The Khajiit are a race of feline humanoids hailing from the province of Elsweyr, well-known for their keen intelligence and agility. While these traits make them superb thieves and acrobats, Khajiit are also fearsome warriors. However, strenuous training must typically be undertaken to make wielding magic a serious option, either in passive or aggressive actions. Khajiit rarely take to the sea, though the prospect of trade and shipping skooma does draw some to work as sailors.
Physiologically, Khajiit differ greatly from both the varied races of man and mer, not only in their skeletal structure (possessing a tail and, in some forms, a digitigrade stance, i.e. toe walking) and dermal makeup (the "fur" that covers their bodies) but in their digestion and metabolism as well. The Khajiit, along with the Argonians and the Imga, make up the so called 'beast races' of the Empire, due to their anthropomorphic qualities. It is currently unclear whether a successful union between Khajiit and other races may occur, for no well-documented cases exist despite rumors. The divergent appearance and mannerisms of the Khajiit often lead bigoted members of other races to look down on them.
The kingdoms of the Khajiit existed long before recorded history. Elsweyr consisted of 16 kingdoms of about 20 different types of Khajiit early in the First Era, which were a model of cooperative specialization and harmony compared to other races of the time. The Thrassian Plague would upset this balance in 1E 2260, leaving only two primary kingdoms. The province was fashioned into its modern state in 2E 309 when Keirgo of Anequina and Eshita of Pellitine combined their long-feuding domains and gave the land its name, sparking a class struggle that briefly threatened to draw outside intervention. The people of each kingdom found themselves drawn together by their leaders, which was considered a betrayal by many, as the northern Anequina saw Pellitine as depraved and decadent, while the Khajiit of Pellitine thought Anequina barbarous.
Peace was eventually restored amongst the Khajiiti by the generally non-partisan Mane, Rid-T'har-ri'Datta, who "bestowed to the classes equality under the bi-lunar shadow, dividing their power in accordance with two-moons-dance". What this established, in a more understandable sense, was a rotational power base in which both sides of Khajiiti society, the southern city-dwellers under the nobility and the northern nomadic tribes under their chieftains, shared alternate control of the region based on the phases of Masser and Secunda, which are held in great reverence in Khajiiti society. The terms of this measure, the Riddle'thar, were overseen by the thinly-veiled dictatorship of the Mane himself. The efficacy of each individual Mane has varied greatly, and some led the Khajiit to periods of strife and war throughout the Third Era, especially with the Bosmer. They have historically achieved greater peace and prosperity under Imperial rule (according to Imperial scholars), yet often rebel against their authority in keeping with their unique view of the world.
In 4E 98, the moons Masser and Secunda vanished, creating fear and strife amongst the Khajiit. When the moons reappeared two years later and the Thalmor announced they had used magic to restore them, the Khajiit praised them as their saviors. In 4E 115, popular support for the Thalmor led to a coup against the Imperial-backed government in Elsweyr and the reestablishment of the ancient kingdoms Anequina and Pelletine as client states of the Thalmor.
The Mane, while the unofficial head-of-state, is no more a "breed" of Khajiit than any other is; he is simply unique. Khajiit tradition holds that only one Mane may be alive at any one time, since the Mane is one entity reborn in different bodies with the passage of time. The veracity of this is unknown, but there has been no recorded instance of multiple Manes contending for power. The Khajiit are divided by two disparate ways of life: the civilized jungles and river basins of southern Elsweyr, which have ancient mercantile traditions, a stable agrarian aristocracy based on the exportation of saltrice and Moon Sugar, and a thriving artistic culture, which contrasts greatly with the nomadic tribe or pride-centric Khajiit of the dry northern wastes and grasslands, where aggressive and territorial raiders occasionally unite under a single chieftain. It is widely held that the greatest force amongst the Khajiit are the Clan Mothers. It is they, ultimately, who control both the harvest and refining of Moon Sugar, and thus they who are seen as the most influential.
