Oblivion:Sulinus Vassinus
The UESPWiki – Your source for The Elder Scrolls since 1995
| Sulinus Vassinus (RefID: 000293E8) | |||
| Home City | Skingrad | ||
|---|---|---|---|
| Location | Mages Guild | ||
| Race | Imperial | Gender | Male |
| Level | 15 | Class | Sorcerer |
| RefID | 000293E8 | BaseID | 000293ED |
| Services | |||
| Available | 9am-12pm, 2pm-6pm, 8pm-2am every day | ||
| Training | |||
| Merchant | |||
| Gold | 15 | Mercantile | Novice (16) |
| Spells | |||
| Other Information | |||
| Health | 116 | Magicka | 230 |
| Respons. | 40 | Aggress. | 20 |
| Faction(s) | Skingrad Citizen; Mages Guild (Evoker |
||
Sulinus Vassinus in the Skingrad Mages' Guild
Sulinus Vassinus is a male Imperial Sorceror who offers basic training in Conjuration and sells spells in Skingrad's Mages Guild.
[edit] Spells
He sells the following spells:
| Spell Name | Level | Cost | Effects |
|---|---|---|---|
|
|
|||
| Defend | Apprentice | 43 | Shield 15% for 30sec on Self |
| Ease Burden | Apprentice | 35 | Feather 50pts for 240sec on Self |
| Open Easy Lock | Apprentice | 29 | Open Easy Lock on Target |
|
|
|||
| Summon Scamp | Apprentice | 60 | Summon Scamp for 20sec on Self |
|
|
|||
| Corrode Armor* | Apprentice | 48 | Disintegrate Armor 30pts on Touch |
| Drain Skill: Illusion* | Apprentice | 37 | Drain Skill: Illusion 10pts for 20sec on Target |
| Drain Skill: Marksman* | Apprentice | 37 | Drain Skill: Marksman 10pts for 20sec on Target |
| Electric Touch | Apprentice | 48 | Shock Damage 25pts on Touch |
| Entropic Bolt* | Apprentice | 34 | Damage Health 10pts on Target |
| Flame Touch | Apprentice | 46 | Fire Damage 25pts on Touch |
| Flash Bolt | Apprentice | 52 | Fire Damage 20pts on Target |
| Frost Touch | Apprentice | 45 | Frost Damage 25pts on Touch |
| Hailstone* | Apprentice | 51 | Frost Damage 20pts on Target |
| Magicka Drain* | Apprentice | 41 | Drain Magicka 30pts for 30sec on Touch |
| Major Enervation* | Apprentice | 31 | Drain Fatigue 30pts for 15sec on Target |
| Major Wound | Apprentice | 43 | Drain Health 15pts for 10sec on Target |
| Sever Magicka** | Apprentice | 28 | Damage Magicka 30pts on Target |
| Shock* | Apprentice | 54 | Shock Damage 20pts on Target |
| Weakness to Fire | Apprentice | 27 | Weakness to Fire 25% for 30sec on Target |
| Weakness to Frost** | Apprentice | 27 | Weakness to Frost 25% for 30sec on Target |
| Weakness to Poison | Apprentice | 27 | Weakness to Poison 25% for 30sec on Target |
| Weakness to Shock** | Apprentice | 27 | Weakness to Shock 25% for 30sec on Target |
|
|
|||
| Major Life Detection | Apprentice | 30 | Detect Life in 60ft for 20sec on Self |
| Remote Manipulation | Apprentice | 28 | Telekinesis 10pts for 20sec on Target |
| Soul Trap | Apprentice | 60 | Soul Trap for 20sec on Touch |
|
|
|||
| Heal Major Wounds | Apprentice | 61 | Restore Health 25pts on Self |
* Indicates spells which cannot be purchased from anyone else. (However, spells with the same effects at different magnitudes can be purchased elsewhere.)
** Indicates spells with effects which cannot be purchased anywhere else.
[edit] Purchased Spell Notes
- The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
- The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
- More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
- Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
- The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.
Categories: Oblivion-NPCs | Oblivion-Imperial | Oblivion-Sorcerer | Oblivion-Spell Merchants | Oblivion-Trainers | Oblivion-Merchants-Broke | Oblivion-Merchants-Novice | Oblivion-Factions-Skingrad Citizen | Oblivion-Factions-Mages Guild | Oblivion-Factions-Mages Guild-Evoker | Oblivion-Unique Spell Merchants | Oblivion-Unique Spell Effect Merchants

![[Content is available under Attribution-ShareAlike]](http://www.uesp.net/w/images/Somerights.png)