Oblivion:Sigil Stone

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A Sigil Stone, still in place in the Sigillum Sanguis
A Sigil Stone, still in place in the Sigillum Sanguis

Sigil Stones are powerful artifacts that control Oblivion Gates. In order to close an Oblivion gate, you need to find the Sigil Stone in the plane of Oblivion and remove it. The Sigil Stone is located in the Sigillum Sanguis room at the top of the main tower. Once you pick it up, you will gain one Fame point, the Oblivion gate will close, and you will automatically be deposited back into Tamriel, in the charred region where the gate was previously located. You will acquire one Sigil Stone for each Oblivion gate that you close.

Contents

[edit] Using Sigil Stones

Each Sigil Stone can then be used to enchant one item. The process is:

  1. Select the Sigil Stone from your inventory.
  2. Select any unenchanted, non-quest item in your inventory (weapon, armor, clothing, ring, etc).
  3. Provide a name for the new item.

Once you are done, the Sigil Stone will vanish. Unlike standard enchanting, this can be done anywhere (an Enchanting Altar is not needed), does not require a soul gem, and does not cost any gold.

Each Stone has a predetermined strength and two specified effects that are available for enchanting. One effect for each Stone is an offensive effect and will automatically be used if you choose to enchant a weapon. The second effect is defensive and will be automatically be used if you enchant armor, clothing, or other apparel. These two effects are typically paired; for example, one Stone provides either Absorb Fatigue or Fortify Fatigue.

The two effects are randomly determined at the time that you pick up the Sigil Stone in the Sigillum Sanguis. The table below provides the list of all possible effects. If you wish to obtain a specific effect, you should save your game immediately before first picking up the Sigil Stone. You can then repeatedly try grabbing the Stone; as soon as the message about the Stone appears on your screen (before being teleported back from Oblivion), you can check your inventory and see which one you have obtained.

The strength of the Stone is determined by your level at the moment you pick up the stone, as listed in the following table.

Level Type
1-4 Descendent
5-8 Subjacent
9-12 Latent
13-16 Ascendent
17+ Transcendent

[edit] Effects and Magnitudes

The effect and magnitude of the Stone are determined upon receiving it from the tower, as described in the previous section. This table lists all of the possible Sigil Stones that can be acquired in the game, as taken from the Construction Set. The list is sorted alphabetically based on the Stones' offensive (cast on strike) effects. The numbers provided under the magnitude for offensive effects are the weapon's charge/cost=uses statistics. For example, 5250/175=30 means that the weapon will have a total charge of 5250, each strike costs 175, and there are 30 uses before the weapon has to be recharged.