The Khajiit often refer to Moon Sugar as "crystallized moonlight", trapped by the glimmering waters of the Topal Sea and washed to the sugarcane groves of the Tenmar Forest by the tides, under the guidance of Hermorah. The Khajiit believe that by consuming it, they are consuming a small portion of the eternal souls of the moon gods, Jone and Jode. It drives them into fits of ecstasy and abandon, purportedly leaving the streets of Elsweyr's major cities strewn with catmen shivering in the grip of sugar-fits. Despite the extremely addictive nature of the sugar, it is an integral part of Khajiit life and the chief export of Elsweyr, where it is smuggled out in both raw and refined forms. It helps support a thriving black market; it is said one can purchase practically anything amongst the Khajiit.
This love of Moon Sugar has given them a "sweet tooth"; candies, cakes, puddings, and sugar-meats are the staples of the Khajiit diet, each generously enriched with Moon Sugar. This relationship between religion and cultural practice goes deeper than appearances suggest. According to legend, the Khajiit and their deities are bound up in the Lunar Lattice, no less than the famed Liminal Barriers, the tendency of Mundus to remain discrete from the Sea of Oblivion and the force that keeps the Daedra out of Nirn. In this way the Khajiit, Moon Sugar, Lorkhan's Moons, Lorkhan's Heart, and White Gold Tower are all related, as all play a part in shaping the fundamental structure of the mortal plane.
The typical bipedal Khajiit dresses in an ample shawl of brightly-colored cloth, known as a budi, for defense against the harsh rays of the sun. This shirt is tightly fastened in braids down the right side, in order to prevent any part of the torso fur from being seen, as the exposure of such in public is deemed both offensive and unsightly. In battle, those who walk upright traditionally don medium-weight armor, exquisitely fashioned from loose-fitting leather overlaid with lacquered and highly-burnished metal plates. While leather caps are generally preferred, those with the means to procure such will often don helms of fluted silver. Furthermore, most Khajiit bedeck themselves with jewelry, trinkets, and occasionally even herbs such as Nightshade. Their tattoos often have deep cultural and religious significance, as they signify their race, tribe, and the gods of their worship.
Over the years, Khajiit frequently have had to deal with the worry of being kidnapped and sold into slavery, especially in Morrowind, so they have to take self-defense seriously. While the majority of Khajiit prefer to use their razor-sharp and retractable claws as weapons in numerous forms of Khajiiti martial arts like Goutfang, Whispering Fang and Rawlith Khaj, many have mastered the use of the sabre, scimitar, dagger, and longbow. Their chosen mastery is often reflected in male Khajiit names, through which they display their status in life with the prefix; though care is always taken, for the use of two titles is perceived as the result of either great pride or ignorance. While widely speculated, it is unknown whether the Khajiit are in any way related to the Po' Tun (currently Ka Po' Tun) cat people of Akavir or the Lilmothiit, a vulpine beast race which once inhabited Black Marsh.
A monomythic society, the Khajiit are led in their beliefs by mysterious figures known as "Clan Mothers", whose duty it is to disseminate the cultural myths among their kind, and who maintain autonomy from the Mane and the disparate tribal leaders. On the origin of their species, the Khajiit believe that life originated with two litter-mates, Ahnurr and Fadomai, who gave birth to the first cat, Alkosh. To Alkosh was given the guardianship of time, and whose birth prompted Ahnurr and Fadomai to bring forth further life into the world, thus they created Khenarthi, guardian of the winds; Magrus, guardian of the sun; Mara, guardian of love; and S'rendarr, guardian of mercy. In time, Ahnurr and Fadomai wished to share the happiness they felt in life with further children, and so, Fadomai gave birth to Hermorah of the tides, Hircine of hunger, Merrunz of destruction, Mafala of the Clan Mothers, Sangiin of blood and life, Sheggorath of insanity, and many others. Despite the phonetic and circumstantial similarities with deities in many other pantheons, the Khajiit maintain that many of these are wholly separate entities from similar spirits in other cultures and their version of the world's genesis as the only pure rendition.
