Morrowind:The Path of the Incarnate
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[edit] Quick Walkthrough
- Return to the Urshilaku Camp and speak with Nibani about the lost prophecies.
- Learn of the Seven Trials (First and Second have already been completed).
- Find out about the Third Trial from Sul-Matuul.
- Obtain some Corprus Weepings, a House Dagoth cup, and the Shadow Shield from the ruins of Kogoruhn, south-east of the camp.
- Return to Matuul with the items to learn the riddle of the Third Trial.
- Talk with Ashlanders to decode the riddle and find the location of the Cavern of the Incarnate.
- Travel to the cavern to meet with Azura and learn of the Fourth and Fifth Trials remaining.
[edit] Detailed Walkthrough
[edit] Return to the Urshilaku Camp
So you've successfully rescued Mehra Milo and have found the lost prophecies from Gilvas Barelo in the secret Holamayan hideout for Dissident Priests. You should recall that Nibani Maesa, up in the Urshilaku Camp, told you to come back and see her once you've found these prophecies, and now is the time to do that. Again, there's no wrong way to get to the camp, though if you're in Holamayan still, the quickest way would be to use an Intervention scroll/spell to get out and continue on from there. One way to get to the camp is to just hop back on the boat to Ebonheart, then on to Hla Oad, Gnaar Mok, and finally Khuul which is the closest to the camp anybody will take you. For Vampires of the Quarra Clan you can reach the camp fastest by using the Quarra Amulet for transport to Druscashti which is near the camp.
[edit] Learn of the Seven Trials
Once you arrive at the camp, go and see Nibani in the Wise Woman's Yurt again and talk to her about the lost prophecies. She says, if in a round-about way, to come back in a day once she has thought about all you have told her. Once the day is up, she is ready to give you her judgement. It appears that you have at least convinced Nibani that you are the Nerevarine. Your task now, guided by Nibani, is to lift the Seven Curses of Dagoth Ur, walk the path of the Seven Visions, and pass the Seven Trials.
The First Trial is simple, you were born on an unknown day to unknown parents. You have also fulfilled the Second Trial as you are now immune to all diseases. For the Third Trial you must again talk to Sul-Matuul in the camp and, once fulfilled, return to Nibani for guidance in the remaining trials.
[edit] Sul-Matuul and the Third Trial
Asking Sul-Matuul about the Third Trial reveals that he wishes you to pass a warriors test by braving the halls of Kogoruhn, an old base of House Dagoth, before telling you the Third Trial. You are to retrieve three tokens from there: Corprus Weepings from a corprus beast, a House Dagoth cup, and the Shadow Shield which lies in the tomb of Dagoth Morin, deep in the laval tunnels beneath Kogoruhn. Once this is done, Sul-Matuul will reveal the Third Trial to you. Once you ask him about Kogoruhn, the place should be marked on your map, a way south-east of the camp. You can follow the directions Matuul gives or just hike it and check your map frequently.
[edit] Kogoruhn
Kogoruhn is a large structure which is hard to miss and has five different entrances. There is also a corpse of Feril Salmyn on the structure which has some nice Indoril medium armor among other things which could be useful. The Dome of Pollock's Eve, the Dome of Urso, and the Temple of Fey are all small, one-room shrines, each with its own Dagoth. Fey and Urso contain Dagoths Uvil and Reler who are actually quite tough spellcasters, so be careful before you enter these rooms. Pollock has Dagoth Girer who is not quite as tough as the other two (but no pushover at low levels).
The cup and the corprus weepings can both be found in the Dome of Pollock's Eve. The cup is on the table (named as a House Dagoth cup) and the weepings can be found under the urn in the center of the room. You can also find weepings on any random corprus monsters which wander around the other halls. Unfortunately, the Shadow Shield is buried much deeper within Kogoruhn.
To reach the shield you can enter the Hall of the Watchful Touch or the Hall of Phisto sections. Either way, you will need to reach the Bleeding Heart section. This can be reached by passing through the Hall of Phisto, Hall of Maki, Nabith Waterway, Charma's Breath, and finally to Bleeding Heart. If you kill Dagoth Ulen (who is actually an ascended sleeper) in the Vault of Aerode, you will get a key to the Nabith Waterway, otherwise you can just pick the lock or use an Open spell. As you can see, it's quite a walk and there are a number of monsters which you must pass along the way. Some of the monsters include (some may be random):
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- Corprus Stalker
- Dagoth's Delnus, Ulen, Ralas, Daynil, Fervas, Elam and Baler (regular Dagoths)
- Dagoth Uthol (Belt of Heartfire, actually an Ash Vampire, the belt is needed later on)
- Ash Zombie
- Ash Slave
- Flame Atronach
- Bone Lord
- Frost Atronach
- Greater Bonewalker
- Ash Vampire (random)
There is also a good deal of loot along the way, including some ebony weapons and glass armor. The Shadow Shield is lying on a stone near where you encounter Dagoth Elam. There are also some Daedric Gauntlets and an Orc Warhammer in the same area. Once you get all three items you can return to Sul-Matuul in the Urshilaku Camp.