Effect Descendent (Form ID) Subjacent (Form ID) Latent (Form ID) Ascendent (Form ID) Transcendent (Form ID)
Absorb Agility, 30 sec 5 pts
(880/22=40)
(00041FB1) 10 pts
(1890/54=35)
(00041FB2) 15 pts
(2730/91=30)
(00041FB3) 20 pts
(3930/131=30)
(00041FB4) 25 pts
(5250/175=30)
(00041FB5)
Fortify Agility 7 pts 8 pts 9 pts 10 pts 12 pts
Absorb Endurance, 30 sec 5 pts
(880/22=40)
(00041FB7) 10 pts
(1890/54=35)
(00041FB8) 15 pts
(2730/91=30)
(00041FB9) 20 pts
(3930/131=30)
(00041FBA) 25 pts
(5250/175=30)
(00041FBB)
Resist Disease 15 pts 25 pts 35 pts 45 pts 50 pts
Absorb Fatigue 10 pts
(660/11=60)
(00041FC3) 20 pts
(1485/27=55)
(00041FC4) 30 pts
(2300/46=50)
(00041FC5) 40 pts
(3350/67=50)
(00041FC6) 50 pts
(4450/89=50)
(00041FC7)
Fortify Fatigue 10 pts 20 pts 30 pts 40 pts 50 pts
Absorb Health 5 pts
(600/12=50)
(00041FC9) 10 pts
(1350/30=45)
(00041FCA) 15 pts
(2040/51=40)
(00041FCB) 20 pts
(2960/74=40)
(00041FCC) 25 pts
(3920/98=40)
(00041FCD)
Fortify Health 10 pts 15 pts 20 pts 25 pts 30 pts
Absorb Intelligence, 30 sec 5 pts
(396/22=18)
(00041FAB) 10 pts
(1134/54=21)
(00041FAC) 15 pts
(2184/91=24)
(00041FAD) 20 pts
(3537/131=27)
(00041FAE) 25 pts
(5250/175=30)
(00041FAF)
Fortify Intelligence 7 pts 8 pts 9 pts 10 pts 12 pts
Absorb Magicka 10 pts
(840/14=60)
(00041FCF) 20 pts
(1870/34=55)
(00041FD0) 30 pts
(2900/58=50)
(00041FD1) 40 pts
(4200/84=50)
(00041FD2) 50 pts
(5600/112=50)
(00041FD3)
Fortify Magicka 10 pts 20 pts 30 pts 40 pts 50 pts
Absorb Speed, 30 sec 5 pts
(660/22=30)
(00041FBD) 10 pts
(1620/54=30)
(00041FBE) 15 pts
(2730/91=30)
(00041FBF) 20 pts
(4585/131=27)
(00041FC0) 25 pts
(7000/175=40)
(00041FC1)
Fortify Speed 7 pts 8 pts 9 pts 10 pts 12 pts
Absorb Strength, 30 sec 5 pts
(880/22=40)
(00041FA5) 10 pts
(1890/54=35)
(00041FA7) 15 pts
(2730/91=30)
(00041FA4) 20 pts
(3930/131=30)
(00041FA6) 25 pts
(5250/175=30)
(00041FA9)
Fortify Strength 7 pts 8 pts 9 pts 10 pts 12 pts
Burden, 30 sec 20 pts
(1305/29=45)
(00041FD5) 40 pts
(2800/70=40)
(00041FD6) 60 pts
(4130/118=35)
(00041FD7) 80 pts
(5985/171=35)
(00041FD8) 100 pts
(7980/228=35)
(00041FD9)
Feather 25 pts 50 pts 75 pts 100 pts 125 pts
Damage Fatigue 15 pts
(980/14=70)
(00041FF9) 25 pts
(1890/27=70)
(00041FFA) 35 pts
(2870/41=70)
(00041FFB) 50 pts
(4225/65=65)
(00041FFC) 60 pts
(4980/83=60)
(00041FFD)
Fortify Fatigue 10 pts 20 pts 30 pts 40 pts 50 pts
Damage Health 10 pts
(1210/22=55)
(00041FFF) 15 pts
(2090/38=55)
(00042000) 20 pts
(3025/55=55)
(00042001) 25 pts
(3650/73=50)
(00042002) 30 pts
(4185/93=45)
(00042003)
Fortify Health 10 pts 15 pts 20 pts 25 pts 30 pts
Damage Magicka 15 pts
(490/7=70)
(00042005) 25 pts
(1050/15=70)
(00042006) 35 pts
(1610/23=70)
(00042007) 50 pts
(2340/36=65)
(00042008) 60 pts
(2760/46=60)
(00042009)
Fortify Magicka 10 pts 20 pts 30 pts 40 pts 50 pts
Demoralize**, 20 sec level 2
(=10 pts)
(810/18=45)
(0004200B) level 5
(=20 pts)
(1575/45=35)
(0004200C) level 7
(=30 pts)
(2660/76=35)
(0004200D) level 10
(=40 pts)
(3300/110=30)
(0004200E) level 12
(=50 pts)
(4380/146=30)
(0004200F)
Fortify Willpower 7 pts 8 pts 9 pts 10 pts 12 pts
Disintegrate Armor 20 pts
(980/28=35)
(00042011) 20 pts
(980/28=35)
(00042012) 30 pts
(1440/48=30)
(00042013) 40 pts
(2070/69=30)
(00042014) 50 pts
(2760/92=30)
(00042015)
Shield 8 pts 10 pts 12 pts 15 pts 20 pts
Disintegrate Weapon 10 pts
(385/11=35)
(00042017) 20 pts
(980/28=35)
(00042018) 30 pts
(1440/48=30)