Ahnurr decided to stop having children since further offspring would dilute their own happiness. However, Fadomai was persuaded by Khenarthi - who had grown lonely in the realm of the winds - to give birth to further children, and this she did, bringing forth Nirni, the majestic sands and lush forests, and Azurah, the dusk and dawn, as well as the Moons and their Motions. It was at the time of her birthing that Fadomai was caught by Ahnurr who, angered at her trickery and disobedience, struck her. She, fearing for her life and children, fled with them to the Great Darkness and hid, giving birth to her final child, Lorkhaj. Having been born amidst the Great Darkness, the Khajiit believe that Lorkhaj's heart was filled with such, and thus was the Great Darkness made aware of itself and then known as Namiira.
Amidst the darkness, surrounded by her children, Fadomai realized her death was near and set the moons, Jone and Jode, in the skies to guide her children and protect them from Ahnurr's wrath. She gave Nirni her "greatest gift", proclaiming that she would give birth to as many children as Fadomai had. Nirni was pleased because Azurah, with whom she routinely squabbled, had been left with nothing. Protected by the Lunar Lattice, the children of Fadomai left, save for Azurah. Into the silence and void their absence caused, Azurah approached her mother and was then given her gifts in the form of three secrets. She was told to take one of Nirni's children and change them, making them the fastest, cleverest, and most beautiful of creatures, naming them the Khajiit; second, that they must be fashioned as the best climbers, to climb upon the winds of Khenarthi's breath and set Masser and Secunda aright, lest they fail; lastly, that the Khajiit must be the best deceivers, able to hide their true nature from others. Then Fadomai died, and Azurah left to join her kin.
Nirni approached Lorkhaj, whom she asked to create for her children a dwelling; he did so, and yet the Great Darkness in his heart forced him to deceive his siblings so that they were trapped in the new place with Nirni. Some managed to escape death and become the stars, and those who remained punished Lorkhaj by tearing out his heart and hiding it deep within Nirni, so that he would be with her whom he had done the most harm. Thus amongst the new world of Lorkhaj's creation, Nirni came to give birth to her children, who were many, but wept bitter tears for her favorite - the forest people - who did not know their proper shape. It was at this time that Azurah came forth and comforted her, taking some of the forest people and placing them in the deserts and forests, where she fashioned them in many forms, one for each purpose they might need, and having done so, named them the Khajiit, teaching them the secrets entrusted to her, and binding them to the Lunar Lattice.
In speaking the secrets, the first was heard by Y'ffer, who told Nirni of Azurah's deed. Nirni, in retribution for her changed, and now lost, children made the deserts hot and sands biting, and filled the forests with water and poison. To separate her beloved children from those of Azurah, she allowed Y'ffer to change those who remained so that they would always be of the mer, and never beasts, and named them Bosmer. From that moment forth, the two were eternally separated and, as with their makers, were bound in animosity one with the other. In this fashion, the Khajiit explain not only their origins, but their bind to the moons and conflict with the Bosmer.
Contradictions to this explanation of Khajiiti origin have been raised by Imperial scholars, who purport that the Khajiit are descendants of a race of great cats of the desert regions of Nirn, backing their claim with the fragmented letters of Topal the Pilot - the earliest known Aldmeri adventurer, after whom the Topal Sea is named - which reference both quad- and bipedal cats:
"The cat demons of four legs and two ran the river's
Length, always keeping the boat in their
Green-eyed sight, hissing, and spitting, and
Roaring with rage." 
However, even this obscure evidence may yet be debated, as Pelinal Whitestrake - leader of the Elven Pogrom - slew many thousands of the Khajiit, during the same era, under the mistaken impression that they were "another strain of Aldmeri" so closely did they resemble such. There are other such reports, and they raise the possibility that the Khajiit in general may actually have elven ancestry.
