Skyrim:Heavy Armor

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This article is about the skill. For the physical equipment, see Armor.

Skill: Heavy Armor
Heavy Armor
Specialization:
Combat

Heavy Armor is the skill governing your ability to move and fight in heavy armor. Each skill point increases your armor rating from Heavy Armor by 0.4% (1.5% for NPCs). The Heavy Armor skill tree has a total of 8 perks, requiring a total of 12 perk points to fill.

In-game Description: Those trained to use Heavy Armor make more efficient use of Iron, Steel, Dwarven, Orcish, Ebony, and Daedric armors.

Additional types of heavy armor that are forgeable: Ancient Nord Armor, Bonemold ArmorDB, Chitin Heavy ArmorDB, Dragonplate, Imperial Armor, Nordic Carved ArmorDB, and Stalhrim ArmorDB. There are also a few types of generic, unforgeable, heavy armor: Dawnguard Heavy ArmorDG, Blades Armor, Falmer Armor, and Wolf Armor.

Contents

[edit] Skill Perks

Heavy Armor Perk Tree
Juggernaut (5 ranks): 0/20/40/60/80 Heavy Armor. Increases armor rating for Heavy Armor by 20/40/60/80/100%.
Juggernaut
Fists of Steel: 30 Heavy Armor. Unarmed attacks with Heavy Armor gauntlets do their armor rating in extra damage.
Fists of Steel
Cushioned: 50 Heavy Armor. Half damage from falling if wearing all Heavy Armor: head, chest, hands, feet.
Cushioned
Conditioning: 70 Heavy Armor. Heavy Armor weighs nothing and doesn't slow you down when worn.
Conditioning
Well Fitted: 30 Heavy Armor. 25% Armor bonus if wearing all Heavy Armor: head, chest, hands, feet.
Well Fitted
Tower of Strength: 50 Heavy Armor. 50% less stagger when wearing only Heavy Armor.
Tower of Strength
Matching Set: 70 Heavy Armor. Additional 25% Armor bonus if wearing a matched set of Heavy Armor.
Matching Set
Reflect Blows: 100 Heavy Armor. 10% chance to reflect melee damage back to the enemy while wearing all Heavy Armor: head, chest, hands, feet.
Reflect Blows
Heavy Armor Perk Tree
Perk Rank Description ID Skill Req. Perk Req.
Juggernaut 1 Increases armor rating for Heavy Armor by 20%.[1] 000bcd2a Initially Available
2 Increases armor rating for Heavy Armor by 40%.[1] 0007935e 20 Heavy Armor
3 Increases armor rating for Heavy Armor by 60%.[1] 00079361 40 Heavy Armor
4 Increases armor rating for Heavy Armor by 80%.[1] 00079362 60 Heavy Armor
5 Increases armor rating for Heavy Armor by 100%.[1] 00079374 0 80 Heavy Armor
Fists of Steel Unarmed attacks with Heavy Armor gauntlets do their armor rating in extra damage. 00058f6e 30 Heavy Armor Juggernaut
Cushioned Half damage from falling if wearing all Heavy Armor: head, chest, hands, feet.[2] 000bcd2b 50 Heavy Armor Fists of Steel
Conditioning Heavy Armor weighs nothing and doesn't slow you down when worn. 00058f6d 70 Heavy Armor Cushioned
Well Fitted 25% Armor bonus if wearing all Heavy Armor: head, chest, hands, feet.[2] 00058f6f 30 Heavy Armor Juggernaut
Tower of Strength 50% less stagger when wearing only Heavy Armor.[2] 00058f6c 50 Heavy Armor Well Fitted
Matching Set Additional 25% Armor bonus if wearing a matched set[3] of Heavy Armor. 00107832 70 Heavy Armor Tower of Strength
Reflect Blows 10% chance to reflect melee damage back to the enemy while wearing all Heavy Armor: head, chest, hands, feet.[2] 00105f33 100 Heavy Armor Matching Set
  1. ^ a b c d e Does not affect shields.
  2. ^ a b c d "All/Only Heavy Armor" does not necessarily need to be a matching set, e.g., some pieces might be Dwarven and others might be Orcish.
  3. ^ A Set is Matched if the four pieces of worn armor (armor, helmet, gloves, boots) are of the same type. Shields of all types match all armor.

[edit] Comparison to Light Armor

Advantages:

  • Heavy armor is more protective than light armor.
  • You can deal more unarmed damage with the Fists of Steel perk. This can be combined with the Fortify Unarmed enchantment and an appropriate racial choice to provide a viable damage-dealing means.
  • More enemies may be engaged at once.
  • Reflect Blows grants more offensive possibilities, allowing for more damage in the same amount of time.

