Skyrim:Vlindrel Hall

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
This article is being developed as part of the Skyrim Houses Redesign Project. If you see this tag it means the article can still be improved. Please see the project page for guidelines.
House:
Vlindrel Hall
(view on map)
# of Zones 1
Respawn Time Never (storage is safe)
Console Location Code(s)
MarkarthVlindrelHall
Region
The Reach
Location
Markarth
Special Features
# of Alchemy Labs 1
# of Arcane Enchanters 1
# of Cooking Pots/Spits 1
Shadowmark Cache Cache
Vlindrel Hall

Vlindrel Hall is a house available for purchase in Markarth.

To purchase this home, you must first complete the prerequisite quests for Thane of the Reach. If Igmund is Jarl, you must complete Kill the Forsworn Leader, followed by Dungeon Delving, the latter of which requires you to be at least level 20. If Thongvor Silver-Blood becomes Jarl, either due to the events of The Battle for Fort Sungard or Season Unending, he will grant you permission to buy it out of gratitude for your efforts in making him Jarl. You can purchase the house from the Jarl's Steward for 8,000 gold once you have been given permission.

Once purchased, the Steward will provide you with a book, Markarth Home Decorating Guide, which details the various house upgrades available from him, for a final cost of 12,200 gold.

[edit] Residents

Residents
Argis the Bulwark Follower

‡ This person moves here once you become Thane of the Reach.

[edit] Walkthrough

[edit] Exterior

The house is located on the top tier of houses over the market place. It is next door to Nepo's house and above Ogmund's house, both of which have related quests that can cause them to be uninhabited. Outside and to the right of the single entrance is a lit brazier and food sack. Once you have completed the reputation quest for the Thieves Guild in Markarth a barrel marked with the Cache Cache shadowmark will also be found by the brazier.

[edit] Vlindrel Hall

[edit] Prior to Purchasing any Upgrades

The whole place is filthy with cobwebs and dust throughout. There are many pieces of cheap, broken, and unusable wooden furniture. In the living room, a large stone table is centrally situated with a single wooden chair drawn up to it, with others that have been knocked over or are resting upside-down on the edge of the table. A large fireplace, with a lit fire is to the north with a sunken area in front of it. Hanging over the fire is a metal pot. There is also a food barrel by the rear wall to the left of an open door leading back to a room that separates the bedrooms. This room also has a large fireplace with a lit fire opposite the door, with a cooking pot, a carrot, and a cast iron pot containing a baked potato and cabbage on the hearth. To the left is a loaf of bread, while to the right is a wooden block with a rack of dog meat on top. The central third of this room is also sunken, like the area around the fireplace in the first room and has another stone table in the middle. There are a couple of chairs, a crate and round wooden table on the raised section to the left, as well as a large doorway that leads through into the master bedroom. On the raised section to the right of the fireplace is a dagger rack display case on a stone ledge, with an end table and open crate to the right of it. On the end table is a red apple and jug and the open crate contains further items of fine crockery. To the right of a doorway leading through into your housecarl's bedroom is a crate, a food barrel and sack and a set of selves which holds two bottles of alto wine, a bottle of wine, two bottles of Nord mead, a garlic bulb, a cabbage, a gourd, a cast iron pot containing two carrots and a cheese wheel, a haunch of venison, a goat cheese wheel, a leek and a rock warbler egg in a wooden bowl.

The master bedroom contains a large, poor quality double bed with an empty chest at the foot and a crate to the right.

At the other end of the main room are two more open doors, the right-hand leads to a darkened room that is empty except for a single crate behind the door. The left-hand door leads into another room with a lit fire in a fireplace with a block of wood, a chair and stool in front and a crate with three food sacks on top, behind the left door, in the corner and a large mead barrel containing bottles of Nord mead and clutter.