 Khajiiti Pantheon
The Khajiiti pantheon encompasses a myriad of gods, both temporal and otherwise, a fraction of which are detailed below. Of the dark spirits, or dro-m'Athra, who are represented by the inverse phases of the moons, the Khajiit do not speak.
Dragon King of Cats / God of Time
A cultural hero, and one of the earliest gods among the Khajiit culture, his worship was co-opted during the establishment of the Riddle'thar, although worship of Alkosh as a deity continues to flourish among Elsweyr's desert-blasted regions. Most commonly depicted as a fearsome dragon with feline features, the Khajiit typically describe Alkosh as "a real big cat". Popular myth among the Khajiiti holds that he repelled an early Aldmeri pogrom of Pelinal Whitestrake.
Goddess of Dusk and Dawn
Sister to Nirni, the plane and goddess upon which the Khajiiti dwell, Azurah is the goddess to whom the Khajiit attribute both their current form and the mysterious tie between them and the Lunar Lattice. While she shares many characteristics with the goddess of Azura of other cultures, she is a separate entity, and makes few appearances amongst Khajiiti myth apart from that of their origin.
Regarded more as a manifestation than a formal god, Baan Dar is the personification of Khajiiti cleverness and the wit engendered of long-suffering on their part. He is commonly attributed with that genius which lends itself to the creation of last-minute plans to foil the machinations of the Khajiit's foes, man or mer.
Goddess of the Winds
Little is known of the worship of Khenarthi, whom the Khajiit hold to be the Goddess of the Winds, whose breath sustains her kin, Jode and Jone, on their path through the sky. She is also credited with aiding the Khajiit with swiftness. When "true cats" die, Khenarthi flies their souls to the Sands Behind the Stars. She is usually represented as a great hawk, and is popular among sailors and farmers.
Big Moon God
One aspect of the Lunar Lattice, Jode is revered in a unique manner by each sub-species of Khajiit, as regards their aspect at the time of the Khajiit's birth.
Little Moon God
One aspect of the Lunar Lattice, Jone is revered in a unique manner by each sub-species of Khajiit, as regards their aspect at the time of the Khajiit's birth.
The Moon Beast
Held between admiration and contempt for his great deceit and cunning, Lorkhaj is easily identifiable with the tales of Lorkhan, and among the Khajiit is credited with the creation of the mortal plane.
Comparable to Mehrunes Dagon, Merrunz is an eternally-young god of cat-like form; thus, as a kitten, do the Khajiit explain his natural tendency to rend and destroy the world around him.
The Footpad / The Silent Walker
The thief-god of the Khajiiti, legend holds that Rajhin grew up in the Black Kiergo section of Senchal. In life, Rajhin was the most infamous burglar in Elsweyr's history, said to have stolen a tattoo from the neck of the Empress Kintyra as she slept. He is accredited with using the Ring of Khajiiti in his thievery, making the ring famous. After his death, Rajhin was inculcated among the Khajiit gods, to serve as an example to them of cleverness and adroit ability. His blessing is most often asked for before undertaking activities of a less-than-lawful nature.
Two-Moons Dance / The Sugar God
The cosmic order deity of the Khajiit, the Riddle'thar was revealed to the citizens of Elsweyr by the prophet Rid-Thar-ri'Datta. The Riddle'thar is more a set of guidelines than a single entity, although it has been known that some of his avatars appear as humble messengers of the gods to those in need.
The Runt / God of Mercy
Nothing is known of S'rendarr, save that the Khajiit revere him as the God of Mercy.
The God of Madness, Sheggorath is easily identifiable with the Imperial Sheogorath, the negative effects of Skooma and Moon Sugar being attributed to his presence among the Khajiit.