Disadvantages:

  • Heavy armor causes you to move more slowly than when wearing light armor (this may be negated by The Steed Stone or the Conditioning perk).
  • Sprinting in heavy armor uses more stamina than sprinting in light armor or clothing (may also be nulled by The Steed Stone or the Conditioning perk).
  • Heavy armor weighs more than light armor, which increases the chance of being detected while moving in stealth mode and leaves you unable to add as much to your inventory before your carry weight is exceeded (again, negated by The Steed Stone or the Conditioning perk).

[edit] Skill Increases

[edit] Character Creation

The following races have an initial skill bonus to Heavy Armor:

[edit] Trainers

Note: Trainers that double as followers can train you for "free". They will still charge you, but you can get the gold you spent back by checking their inventory.

This exploit is no longer possible as of version 1.2.6 of the Unofficial Skyrim Patch.

[edit] Free Skill Boosts

[edit] Skill Books

[edit] Gaining Skill XP

  • Armor skill increases are based on incoming damage, i.e. tougher enemies advance your armor skill faster.
  • Regenerate Health potions and enchantments can help staying alive while training, potentially allowing to leave the game unattended. This can also be accomplished with natural health regeneration during brawling sessions with NPCs or fighting very weak enemies like skeevers, though skill gains will be very slow.
  • Healing while getting bashed is a good way to train the Restoration skill in the process.
  • Armor skills are best trained together with the Block skill.

[edit] Notes

  • Once your Heavy Armor skill is level 30 or higher, guards will begin to say, "Best offense is a good defense, am I right?"
  • Reflect Blows will not reduce damage taken. When it triggers, a melee attacker will take the full damage dealt to you, but you will still take that damage. You are only now sharing it.
  • Heavy armor obviously protects better than light armor, but at the expense of being heavier in terms of carrying weight and giving a penalty to movement. The movement penalty lessens as the skill goes up, and the Conditioning perk eliminates both drawbacks. However, heavy armor is also noisier to move in than light armor, so it always adds a penalty to stealth. The Silence perk of the Sneak skill eliminates this drawback, as does the Muffle spell/enchantment. The weight and movement penalties can also be compensated with the Steed Standing Stone, so it's a possible alternative until the Conditioning perk is achieved, or replaced entirely if the player does not wish to spend a perk point.
  • Heavy Armor is the only skill that can directly modify unarmed attacks by way of the Fists of Steel perk. The perk modifies the damage done by unarmed attacks by the worn gauntlets' base armor rating, unmodified by perks, enchantments, or skill levels. This means Daedric gauntlets only add 18 damage to your unarmed attacks no matter what. The Khajiit Claws racial ability should be on par with the Orcish gauntlets (15 base armor rating). The Claws ability stacks with this perk (so Claws + 100% base armor rating of gauntlets + base damage = damage). Making use of the Fortify Unarmed Damage enchantment will further raise the damage done with fists.
  • Note that when leveling up heavy armor, you HAVE to take damage from an outside source (i.e Equilibrium (Alteration skill) does not level up your armor) and the amount of damage will dictate the amount of experience you gain (NOT the number of hits you take). One way of leveling up Heavy Armor is by fighting giants. From a starting level of 15, by training against a giant you can reach a level of over 50+ within 5 mins of getting bludgeoned, provided you don't die. A Restoration spell (Healing, Grand Healing, etc) would be most helpful while training. Note that at early levels, the giant's ground shatter attack with his club is often fatal, unless you have a lot of Health to spare.
    • A far slower way is to brawl with good enough armor (and/or health-regeneration enchantments) that you can survive indefinitely. It takes about 20 minutes to gain the final level (99 to 100), but lower levels will be faster.

[edit] Bugs

  • With the Conditioning perk, when you carry more weight than you could without the perk, and you save a game, upon loading from inside the game, you will be over-encumbered (as if you didn't have the perk) until you open your inventory. This typically occurs only after an event, such as your death, removing all of your active effects. If you die and then quickload, you may become affected by this bug until you relaunch the game. The same behavior can be observed with the Steed Stone effect which is identical to Conditioning and the Light Armor perk Unhindered. ?
  • Ebony armor is affected by the Light Armor perk Unhindered instead of the Heavy Armor perk Matching Set.
  • When wearing an ebony helmet in third person, you may notice that your character's shadow does not have a head.
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