[edit] Learn the Third Trial
Sul-Matuul congratulates you on acquiring the three items and proceeds to tell you of the Third Trial. The Third Vision states In caverns dark Azura's eye sees/and makes to shine the moon and star. You are to travel to the Cavern of the Incarnate and look for the moon and star. The secret of the cavern is set in a riddle:
This riddle is known as Wisdom's Test. You must find the moon and star of the prophecies, and return it to Nibani Maesa. You are rewarded with the Malipu-Ataman's Belt.
[edit] Shortcut around the Third, Fourth, and Fifth Trials
There is a way of bypassing the Fourth and Fifth Trials without killing Vivec. If you take a long time to complete the Third Trial (eg: while completing other quests) then Nibani tells you that she is worried and that you should see the Archdeacon in Vivec High Fane. He then points you in the direction of Vivec who will recognise you and give you Wraithguard. This will save a lot of hiking around the various camps and councillors (although it is thought you have to be really very late in the Main Quest before this is proposed).
NOTE: This is not actually based upon time - when you are over level 20 and have 50 reputation, this shortcut becomes available. You can only use this shortcut after getting Moon-and-Star in the Cavern of the Incarnate. (In the unpatched version, you can go get the ring in the cavern at any point, so you can skip the beginning of the Main Quest.)
[edit] Third Trial Riddle
To find out the solution to the riddle, have a chat with the Ashlanders in the camp as suggested by Matuul. You may need to speak to several people to get the full story. The eye of the needle refers to a tall rock column in the Valley of the Wind. The skin of the pearl similarily refers to the very top of the needle. The teeth of the wind refers to Airan's Teeth, two rock spires marking the entrance to the Valley of the Wind. The spires are named after the seer, Airan, who is blessed by Azura. The valley is on the northeast slope of Red Mountain in the center of the island. The mouth to the valley is just east and south of the Daedric Shrine of Zergonipal, which should now be marked on your world map. The last clue refers to the star which is actually Azura's Star that is only visible at dawn and dusk (6 to 8 am and pm).
What it boils down to is that a door at the base of the needle will be open only during the dawn and dusk hours. To reach it, start at Falasmaryon and head towards the Daedric Shrine of Zergonipal and just east of it you should find two parallel valleys leading towards the south. Take the one to the east, marked by two tall rock spires (Airan's Teeth). Walk all the way to the end of the valley, and wait for the correct time for the door to open.
A quicker and easier way to get there would be to start from Tel Vos and just hike over the mountains to the west. If you go directly west, you should wind up midway through the Valley of the Wind. Simply follow it the rest of the way, and you should be there within a minute.
[edit] Cavern of the Incarnate
Once you enter the cavern, pick up the Moon-and-Star ring held by the statue of Azura to start a cut-scene. You have now passed the Third Trial and have indeed become the Nerevarine. Don't forget to talk with the ghosts of failed incarnates to get some nifty items (each one has a different phrase that will trigger them to give you the gifts (but usually the phrase is "My Story"), some aren't all that great, but it's the thought that counts).
[edit] The Fourth and Fifth Trials
Your mission now is to have the three Great Houses acknowledge you as the Hortator (or war leader) and the four Ashlander tribes acknowledge you as the Nerevarine. These are the Fourth and Fifth Trials. After each is complete, you can return to Nibani for guidance. You'll also notice that after this you have made new friends and enemies. Both the Tribunal Temple and House Redoran become your enemies (unless you are a member of the House) and the other factions don't seem to be pleased either.
[edit] Quest Stages
These Codes can be used along with the Journal Console Command and Quest ID given above the chart(s) to update the quest to a certain point.
| Index | Journal Entry |
|---|---|
| 100 |
The ghost of Peakstar gave me a belt and pants. |
| Index | Journal Entry |
|---|---|
| 100 |
The ghost of Hort-Ledd gave me a book and a robe. |
| Index | Journal Entry |
|---|---|
| 100 |
The ghost of Ane Teria gave me a book and a mace. |
| Index | Journal Entry |
|---|---|
| 100 |
The ghost of Erur-Dan gave me a spear and cuirass. |
| Index | Journal Entry |
|---|---|
| 100 |
The ghost of Idrenie Nerothan gave me a probe and lockpick. |
| Index | Journal Entry |
|---|---|
| 100 |
The ghost of Conoon Chodala gave me an axe and a pair of boots. |
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Up: Main Quest | Next: Urshilaku Nerevarine |

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