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Alchemy description: Target is paralyzed for <dur> seconds.
Enchanting description: Chance to paralyze the target for <dur> seconds.
Paralyze (a.k.a. Paralysis) renders the target completely unable to move or attack until the spell wears off.
The following alchemy ingredients can be used to create a poison of Paralysis:
- Briar Heart
- Canis Root
- Human Flesh
- Imp Stool
- Netch JellyDB (1st effect)
- Swamp Fungal Pod
The following items use this effect. The base chance of paralyzing an opponent is 26%. You can learn how to enchant custom items with Paralyze if you find one of the following items and disenchant it:
- All weapons of Immobilizing
- All weapons of Petrifying
- All weapons of Stunning
Artifacts and unique items that use the effect but cannot be disenchanted include:
The following spells use the Paralyze group of effects. Following each spell is the specific variant of the effect that it uses:
- Paralyze: Paralyze (
- Mass Paralysis: Paralyze (
- Unlike past Elder Scrolls games, in Skyrim there is no Cure Paralysis effect.
- The name of the alchemical version of this effect is actually "Paralysis" instead of "Paralyze".
- Paralyze does not cause any direct damage to targets. However, because of the ragdoll effect, the victim might instead tumble off a cliff and receive fall damage, potentially killing them.
- If you have unlocked the Deep Freeze perk, a Deep Freeze Paralyze effect is added to all Frost Damage spells. This effect, however, is affected by any Alteration modifiers, such as the perk Stability.
- Enemies fall over when paralyzed and take a moment to get back up. Even a one second Paralysis effect might disable them for several seconds, which might make it worth creating an enchantment with more charges rather than a greater duration. Also, while they are getting back up, the enemy will be completely vulnerable to pickpocketing, allowing you to take any item even if you have a 0% chance of stealing it.
- Creatures that are immune to paralysis include: atronachs, automatons, chaurus huntersDG, dragons, dragon priests, gargoylesDG, ghosts, horses, ice wraiths, KarstaagDB, magic anomalies, mammoths, all varieties of mounted rieklingDB, seekersDB, skeletons, vampire lordsDG, werewolves, wisps, and wispmothers.
- Named NPCs that are specifically immune to paralysis include: all the hostages during With Friends Like These, all SoulsDG, Astrid, Ildari SarothrilDB, JiubDG, MiraakDB, and the Ebony WarriorDB.
- Targets that are immune to paralysis may still be staggered.
- Enemies killed while paralyzed or paralyzed by the killing blow may become unlootable.
- Leaving and returning to the area makes the body lootable again.
- If an opponent is paralyzed by the killing blow, their weapons might float in mid-air while their body falls to the ground.
- The body of an opponent paralyzed by a killing blow may also remain in the paralyzed pose indefinitely, rather than falling to the ground in a normal death pose.
- Enemies that are paralyzed and then knocked off a cliff may cause a glitch in the game's physics engine, where the body will rapidly dart around on the ground.