A group of Mythic Dawn Acolytes
Mythic Dawn Agents are members of the Mythic Dawn cult and followers of Mankar Camoran. They are generally non-hostile; however, if you have already completed the quest Dagon Shrine, they will attack you upon sight until Light the Dragonfires is completed. These agents can mostly be found at the secret shrine located within Lake Arrius Caverns; there are some agents who pose as regular townsfolk within several of the cities.
Generic Mythic Dawn Agents[edit]
Assassins[edit]
These assassins are only encountered during the Tutorial quest and are all males. They wear the typical cultist garb consisting of the Mythic Dawn robe and hood. They also have the chance to be carrying either a random potion and/or gold, and have a unique spell called Mythic Dawn Bound Armor which equips the Mythic Dawn Armor, Mythic Dawn Helm and also allows them to wield a bound mace.
A male Mythic Dawn Assassin
Name |
Race |
Level |
IDs |
|
|
Spells |
Assassin |
Imperial |
3 |
00017623 |
15 |
63 |
|
00014a27 |
20 |
• Mythic Dawn Bound Armor |
|
00014a28 |
00017617 |
0001d0ee |
25 |
00017620 |
000176db |
30 |
00017619 |
00017618 |
35 |
Altmer |
6 |
000950db |
0 |
180 |
|
0001e6ff |
40 |
• Mythic Dawn Bound Armor |
|
Mythic Dawn Acolytes[edit]
These acolytes are encountered in the Lake Arrius Caverns, and are all encountered as Imperials. They wear the typical cultist garb consisting of the Mythic Dawn robe and hood. They also have the chance to be carrying either a random piece of food, scrolls, an enchanted ring, necklace and/or gold. They also charge into combat with a randomly leveled dagger, shortsword or mace. Alongside a Spark or Shock spell, some Acolytes may also cast a novice or apprentice leveled Shield spell and a Bound Dagger Lesser Power for 100 seconds.
Name |
Level |
IDs |
|
|
|
Spells |
Mythic Dawn Acolyte |
1 |
00027060 |
|
16 |
112 |
|
PC-5 (max=15) |
00022e37 |
|
43 + (3+1.8)x(PC-6), PC=10-33 |
113 + 3.5x(PC-6) (max=162) |
|
00022e3b |
|
00022e3c |
|
00022e3d |
|
00094e85 |
|
00094e86 |
|
00094e87 |
|
00094e88 |
|
00022c83 |
|
PC-2 |
00022c84 |
|
Mythic Dawn Agents[edit]
These agents can be encountered during the tutorial and also upon returning to Weynon Priory. They wear the typical cultist garb consisting of the Mythic Dawn robe and hood, while also carrying randomly generated shoes. Mythic Dawn Agents have the chance of carrying a random ingredient, potion, poison and/or gold. They have a unique spell called Mythic Dawn Bound Armor which equips the Mythic Dawn Armor, Mythic Dawn Helm and also allows them to wield a bound mace.
A female Mythic Dawn Agent
Name |
Race |
Level |
IDs |
|
|
|
Spells |
Mythic Dawn Agent |
Dunmer[b] |
PC+0 |
0017c457 |
|
43 + (3+1.8)x(PC-1), PC=5-28 |
113 + 3.5x(PC-1) (max=250) |
• Mythic Dawn Bound Armor |
|
Imperial |
0002f108 |
|
Breton |
PC-2 |
0002f10a |
|
38 + (3+1.8)x(PC-3), PC=7-34 |
188 + 3.5x(PC-3) (max=300) |
Redguard |
PC-3 (min=3) |
0002f10b |
|
48 + (3+1.8)x(PC-4), PC=8-26 |
88 + 3.5x(PC-4) (max=250) |
Breton |
PC-3 |
0002f10f |
|
38 + (3+1.8)x(PC-4), PC=8-35 |
188 + 3.5x(PC-4) (max=300) |
Breton[a] |
1 |
00033e8e |
|
0 |
122 |
^aThis Mythic Dawn Agent is encountered dead.
^bThis Mythic Dawn Agent is not found in game.
Mythic Dawn Guards[edit]
These guards are mainly encountered at the shrine situated in the Lake Arrius Caverns. They wear the typical cultist garb consisting of the Mythic Dawn robe and hood, while also wearing randomly generated shoes. Mythic Dawn Guards also have the chance to be carrying random enchanted jewelry, scrolls, poison, potions, and/or gold, while most have a unique spell called Mythic Dawn Bound Armor which equips the Mythic Dawn Armor, Mythic Dawn Helm and also allows them to wield a bound mace.
