Morrowind:Wolverine Hall

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Wolverine Hall
Alignment: Imperial
Region: Azura's Coast
Transport:

Almsivi Intervention:

Divine Intervention:

  • Wolverine Hall


Guild Guide:

Services:
  • All
Wolverine Hall
Wolverine Hall
The Cornerclub
The Cornerclub

Situated just south of Sadrith Mora, the Wolverine Hall is a rather pathetic attempt on the part of the Imperials to project power in a region of Vvardenfell where they are clearly powerless. The Telvanni tolerate the presence of the fort mostly because nobody cares enough to knock it down, and because any who tried to became inextricably lost in the lower passages of the hall. The Wolverine Hall houses the services not permitted in the town itself, such as the mainland Mages Guild, Fighters Guild and Imperial Cult altar. These are concealed within the fort itself. To reach them, follow the spiral stairway accessible on the left as you enter the altar up to the mages, or down to the fighters. It is ill-advised to venture beyond the door you seek - the tortuous nature of the hall's passages is no joke. If you should choose to explore further, chances are that you will become lost. Luckily, a Divine Intervention spell will set you down right outside again. Between the Hall and the town itself is Dirty Muriel's Cornerclub, a Nord-style building that houses the Thieves Guild.


[edit] The Cornerclub

Dirty Muriel's Cornerclub is a social gathering place for people of the shadier kind, just outside of the fort.

[edit] Notable Figures

Big Helende is the boss of the local Thieves Guild. Erer Darothril is the Master Trainer of Illusion in the Cornerclub. Skink-in-Tree's-Shade is the Mage Steward and Master Trainer in Speechcraft, but only serves high-ranking Guild members. Hrundi is the Champion and Quest giver in the Fighters Guild downstairs.

For a complete list, see People.

[edit] Getting there & Around

Map of Wolverine Hall
Map of Wolverine Hall

[edit] Notes

  • Unless you are a Telvanni retainer or kin, you're not supposed to sleep anywhere in Sadrith Mora except the Gateway, the official Telvanni hostel for outsider visitors. The Fighters Guild has beds for its members.

[edit] Places of Interest around Wolverine Hall

[edit] Maps

  • For an aerial overview and detailed interior maps, see here.

[edit] Related Quests

[edit] Aundae Clan

  • Blood Ties: Find out what happened to the Ancient's son after she became a vampire.

[edit] Fighters Guild

[edit] Imperial Cult

[edit] Imperial Legion

[edit] Mages Guild

[edit] Thieves Guild

[edit] Miscellaneous

  • Gateway Ghost: Solve the case of this haunted inn in Sadrith Mora.
Morrowind Settlements
Cities: Ald'ruhn | Balmora | Caldera | Ebonheart | Gnisis | Sadrith Mora | Vivec
Towns: Ald Velothi | Dagon Fel | Ghostgate | Gnaar Mok | Hla Oad | Khuul | Maar Gan | Molag Mar | Tel Aruhn | Tel Branora | Tel Fyr | Tel Mora | Tel Vos | Seyda Neen | Suran | Vos
Forts: Buckmoth Legion Fort | Moonmoth Legion Fort | Pelagiad | Wolverine Hall
Camps: Ahemmusa Camp | Erabenimsun Camp | Urshilaku Camp | Zainab Camp
Strongholds: Indarys Manor | Rethan Manor | Tel Uvirith
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