Khajiit are each subtly bound to the Lunar Lattice, a mysterious force entitled the ja'Kha'jay in their native tongue. The Lunar Lattice determines the form a Khajiit assumes in life, according to the phases of Masser and Secunda at the time of their birth; while Khajiiti newborns appear incredibly similar to one another at birth, their future form becomes clear in a matter of weeks. This is due in part to the fact that, although born smaller than the children of either man or mer, the Khajiiti mature at a significantly faster rate.
It is imperative to note that while the Khajiit derive their natural form from the moons of Nirn, their peculiar tie to such is in no way related to lycanthropy, for, unlike that disease, it is neither contagious nor temporal. A Khajiit will retain its form of birth throughout their life and the moons, although they affect in what form the Khajiit will be born, do not affect it after that. Furthermore, there are no known shapeshifting Khajiit.
There are rumored to be "more than twenty" forms of Khajiit, though to date, there is only information on those that follow.
 Sub-species Notes
The following details that information specific to each separate "breed" of Khajiit.
Similar in many ways to the Bosmer, although generally of lesser stature. In order to avoid being mistaken as one of the Bosmer many Ohmes tattoo their faces to resemble a feline-aspect. The Ohmes is the most common form seen outside of the province of Elsweyr, taking advantage of other races' preference to their appearance to serve in positions of ambassadorship and trade. It is possible that the Ohmes are the breed seen across Tamriel at the end of the fourth century of the Third Era.
Similar to the race of men, save for their tails and short, light-colored fur, the Ohmes-raht may easily be mistaken as men at a distance. Unlike the many other species of Khajiit who walk like cats upon the balls of their feet, the Ohmes-raht walk upon their heels. The Ohmes-raht are most likely the breed found in Hammerfell and High Rock in the early fifth century of the Third Era.
Similar to the Suthay-raht in all respects, save that they are of lesser stature.
Similar in height and build to the race of man, the Suthay-raht are one of the most common breeds of Khajiit. Their coloring ranges from dark brown and orange, to light yellow, both with and without stripes and spots. Suthay-raht are often referred to as "Ja'Khajiit" (meaning "kitten") by those of other races; this appellation often strikes the Khajiit as odd, said title being one of their names for Mehrunes Dagon. The Khajiit encountered on Vvardenfell are Suthay-raht, as well as the Khajiit found on Stros M'Kai near the end of the Second Era.
A Khajiiti form determined by Lunar Lattice (ja'Kha'jay): when moon Masser is waxing and Secunda is full. Similar to the Suthay-raht in appearance and bi-pedalism, however they possess greater stature and strength.
A Khajiiti form determined by Lunar Lattice (ja'Kha'jay): when moons Masser and Secunda are waxing. Larger and stronger than the Cathay, the Cathay-raht are often described by non-Khajiit races as "jaguar-men". Whether this implies that the Cathay-raht are a spotted breed or not is unknown.
Little is known of the Tojay, except that they live in the southern marshes and jungle regions of Elsweyr, as well as the Tenmar forest.
Nothing is known of the Tojay-raht, save it's probably a larger version of the Tojay.
A quadrupedal form of Khajiit, the Alfiq is, in many respects, similar to a common housecat. Although diminutive in form, the Alfiq retain the keen intelligence of the Khajiiti, having the ability to understand the spoken word of others, although unable to respond. It is possible that they can cast spells; see Mixed Unit Tactics for more on this subject.
Nothing is known of the Alfiq-raht, save it's probably larger than the Alfiq.
A less-common form of Khajiit, Dagi live in the trees of the Tenmar forest. Due to their smaller size and light weight, they are able to dwell in the higher branches which even the Bosmer cannot reach. The Dagi have a natural affinity for magic, and are known spellcasters, a characteristic often taken advantage of in Khajiiti battle-tactics.
Similar in all respects to the Dagi, while somewhat larger, however not overly so as they are able to dwell in higher tree branches, like the Dagi. It can be assumed that, like their smaller cousins, they are naturally skilled in the use of magic.
The Pahmar is similar in appearance and size to a tiger.