(00042019) 40 pts
(2070/69=30)
(0004201A) 50 pts
(2760/92=30)
(0004201B)
Fortify Blade 7 pts 8 pts 9 pts 10 pts 12 pts
Disintegrate Weapon 10 pts
(385/11=35)
(0004201D) 20 pts
(980/28=35)
(0004201E) 30 pts
(1440/48=30)
(0004201F) 40 pts
(2070/69=30)
(00042020) 50 pts
(2760/92=30)
(00042021)
Fortify Blunt 7 pts 8 pts 9 pts 10 pts 12 pts
Dispel 30 pts
(1080/27=40)
(00042023) 50 pts
(1855/53=35)
(00042024) 80 pts
(3430/98=35)
(00042025) 100 pts
(3900/130=30)
(00042026) 120 pts
(4950/165=30)
(00042027)
Spell Absorption 7 pts 8 pts 10 pts 12 pts 15 pts
Fire Damage 5 pts
(400/5=80)
(00042053) 10 pts
(1120/14=80)
(00042054) 15 pts
(1920/24=80)
(00042055) 20 pts
(2550/34=75)
(00042056) 25 pts
(3220/46=70)
(00042057)
Fire Shield 10 pts 13 pts 16 pts 18 pts 25 pts
Fire Damage 5 pts
(400/5=80)
(0004206B) 10 pts
(1120/14=80)
(0004206C) 15 pts
(1920/24=80)
(0004206D) 20 pts
(2550/34=75)
(0004206E) 25 pts
(3220/46=70)
(0004206F)
Light 15 pts 30 pts 45 pts 60 pts 75 pts
Fire Damage 5 pts
(400/5=80)
(0004204D) 10 pts
(1120/14=80)
(0004204E) 15 pts
(1920/24=80)
(0004204F) 20 pts
(2550/34=75)
(00042050) 25 pts
(3220/46=70)
(00042051)
Resist Fire 15 pts 20 pts 25 pts 30 pts 35 pts
Frost Damage 5 pts
(400/5=80)
(0004205F) 10 pts
(1120/14=80)
(00042061) 15 pts
(1840/23=80)
(00042060) 20 pts
(2550/34=75)
(00042062) 25 pts
(3150/45=70)
(00042063)
Frost Shield 10 pts 13 pts 25* pts 18 pts 25 pts
Frost Damage 5 pts
(400/5=80)
(00042059) 10 pts
(1120/14=80)
(0004205A) 15 pts
(1840/23=80)
(0004205B) 20 pts
(2550/34=75)
(0004205C) 25 pts
(3150/45=70)
(0004205D)
Resist Frost 15 pts 20 pts 25 pts 30 pts 35 pts
Frost Damage 5 pts
(400/5=80)
(00042065) 10 pts
(1120/14=80)
(00042066) 15 pts
(1840/23=80)
(00042067) 20 pts
(2550/34=75)
(00042068) 25 pts
(3150/45=70)
(00042069)
Water Walking - - - - -
Shock Damage 5 pts
(480/6=80)
(00042083) 10 pts
(1120/14=80)
(00042084) 15 pts
(1920/24=80)
(00042085) 20 pts
(2770/36=75)
(00042086) 25 pts
(3360/48=70)
(00042087)
Night-Eye - - - - -
Shock Damage 15* pts
(1920/24=80)
(00042077) 20* pts
(2880/36=80)
(00042078) 15 pts
(1920/24=80)
(00042079) 20 pts
(2770/36=75)
(0004207A) 25 pts
(3360/48=70)
(0004207B)
Resist Shock 5 pts 10 pts 25 pts 30 pts 35 pts
Shock Damage 5 pts
(480/6=80)
(0004207D) 10 pts
(1120/14=80)
(0004207E) 15 pts
(1920/24=80)
(0004207F) 20 pts
(2770/36=75)
(00042080) 25 pts
(3360/48=70)
(00042081)
Shock Shield 10 pts 13 pts 25* pts 18 pts 25 pts
Silence 5 secs
(1650/30=55)
(00042090) 7 secs
(2310/42=55)
(00042091) 10 secs
(3000/60=50)
(00042092) 12 secs
(3240/72=45)
(00042093) 15 secs
(4500/90=50)
(00042094)
Chameleon 10 pts 15 pts 20 pts 25 pts 30 pts
Silence 5 secs
(1650/30=55)
(00042089) 7 secs
(2310/42=55)
(0004208B) 10 secs
(1920/24=80)
(0004208C) 12 secs
(3240/72=45)
(0004208D) 15 secs
(4050/90=45)
(0004208E)
Resist Magic 5 pts 7 pts 10 pts 15 pts 20 pts
Soul Trap 5 secs
(1200/15=80)
(00042096) 10 secs
(2400/30=80)
(00042097) 10 secs
(2250/30=75)
(00042098) 15 secs
(3375/45=75)
(00042099) 20 secs
(4500/60=75)
(0004209A)
Resist Magic 5 pts 10 pts 10 pts 15 pts 20 pts
Turn Undead** level 7
(=30 pts)
20 secs
(720/12=60)
(0004209C) level 11
(=45 pts)
20 secs
(1260/21=60)
(0004209D) level 15
(=60 pts)
20 secs
(1860/31=60)
(0004209E) level 18
(=75 pts)
30 secs
(3720/65=60)
(0004209F) level 25
(=100 pts)
30 secs
(4950/90=55)
(0004209B)
Detect Life 30 pts 60 pts 90 pts 120 pts 180 pts

