Morrowind:Seyda Neen

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Seyda Neen
Alignment: Imperial
Region: Bitter Coast
Transport:

Almsivi Intervention:

Divine Intervention:


Silt Strider:

Services:
Census & Excise Office and Silt Strider Port
Census & Excise Office and Silt Strider Port
The Imperial Prison Ship
The Imperial Prison Ship
Arrille's Tradehouse
Arrille's Tradehouse

Seyda Neen is a small Imperial owned port town in the Bitter Coast region, bordering the Ascadian Isles. Its population is made up of a few commoners and several guards as well as a few rogue travelers who frequent it from time to time. The town also houses two unique buildings, found nowhere else on Vvardenfell: the lighthouse Grand Pharos at the harbor mouth, a beacon to mariners throughout the Inner Sea, and the Census and Excise Office, where most visitors are processed. Though no boats offer travel, Imperial cutters use the dock as a restocking point to control smuggling and pirate ships running the waters off the Bitter Coast. Silt Striders provide convenient travel as far north as Gnisis.

[edit] Census & Excise Office and Warehouse

Socucius Ergalla is the chief agent in the Imperial Census and Excise Offices. In addition to helping you to select your character's class and sign, Socucius will provide you with your Release Papers and training, if you can spare the coin. In case can you solve the case of the missing taxman, Socucius will reward you, but like you no better for it. There is a bed roll that no one minds you using, if you need a safe resting spot.

In case you manage to steal the key to the Warehouse from a shelf in the second building, you can boost your gold quite a bit. The Warehouse is located across the street and holds armor, weapons, sundries and valuable illegal goods. Training is offered by Adraria Vandacia upstairs in the Warehouse.

[edit] Arrille's Tradehouse

The Tradehouse is the location of the sole merchant, Arrille. He offers a selection of weapons, armor, spells, potions and scrolls. The licensed tavern upstairs functions as a social hub for Seyda Neen. Raflod the Braggart offers training and Hrisskar Flat-Foot has an early opportunity for you to make money. Behind the counter, Elone will give you her detailed directions to Balmora and offers training, but only to members of the Blades.

[edit] Notable Figures

Giving Fargoth his ring will boost the disposition of Arrille, thus fetching you better prices. Look for Socucius Ergalla in the Census & Excise Office for Official matters.

For a complete list, see People.

[edit] Getting there & around

The clipper you came in on was a one-way ticket to Vvardenfell, there are no boats offering passage here. (If you have the Firemoth plug-in, a boat appears to transport you to the island and back, but it is gone after you complete the quest.) Transportation from Seyda Neen to other locations on the island is handled by Darvame Hleran, located at the Silt Strider on the northeastern edge of town. A good road east of town leads to Pelagiad, Balmora and Ebonheart into the Ascadian Isles. A trail northwest leads into the swamps of the Bitter Coast and Hla Oad.

[edit] Notes

  • A way to make money and train your skills at the same time is Pearl Diving.
Map of Seyda Neen
Map of Seyda Neen

[edit] Places of Interest around Seyda Neen

  • Just north of the Silt Strider is Addamasartus, a smugglers' cave where new players can test their combat abilities and acquire loot that can be sold for profit.
  • The useful Mentor's Ring can be found in the Samarys Ancestral Tomb nearby, to the northwest up the the coast.
  • If you decide to walk to Balmora, there are a few things to explore on the way. See The Road to Balmora for details.

[edit] Maps

  • For an aerial overview and detailed interior maps, see here.

[edit] Related Quests

[edit] Main Quest

[edit] Blades

[edit] Fighters Guild

[edit] Thieves Guild

  • Land Deed: Save a woman's home by robbing the Vivec Library.

[edit] Miscellaneous

[edit] Official Plug-ins

Morrowind Settlements
Cities: Ald'ruhn | Balmora | Caldera | Ebonheart | Gnisis | Sadrith Mora | Vivec
Towns: Ald Velothi | Dagon Fel | Ghostgate | Gnaar Mok | Hla Oad | Khuul | Maar Gan | Molag Mar | Tel Aruhn | Tel Branora | Tel Fyr | Tel Mora | Tel Vos | Seyda Neen | Suran | Vos
Forts: Buckmoth Legion Fort | Moonmoth Legion Fort | Pelagiad | Wolverine Hall
Camps: Ahemmusa Camp | Erabenimsun Camp | Urshilaku Camp | Zainab Camp
Strongholds: Indarys Manor | Rethan Manor | Tel Uvirith
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