The Pahmar-raht is similar to the Pahmar in appearance, although larger and possessed of a fiercer disposition.
The Senche is commonly employed by the other Khajiit breeds as a steed, presumably by will. Roughly the same height as the average Altmer, with an average weight comparable to that of twenty Altmer.
Larger and slower than the Senche, the Senche-raht are also possessed of a shorter body-span and straighter legs. The average Senche-raht stands as tall as two Altmer and can weigh as much or more than fifty. Like the Senche, Senche-raht are also employed as steeds, notably in battle, whence they earned the title "battlecats" from Imperial troopers.
A Mane can be born only under a rare alignment of Masser and Secunda when, according to legend, a third moon appears in the sky. In olden times, the Khajiit would shave off their own manes in deference to the Mane, braiding them into locks that he would incorporate into his own, gigantic mane. Over time, as the population grew, this ritual became impractical. Thus, while all Khajiit continue to remove their manes in deferential respect, they do so largely as a symbolic sacrifice, disposing of the shorn locks. The current Mane, however, continues to wear the braids of his own tribe, as well as those of his Warrior Guard, which encompasses hundreds of Khajiit. In fact, so weighted down by the hair of his kinsmen is he that the Mane cannot move without aid, and travels about the countryside by means of a Cathay-raht supported palanquin.
 The Khajiiti Language: Ta'agra
Known translated words from Ta'agra:
- "Jo" means "wizard".
- "Dar" means "thief". This appellation is not meant to imply a criminal, but rather, one who is clever, or else, particularly gifted with their hands.
- "Do" means "warrior". This title is rarely used by modern Khajiit, save it be for the Mane's personal guards, and masters of Goutfang, Whispering Claw, and Rawlith Khaj.
- "M" or "Ma" means "child" or "apprentice". Khajiit also use the word to imply one who is a virgin.
- "J," Ji," or "Ja" means "a bachelor" or "young adult". In the common vernacular, it means one who is young and lacks experience.
- "S" means "adult" or "an adult".
- "Ra" and "Ri" are used to imply great status, "Ri" being the highest honorific among the Khajiit, used by leaders of cities or tribes.
- "Dro" means "grandfather" and is meant as a sign of respect.
- "Khaj" means "desert".
- "-iit" is used to state where one lives, and is also used to define one's job.
- "Va" means "to be".
- "Rabi" is used to define ownership, as well as being the title for a style of shirt commonly worn by Suthay-raht.
- "Thjizzrini" means "foolish concepts," the closest translation of "rules" possible in Ta'agra.
- "Ri'sallidad" means "martyrs", but is used only in the case of those martyrs deserving special honor.
- "Vaba" means "it is".
- "Ja-Kha'jay" the "Lunar Lattice", occasionally translated as the "Moonstrings" by foreigners.
- "Renrij" translates, varyingly to "scum", "mercenary" or "landless".
- "Krin" means "grin", "laugh", or "smile".
 Etymological Note
The title "khajiit" is derived from the Ta'agra words "khaj" and "-iit", a literal translation of which would be "one who deserts" (where "desert" in this case is the noun, /ˈdɛzə(ɹ)t/, referring to a dry place, and not the verb, /dɪ'zɜ:(ɹ)t/, referring to abandonment). The Khajiit themselves, however, point out that the only action of value that may be taken in a desert is to walk; as such, a proper translation would be "one who walks in the desert". For this reason, "khajiit" is translated in short-hand as "desert-walker", and thus are many Khajiit known.
 See Also
- For game-specific information, see the Online, Skyrim, Oblivion, Morrowind, Daggerfall and Arena articles.
