[edit] Quest Stages

These Codes can be used along with the Journal Console Command and Quest ID given above the chart(s) to update the quest to a certain point.

C0_Act_C_Expo
Index Journal Entry
1 Finished Buoyant Armigers at Ghostgate told me that all their intelligence is old. No one has ventured far inside the fence for years. They gave me a map showing the locations of the citadels of the various ash vampires. Sixth House creatures have become more numerous and powerful, and the most powerful can conjure powerful daedra. There are no safe refuges or services inside the fence; I must return to Ghostgate to rest and heal.
C0_Act_C
Index Journal Entry
1 In the ruins of Kogoruhn, I have slain Dagoth Uthol the Ash Vampire, chief lieutenant of the Sixth House and kin to Dagoth Ur.
2 In Citadel Vemynal, I have slain Dagoth Vemyn the Ash Vampire, chief lieutenant of the Sixth House and kin to Dagoth Ur.
3 In Citadel Endusal, I have slain Dagoth Endus the Ash Vampire, chief lieutenant of the Sixth House and kin to Dagoth Ur.
4 In Citadel Odrosal, I have slain Dagoth Odros the Ash Vampire, chief lieutenant of the Sixth House and kin to Dagoth Ur.
5 In Citadel Tureynulal, I have slain Dagoth Tureynul the Ash Vampire, chief lieutenant of the Sixth House and kin to Dagoth Ur.
6 In Citadel Dagoth, I have slain Dagoth Gilvoth the Ash Vampire, chief lieutenant of the Sixth House and kin to Dagoth Ur.
7 In Citadel Dagoth, I have slain Dagoth Araynys the Ash Vampire, chief lieutenant of the Sixth House and kin to Dagoth Ur.
10 Finished In Citadel Odrosal I discovered the artifact blade Keening, one of the enchanted tools created by the Dwemer Craftlord Kagrenac.
15 Finished In Citadel Vemynal I discovered the artifact hammer Sunder, one of the enchanted tools created by the Dwemer Craftlord Kagrenac.
20 Finished In Citadel Vemynal I discovered an enchanted hammer called Sunder. It appears to be one of the enchanted tools created by the Dwemer Craftlord Kagrenac. But I can handle it without injury when I don't have Wraithguard equipped, and that seems very wrong.
C2_Sunder
Index Journal Entry
1 Finished Dagoth Endus gave me a bottle of ancient Dagoth brandy.
C3_DestroyDagoth
Index Journal Entry
5 I found Dagoth Ur, and spoke with him. He asked me questions, and let me answer questions in return. And when all the questions had been asked and answered, there was nothing left to say. The time for words is past. Now only deeds can resolve this matter between Dagoth Ur and I.
10 I found Dagoth Ur, and fought with him, and defeated him, but I did not destroy him. He seems to have escaped in a spirit form, perhaps to return and restore from the Heart's power. I must pursue him, and find and destroy the enchantments on the Heart of Lorkhan.
20 I found the Heart of Lorkhan within the giant artifact Akulakhan. I struck the Heart with Sunder, then struck it again and again with Keening until the enchantment was destroyed. Severed from the sustaining power of the Heart, Dagoth Ur was destroyed. But the disturbance triggered an earthquake, and I had to flee for my life.
50 Finished As I fled from the destruction of the Chamber of Akulakhan, I encountered the presence of the Daedra Lord Azura. She told me I had achieved my destiny and was free. The prophecies are fulfilled, and the Blight gone. But now I am Hortator and Nerevarine, Protector of Morrowind, and must defend the people from monsters and villains. She gave me a ring as a token of thanks and blessing.
Notes
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.


Prev:  Hortator and Nerevarine
Up: Main Quest Next: None
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