* This odd progression is probably just a slip of the pen from Bethesda's side.

** The Demoralize and Turn Undead effect magnitudes are listed in the construction set using points, whereas in-game the magnitudes are based on creature level. Both values are provided in the table, using the conversion from points to level that is described under Magnitude to Level Conversion.

[edit] Notes

  • Some background information on Sigil Stones and the Oblivion gates they govern can be found within the game by reading the book Liminal Bridges.
  • Coming into contact with the Pillar of Flame under the Sigil Stone or jumping over the stone will cause you to lose health very rapidly.

[edit] Bugs

  • If a Sigil Stone is dropped, it will make a humming sound and cannot be manipulated with the z key (PC), LB (Xbox 360), or L2 (PS3) "grab" function. However, it can be manipulated by highlighting it in your inventory then holding the key z or LB. From there, you are able to move the item as you could move any other regular item. Once it is dropped, you must return it to your inventory before attempting to move it again.
  • Although Telekinesis Spells allow manipulation of a Sigil Stone, this is subject to an odd bug. The Sigil Stone can be moved with telekinesis, but when you leave the cell and reenter, it reappears at the last place it was at before having telekinesis cast on it.
  • Sigil Stones also behave strangely when placed in certain areas. For example, if one is placed on a shelf in Rosethorn Hall, it sometimes comes away from the shelf and levitates when you leave the cell and reenter. They have also been known to randomly teleport for no reason when trying to manipulate them with the grab function.
  • Sigil Stones occasionally cannot be removed from the Sigillum Sanguis; placing the cursor over the stone will have no effect, and the player will be unable to activate the stone.
  • All Sigil Stones except the Great Sigil Stone can be duplicated with the scroll duplication trick.
  • Rapidly clicking on the Sigil Stone in the Sigillum Sanguis until the Oblivion gate is closed will cause an additional randomly generated Sigil Stone to be added to your inventory. The second stone will have a different enchantment, it is not a duplication of the first stone. Saving and loading after receiving the second stone will make it possible to receive a third stone through additional clicking. [verification needed -- Only one stone ever appears on PC version; can anybody else see this? it has happened on the PS3]
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