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Alchemy description: Target is paralyzed for <dur> seconds.
Enchanting description: Chance to paralyze the target for <dur> seconds.
Paralyze (a.k.a. Paralysis) renders the target completely unable to move or attack until the spell wears off.
The following alchemy ingredients can be used to create a poison of Paralysis:
- Briar Heart
- Canis Root
- Human Flesh
- Imp Stool
- Netch JellyDB (1st effect)
- Swamp Fungal Pod
The following items use this effect. The base chance of paralyzing an opponent is 26%. You can learn how to enchant custom items with Paralyze if you find one of the following items and disenchant it:
- All weapons of Immobilizing
- All weapons of Petrifying
- All weapons of Stunning
Artifacts and unique items that use the effect but cannot be disenchanted include:
The following spells use the Paralyze group of effects. Following each spell is the specific variant of the effect that it uses:
- Paralyze: Paralyze (
- Mass Paralysis: Paralyze (
- Unlike past Elder Scrolls games, in Skyrim there is no Cure Paralysis effect.
- The name of the alchemical version of this effect is actually "Paralysis" instead of "Paralyze".
- Paralyze does not cause any direct damage to targets. However, because of the ragdoll effect, the victim might instead tumble off a cliff and receive fall damage, potentially killing them.
- If you have unlocked the Deep Freeze perk, a Deep Freeze Paralyze effect is added to all Frost Damage spells. This effect, however, is affected by any Alteration modifiers, such as the perk Stability.
- Enemies fall over when paralyzed and take a moment to get back up. Even a one second Paralysis effect might disable them for several seconds, which might make it worth creating an enchantment with more charges rather than a greater duration. Also, while they are getting back up, the enemy will be completely vulnerable to pickpocketing, allowing you to take any item even if you have a 0% chance of stealing it.
- Creatures that are immune to paralysis include: atronachs, automatons, chaurus huntersDG, dragons, dragon priests, gargoylesDG, ghosts, horses, ice wraiths, KarstaagDB, magic anomalies, mammoths, all varieties of mounted rieklingDB, seekersDB, skeletons, vampire lordsDG, werewolves, wisps, and wispmothers.
- Named NPCs that are specifically immune to paralysis include: all the hostages during With Friends Like These, all SoulsDG, Astrid, Ildari SarothrilDB, JiubDG, MiraakDB, and the Ebony WarriorDB.
- Targets that are immune to paralysis may still be staggered.
- Followers equipped with bows may have a difficult time hitting targets that are paralyzed because their AI doesn't know how to adjust their aim downwards.
- Enemies killed while paralyzed or paralyzed by the killing blow may become unlootable.
- Leaving and returning to the area makes the body lootable again.
- If an opponent is paralyzed by the killing blow, their weapons might float in mid-air while their body falls to the ground.
- The body of an opponent paralyzed by a killing blow may also remain in the paralyzed pose indefinitely, rather than falling to the ground in a normal death pose.
- Enemies that are paralyzed and then knocked off a cliff may cause a glitch in the game's physics engine, where the body will rapidly dart around on the ground.
- In the Civil War questline, paralyzing any of the NPCs whom you must force to surrender and then reducing their health to zero will prevent you from completing the objective, even after the effect should have worn off. These NPCs include Jarl Balgruuf and General Tullius if siding with the Stormcloaks, and Ulfric Stormcloak if siding with the Legion.