- Ahzirr Traajijazeri by Anonymous — The public manifesto of the Khajiit organization Renrijra Krin
- Cherim's Heart of Anequina by Livillus Perus, Professor at the Imperial University — Interview with Cherim, a master tapestry weaver
- Corpse Preparation v I — How to obtain and prepare a corpse for necromantic purposes, volume one
- Father of the Niben, Fragment Three by Florin Jaliil — Translation of the fragmented journal of Topal the Pilot
- Interview With Douglas Goodall
- Notes on Racial Phylogeny by Council of Healers, Imperial University — About the similarities and differences between the races of Tamriel
- Pocket Guide to the Empire, 1st Edition: The Elsweyr Confederacy — Imperial Geographical Society, 2E 864
- Pocket Guide to the Empire, 3rd Edition: Sugar and Blood: the Cats of the South — Imperial Geographical Society, 3E 432
- Provinces of Tamriel — A brief analysis of the Imperial provinces of Tamriel
- Varieties of Faith in the Empire by Brother Mikhael Karkuxor — An expansive list of the pantheons and associated divine spirits of Tamriel's dominant cultures.
- Words of Clan Mother Ahnissi by Clan Mother Ahnissi — How a Khajiit explains the origin of the world
- ^ a b c d e f g h i j k Pocket Guide to the Empire, 3rd Edition: Sugar and Blood: the Cats of the South — Imperial Geographical Society, 3E 432
- ^ The Infernal City — Greg Keyes
- ^ a b Notes on Racial Phylogeny — Council of Healers, Imperial University
- ^ The Real Barenziah, Part IV — Plitinius Mero
- ^ Guide to Leyawiin — Alessia Ottus
- ^ The Buying Game — Adabael Timsar-Dadisun
- ^ Guide to Bravil — Alessia Ottus
- ^ Book Three of 2920, The Last Year of the First Era - First Seed — Carlovac Townway
- ^ Father of the Niben — Florin Jaliil
- ^ a b c d e f g h i j k l m n o p q r s Pocket Guide to the Empire, 1st Edition: The Elsweyr Confederacy — Imperial Geographical Society, 2E 864
- ^ Pocket Guide to the Empire, 3rd Edition: All the Eras of Man, A Comprehensive History of our History — Imperial Geographical Society, 3E 432
- ^ Mixed Unit Tactics — Codus Callonus
- ^ a b Interviews With Tapestrists vol. 18: Cherim's Heart of Anequina — Livillus Perus, Professor at the Imperial University
- ^ A Dance in Fire, Chapter 4 — Waughin Jarth
- ^ Where Were You When the Dragon Broke? — Various
- ^ a b c A Concise Account of the Great War Between the Empire and the Aldmeri Dominion — Legate Justianus Quintius
- ^ Provinces of Tamriel
- ^ Confessions of a Dunmer Skooma-Eater — Tilse Sendas
- ^ Corpse Preparation, Volume One - The Acquisition of the Corpse
- ^ Before the Ages of Man — Aicantar of Shimerene
- ^ Special Flora of Tamriel — Hardin the Herbalist
- ^ The Marksmanship Lesson — Alla Llaleth
- ^ The Eastern Provinces Impartially Considered
- ^ Brown Book of Great House Telvanni
- ^ Realizations of Acrobacy — Master Rhunen Zebavi
- ^ Pocket Guide to the Empire, 1st Edition: Morrowind — Imperial Geographical Society, 2E 864
- ^ Mysterious Akavir
- ^ Pocket Guide to the Empire, 3rd Edition: The War with the Trees: Argonia and the Black Marsh — Imperial Geographical Society, 3E 432
- ^ a b c d e f g h i j k l m n o p q r s t u v w x Words of Clan Mother Ahnissi to her Favored Daughter — Clan Mother Ahnissi
- ^ a b c d e f g h i j k l m n o p q r s Varieties of Faith in the Empire — Brother Mikhael Karkuxor
- ^ Litter-Mates of Darkness — Moon-Bishop Hunal
- ^ Loading screen in ESO
- ^ Tamrielic Artifacts — Yagrum Bagarn
 External Links
Information from the following sources has been used, in whole or in part, to establish the contents of this article: