Skyrim:Paralyze (effect)

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SR-icon-spell-Paralyze.png Paralyze
School Alteration
Type Offensive
Alchemy
ID 00073f30
Base Cost 500
Base Mag 0
Base Dur 1
Enchanting
ID 000acbb6
Base Cost 450
Items Weapons
Availability
(Click on any item for details)
Weapons
Built-In Potions

Alchemy description: Target is paralyzed for <dur> seconds.
Enchanting description: Chance to paralyze the target for <dur> seconds.

Paralyze (a.k.a. Paralysis) renders the target completely unable to move or attack until the spell wears off.

[edit] Alchemy

The following alchemy ingredients can be used to create a poison of Paralysis:

[edit] Enchanting

The following items use this effect. The base chance of paralyzing an opponent is 26%. You can learn how to enchant custom items with Paralyze if you find one of the following items and disenchant it:

  • All weapons of Immobilizing
  • All weapons of Petrifying
  • All weapons of Stunning

Artifacts and unique items that use the effect but cannot be disenchanted include:

[edit] Spells

The following spells use the Paralyze group of effects. Following each spell is the specific variant of the effect that it uses:

[edit] Notes

  • Unlike past Elder Scrolls games, in Skyrim there is no Cure Paralysis effect.
  • The name of the alchemy version of this effect is actually "Paralysis" instead of "Paralyze".
  • Paralyze does not cause any direct damage to targets. However, because of the ragdoll effect, the victim might instead tumble off a cliff and receive fall damage, potentially killing them.
  • If you have unlocked the Deep Freeze perk, a Deep Freeze Paralyze effect is added to all Frost Damage spells. This effect, however, is affected by any alteration-modifiers, such as the Perk stability.
  • Enemies fall over when paralyzed and take a moment to get back up. Even a one second paralysis effect might disable them for several seconds and might make it worth getting more charges rather than a greater duration. Also, while they are getting back up the enemy will be completely vulnerable to pickpocketing, allowing you to take any item even if you have a 0% chance of stealing it.
  • Be aware that not all enemies can be paralyzed, as they may have immunity to it.

[edit] Bugs

  • Enemies killed while paralyzed or paralyzed by the killing blow may become unlootable.
    • Leaving and returning to the area makes the body lootable again.
  • If the enemy is paralyzed by the killing blow, their weapons might float in mid-air while their body falls to the ground. ?
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