|# of Zones||2|
|Respawn Time||10 days or 30 days|
|Console Location Code(s)|
|Word Wall||Marked for Death|
|# of Alchemy Labs||1|
|# of Iron||1|
You can find the cave by following River Yorgrim westward from Windhelm, staying on the north shore.
 Related Quests
- Dungeon Delving: Do a favor by retrieving an item from a cave. (radiant)
- Salty Sea-Dogs: Find some void salts for an inexperienced sea captain. (radiant)
- The White Phial: Retrieve a legendary artifact to fulfill an old alchemist's wish in Windhelm.
There is a leveled creature guarding the entrance, which has two burial urns and a patch of Bleeding Crown beside it. There is also an irn ore vein a few feet away.
 Zone 1: Forsaken Cave
Upon entering there is an unlocked chest in a cart in front of you and a skeleton laying beside it with a random sword and satchel next to it. You are in an ice tunnel which turns and descends to the northeast by the cart. At the bottom the tunnel opens out into a cavern with two leveled enemies roaming around. There are several large urns around the whole cave system. The cavern continues to the northwest. In the second part of the cavern there are wooden walls either side of a hidden door, behind these are four burial urns. The door is your shortcut back towards the exit.
To the west is an iron door, flanked by two flights of stairs that lead to raised areas that contain nothing of interest. Through the door is a short corridor that leads to a stairwell with a wooden spiral staircase down. At the bottom is a corridor heading north, which after a couple of turns opens into a wide corridor that has had a cave-in to your left and continues to the east. Partway along the corridor is a pressure plate that activate a poison dart trap from a statue in front of you. Under the statue is an unlocked chest and around the corner is a draugr.
The corridor is staggered to the right, before continuing to the east. At the end of here is another draugr and a cave-in, with a narrow corridor on your left. This leads to a catacomb style area with two alcoves on the right, the first of which has a burial urn flanked by an ancient Nord helmet and boots. The second has a burial urn. The path turns to the west and descends two short flights of stairs. There is a draugr patrolling these. At the bottom are more catacombs and a second draugr. There are several more burial urns scattered around this area.
Turning left there is a draugr slumbering in an alcove on your right and a stone table containing four iron ingots in front of you. To your left is an adept locked iron door leading to a circular room with two large urns and an unlocked chest. Heading west there is another draugr in an alcove on the left and an ancient Nord helmet on the ground to the right of you. Continuing to the west you pass four more iron ingots in another alcove on your right. Following the path as it twists and turns looting any dead draugr as you go. You will pass several draugr in alcoves that will rise as you approach. Keep going until you find a stone table on your left with a copy of the Block skill book The Mirror and two gold ingots on top, to the left is a stone bowl containing five more gold ingots. Heading due east from the table and climbing over the caved-in rubble you will find an unlocked chest. Keep following the path looting and defeating any draugr as you go, there are two more draugr roaming the area. You will pass an alcove with two steel ingots on an upper alcove. There are three flame spout traps along the path. There is a fourth flame spout trap that is disabled due to being under rubble from a cave-in. Eventually you come to a narrow corridor heading east. Just after it turns to the north there is a pressure plate that activates a battering ram in front of you. At the end it opens into a room containing several sets of shelves, these contain: eight silver ingots, a potion of minor healing, a potion of healing, a potion of plentiful magicka and an ancient Nord war axe. At the end of the room there is an iron door leading to Forsaken Crypt.
 Zone 2: Forsaken Crypt
Upon entering this area you are in a short corridor leading into a large room with a walkway and covered walkway above you. On your right is a balcony overlooking this room. There is one draugr patrolling this room and several sarcophagi around the corner, on a raised section, under a walkway. Against the east wall are two sets of shelves containing two iron ingots, several cups, bowls and goblets, and also a random potions of each; healing, magicka and stamina. To the right of these is a corridor heading east, up a short flight of stairs before turning to the north and climbing another flight of stairs. At the end you enter more catacombs with a draugr patrolling and a sideboard in front of you containing a pair of ancient Nord boots and a random helmet. The path turns to the west and then the south by some burial urns and then back to the west. Keep following it up some stairs and out onto a walkway above the previous room, that crosses to the balcony where a draugr will burst from one of the sarcophagi. There is an unlocked chest in front of another and on your left a set of shelves containing two silver ingots, a random healing potion and a bowl. The path continues across another walkway to the north. This leads to an iron door that opens into a room with two leveled draugr and a ceiling spikes trap in the middle. There is an expert locked iron door to the west and another in the southeast corner. To the east is a caved-in corridor with a partially lowered gate in front. There are two tables in the room both with a burial urn on top. Behind the expert locked door is a small chamber with an unlocked chest. Passing the other door you climb some stairs and cross the caged walkway above the previous room heading south. At the end is a wide corridor with several statues on either side. There is a draugr patrolling this area and a second in an alcove to the right of the second statue on the left. Around the corner to the north is another alcove on the right with another draugr and then a final draugr in another alcove after turning to the west, on your left. There is an iron door in the west wall.
Opening this door will activate a set of swinging blades in the corridor ahead that leads to the final room, you can see a single sarcophagus in front of you. Which will burst as you enter the room and releases a leveled undead boss Curalmil, who can use dragon shouts your first time or a leveled draugr boss on subsequent visits. There are three additional leveled draugr in the room, one in an alcove in the south wall and two in alcoves in the north wall. The word wall which teaches part of the Marked for Death dragon shout is behind the sarcophagus and up a flight of stairs. There is a boss leveled chest in front of the word wall. Under the word wall is a corridor that leads to an ancient bowl if you are here on the relevant quest you need to activate the bowl to add Nurelion's mixture. This lowers the stone wall in front of you and you will have free access to the final chamber which contains the Cracked White Phial.
In this final room you will also find on your left as you enter a sideboard containing a copy of the Alchemy skill book A Game at Dinner, a bowl of ectoplasm, a bowl of six deathbell flowers, two orange dartwings, a bowl of five chaurus eggs and three random poisons. Against the south wall is a stone table holding two burial urns and two apothecary's satchels. In front on a raised section is a plinth with the cracked white phial on. To the north is another sideboard containing two more orange dartwings, a deathbell flower, a bowl of five chaurus eggs, a random poison and a bowl containing a canis root. To the left is an alchemy lab with a sample of giant lichen and opposite this is a set of shelves containing a dragon's tongue flower, an orange dartwing, two random poisons,a bowl of frost salts, a bowl of ectoplasm, six torchbug thoraxes in a bowl, another sample of giant lichen, and a bowl of fire salts.
Back in the main room there is an iron door in the southwest corner that leads up a corridor to an iron door shortcut back to near to the exit. It leads to a small room with a hidden door opposite and the lever to the right to open the door.
- An iron ore vein can be found southwest of the cave, where you land after fast traveling.
- If you kill Curalmil and return to the Crypt after it respawns, he will be replaced by a boss-level draugr.
- The ceiling spikes trap (where a circular platform is raised to impale the victim onto roof-mounted stakes) can transport you through the ceiling "one floor up".
- Reloading the game should resolve the issue.
- The ancient Nord boots and random helmet found on a sideboard near the start of the crypt may not respawn with the rest of the ruin