Shivering:Zealot
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Zealots are extremists who believe that Sheogorath is a powerful God and that Arden-Sul was his mortal aspect. They consider everyone else to be non-believers and Heretics. They tend to make camp on the Dementia side of the Isles.
There are 12 types of Zealot, they are; Ascended Zealot, Preserved Zealot, Zealot Arbiter, Zealot Crusader, Zealot Guard, Zealot Guardian, Zealot Matriarch, Zealot Minion, Zealot Missionary, Zealot Neophyte, Zealot Patriarch, and Zealot Prosleytizer[sic, not Proselytizer]. Similar to necromancers or conjurers, Zealots usually summon a Flesh Atronach to battle you, while also firing Destruction spells and healing themselves. They tend to favor blade weaponry to blunt weaponry.
It is possible to take their robes and deceive other Zealots through disguise, but only at a distance. If you get too close, they will see through the ruse and begin to attack.
Even after you have become Sheogorath they will attack you, their "powerful god".
All Zealots have a special "Zealot Birthsign" that provides them with the following permanent bonuses:
- Fortify Magicka 50pts
- Spell Absorption 15 pts
[edit] Bugs
- Engaging a Zealot in conversation results in the I HAVE NO GREETING bug.
This bug is fixed by the Unofficial Shivering Isles Patch.

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