Name |
Race |
Level |
IDs |
|
|
|
Spells |
Mythic Dawn Guard |
Bosmer |
PC-1 |
0001f14b |
|
38 + (3+1.8)x(PC-2), PC=6-29 |
113 + 3.5x(PC-2) (max=250) |
|
Imperial |
PC+0 |
00022ef5 |
|
43 + (3+1.8)x(PC-1), PC=5-28 |
113 + 3.5x(PC-1) (max=250) |
• Mythic Dawn Bound Armor |
|
Nord |
PC+1 |
00022ef6 |
|
53 + (3+1.8)x(PC+0), PC=4-22 |
88 + 3.5x(PC+0) (max=250) |
Imperial |
PC-2 |
00027047 |
|
43 + (3+1.8)x(PC-3), PC=7-30 |
113 + 3.5x(PC-3) (max=250) |
Dunmer |
00027048 |
|
00094e81 |
|
38 + (3+1.8)x(PC-3), PC=7-34 |
Altmer |
00094e82 |
|
33 + (3+1.8)x(PC-3), PC=7-34 |
238 + 3.5x(PC-3) (max=350) |
00094e83 |
|
38 + (3+1.8)x(PC-3), PC=7-30 |
Imperial |
00094e84 |
|
43 + (3+1.8)x(PC-3), PC=7-30 |
113 + 3.5x(PC-3) (max=250) |
00097caf |
|
|
Dunmer |
00097cb0 |
|
38 + (3+1.8)x(PC-3), PC=7-34 |
• Mythic Dawn Bound Armor |
|
Altmer |
PC-3 |
00097cb1 |
|
38 + (3+1.8)x(PC-4), PC=8-31 |
238 + 3.5x(PC-4) (max=350) |
Imperial |
PC-2 |
00022c82 |
|
43 + (3+1.8)x(PC-3), PC=7-30 |
113 + 3.5x(PC-3) (max=250) |
|
00022c85 |
|
Imperial [b] |
1 |
0017ccff |
|
0 |
125 |
^bThis Mythic Dawn Guard is encountered dead.
Other Generic Agents[edit]
There are also some other variants of Mythic Dawn Agents which do not fall into a specific category, such as the Mythic Dawn Leader and Storeroom Guard. Both can be found at the shrine situated in the Lake Arrius Caverns. They wear the typical cultist garb consisting of the Mythic Dawn robe and hood, while also wearing randomly generated shoes. Both variants have a chance to be carrying some gold, whereas the storeroom guard carries the key to the storeroom and may also carry a leveled scroll. Both also have a unique spell called Mythic Dawn Bound Armor which equips the Mythic Dawn Armor, Mythic Dawn Helm and also allows them to wield a bound mace.
Name |
Race |
Level |
IDs |
|
|
|
Spells |
Mythic Dawn Leader |
Dunmer |
PC+0 (min=10) |
0002f101 |
|
43 + (3+1.8)x(PC-1), PC=5-28 |
113 + 3.5x(PC-1) (max=250) |
• Mythic Dawn Bound Armor |
|
Mythic Dawn Storeroom Guard |
Imperial |
PC+2 |
00026fc9 |
|
43 + (3+1.8)x(PC+1), PC=3-26 |
113 + 3.5x(PC+1) (max=250) |
Named Mythic Dawn Agents[edit]
Sleeper Agents[edit]
Not all Mythic Dawn agents are dressed in the typical cultist garb. A large number walk among the general population across Cyrodiil and are indistinguishable from normal citizens. From there they are able to keep tabs on the goings-on in the cities and help progress the opening of even more Oblivion Gates outside major cities and settlements. However, after the completion of Dagon Shrine, these agents will attack you on sight, until Light the Dragonfires is completed.
Other Agents[edit]
Related Quests[edit]
- The Mythic Dawn agents attack due to a 100 point faction-wide decrease in disposition when you steal the Mysterium Xarxes. At the end of the quest, Light the Dragonfires, the disposition drop is reversed. Therefore, any agents who survive the main quest will no longer be hostile.
- Using a combination of Charm, Speechcraft, and/or 100% Chameleon, you can raise an agent's disposition to prevent them from attacking you. Conversely, by deliberately lowering their disposition you can provoke these agents to attack you well before stealing the Mysterium Xarxes.
- You may also encounter trouble with the sleeper agents before the quest, Dagon Shrine. If you're traveling to Cloud Ruler Temple with both Martin and Jauffre during the Weynon Priory quest and you enter a town where a Mythic Dawn sleeper agent is located, they may attack and kill the agent.
- It is possible to identify the sleeper agents before completion of Dagon Shrine. Generally agents have some Mythic Dawn paraphernalia in their house, such as a robe or one of the Mythic Dawn Commentaries volumes. If you leave Lake Arrius Caverns immediately after talking to the doorkeeper, and engage conversation with a townsperson who is an agent, they will say "Greet the new day, brother/sister", but will still have the normal dialogue options available.