Morrowind:Seyda Neen
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| Seyda Neen |
|---|
| Alignment: Imperial |
| Region: Bitter Coast |
| Transport: |
| Services: |
Seyda Neen is a small Imperial owned port town in the Bitter Coast region, bordering the Ascadian Isles. Its population is made up of a few commoners and several guards as well as a few rogue travelers who frequent it from time to time. The town also houses two unique buildings, found nowhere else on Vvardenfell: the lighthouse Grand Pharos at the harbor mouth, a beacon to mariners throughout the Inner Sea, and the Census and Excise Office, where most visitors are processed. Though no boats offer travel, Imperial cutters use the dock as a restocking point to control smuggling and pirate ships running the waters off the Bitter Coast. Silt Striders provide convenient travel as far north as Gnisis.
[edit] Census & Excise Office and Warehouse
Socucius Ergalla is the chief agent in the Imperial Census and Excise Offices. In addition to helping you to select your character's class and sign, Socucius will provide you with your Release Papers and training, if you can spare the coin. In case can you solve the case of the missing taxman, Socucius will reward you, but like you no better for it. There is a bed roll that no one minds you using, if you need a safe resting spot.
In case you manage to steal the key to the Warehouse from a shelf in the second building, you can boost your gold quite a bit. The Warehouse is located across the street and holds armor, weapons, sundries and valuable illegal goods. Training is offered by Adraria Vandacia upstairs in the Warehouse.
[edit] Arrille's Tradehouse
The Tradehouse is the location of the sole merchant, Arrille. He offers a selection of weapons, armor, spells, potions and scrolls. The licensed tavern upstairs functions as a social hub for Seyda Neen. Raflod the Braggart offers training and Hrisskar Flat-Foot has an early opportunity for you to make money. Behind the counter, Elone will give you her detailed directions to Balmora and offers training, but only to members of the Blades.
[edit] Notable Figures
Giving Fargoth his ring will boost the disposition of Arrille, thus fetching you better prices. Look for Socucius Ergalla in the Census & Excise Office for Official matters.
For a complete list, see People.
[edit] Getting there & around
The clipper you came in on was a one-way ticket to Vvardenfell, there are no boats offering passage here. (If you have the Firemoth plug-in, a boat appears to transport you to the island and back, but it is gone after you complete the quest.) Transportation from Seyda Neen to other locations on the island is handled by Darvame Hleran, located at the Silt Strider on the northeastern edge of town. A good road east of town leads to Pelagiad, Balmora and Ebonheart into the Ascadian Isles. A trail northwest leads into the swamps of the Bitter Coast and Hla Oad.
[edit] Notes
- A way to make money and train your skills at the same time is Pearl Diving.
- By the Lighthouse, if you jump on top of a tree stump, you will see an Iron Shardaxe inside. Another stump close to the walkway holds a Silver Cup and some gold.
- Upstairs in the Tradehouse behind a locked door (40) is a bedroom, with an Imperial Newtscale Cuirass under the bed and a Steel Dagger of Swiftblade underneath the pillow.
- For detailed starting tips, see Starting out hints.
[edit] Places of Interest around Seyda Neen
- Just north of the Silt Strider is Addamasartus, a smugglers' cave where new players can test their combat abilities and acquire loot that can be sold for profit.
- The useful Mentor's Ring can be found in the Samarys Ancestral Tomb nearby, to the northwest up the the coast.
- If you decide to walk to Balmora, there are a few things to explore on the way. See The Road to Balmora for details.
[edit] Maps
- For an aerial overview and detailed interior maps, see here.
[edit] Related Quests
[edit] Main Quest
- Report to Caius Cosades: You must deliver a package to Caius Cosades in Balmora.
[edit] Blades
- Blades Trainers: Seek out the Blades Trainers for gifts and advice.
[edit] Fighters Guild
- Vandacia's Bounty: Collect the bounty on a tax lady in Seyda Neen.
[edit] Thieves Guild
- Land Deed: Save a woman's home by robbing the Vivec Library.
[edit] Miscellaneous
- Fargoth's Ring: Return a missing ring and win favor with the owner and his friends.
- Vodunius Nuccius: Help a fellow who's down on his luck raise the funds to get home.
- Fargoth's Hiding Place: Find out where good ol' Fargoth is hiding his money.
- Death of a Taxman: Investigate the murder of a tax collector in Seyda Neen
[edit] Official Plug-ins
- Siege at Firemoth: Battle an army of skeletons to recover an ancient shield.
| Morrowind Settlements | |
|---|---|
| Cities: | Ald'ruhn | Balmora | Caldera | Ebonheart | Gnisis | Sadrith Mora | Vivec |
| Towns: | Ald Velothi | Dagon Fel | Ghostgate | Gnaar Mok | Hla Oad | Khuul | Maar Gan | Molag Mar | Tel Aruhn | Tel Branora | Tel Fyr | Tel Mora | Tel Vos | Seyda Neen | Suran | Vos |
| Forts: | Buckmoth Legion Fort | Moonmoth Legion Fort | Pelagiad | Wolverine Hall |
| Camps: | Ahemmusa Camp | Erabenimsun Camp | Urshilaku Camp | Zainab Camp |
| Strongholds: | Indarys Manor | Rethan Manor | Tel Uvirith |


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