[edit] Costs and Upgrades

Vlindrel Hall
Home and Upgrades
purchased from
Raerek or Reburrus Quintilius Price to purchase home OBValueIcon small.png 8,000 Housecarl Argis the Bulwark
Total cost of all upgrades OBValueIcon small.png 4,200
Upgrades
Bedroom furnishings Living room furnishings Alchemy laboratory Enchanting laboratory Entrance hall Child's BedroomHF Housecarl's Quarters
ID: (000e2d52) ID: (000e2d53) ID: (000e2d55) ID: (000e2d56) ID: (000e2d57) ID: (xx004206) ID: (000e2d54)
800 gold 900 gold 1000 gold 1000 gold 500 gold 700 gold Become Thane of the Reach

1 Double Bed
1 Chest
4 Cupboards
2 Wardrobes
2 Corner Shelf stands (2 shelves)
1 Shield plaque
3 Dagger Rack Display cases
1 Table
4 Chairs
1 Dresser
1 Wall Shelf
8 Rugs

9 Chairs
3 Tables
1 End Table
1 Dresser
1 Cupboard
3 Bookshelves (3 shelves
holding 18 books each)
2 Shelf stands (3 shelves)
1 Dagger Rack Display case
8 Rugs

1 Alchemy Lab
2 Wall Shelves
1 Chair
1 Stool
1 Rug
2 Barrels

Harvestable plants:
1 Garlic Braid
2 Dried Frost Mirriam
2 Dried Elves Ear

Harvestable animals:
1 Pheasant
2 Rabbits

1 Arcane Enchanter
2 Weapon plaques
1 Wall Shelf
2 Shelf stands (3 shelves)
2 Weapon racks (2 slots)
2 Shield plaques
1 Mannequin
1 Rug

2 Rugs

Harvestable plants:
2 Gourd
1 Red Mountain Flower
1 Lavender
1 Snowberries
2 Jazbay Grapes

2 Child's Single Beds
1 Child's Chest
1 Tall Wardrobe
1 End Table
1 Child's Practice Dummy
1 Small Sideboard
1 Rug

1 Bed
1 Table
1 Chair
1 Dresser
1 Cupboard (2 shelves)
3 Rugs

  The Child's Bedroom is only available if Hearthfire is installed. Choosing this upgrade will replace the Alchemy Lab and is repeatably reversible.

[edit] Walkthrough - Room by room

As each upgrade is purchased, that area is cleaned up, rugs are scattered over the floors, mounted animals are hung from the walls, most of the existing items are kept, often upgraded to better quality items. Throughout the property fine quality crockery and goat horn lamps or candles on stands are added.

[edit] Bedroom

Master bedroom

This upgrade actually upgrades both the master bedroom and the room separating the bedrooms. The double bed in the master bedroom is upgraded to a finer quality bed, with corner shelves added on either side. The one on the left holds a rock warbler egg in a wooden bowl. The empty chest remains at the foot of the bed. Four small cupboards are added around the room, these have two red and one blue mountain flower, a thistle branch and sweet roll, a potion of minor healing, and a bottle of Black-Briar Mead on respectively. There is a small wardrobe with a bottle of alto wine and a gourd on top and a tall wardrobe, both of which contain a selection of fine clothes and boots, a washbasin, a dagger rack display case with a wall shelf above it and a bowl containing two sprigs of snowberries to the left, three food sacks and on the wall above the head of the bed a shield rack with an iron shield and crossed iron greatswords.

The middle room has kept all the original items. The central stone table has now been laid with a platter holding several red and green apples and pieces of cheese, two bottles of alto wine, a bottle of wine, a copy of On the Great Collapse and a wooden bowl containing two luna moth wings. To the left of the fireplace is a second dagger rack display case. The round wooden table outside the master bedroom has been laid with a potion of minor healing, a boiled creme treat and honey nut treat. The chairs in the room have been upgraded to finer quality ones and arranged in pairs either side of the stone table and the doorway to the master bedroom.

[edit] Housecarl's Bedroom

Once you have been made Thane, the housecarl's room is furnished with an owned single bed against a stone ledge to the southeast. On the ledge is a small mead barrel and a wooden bowl containing a bunch of juniper berries and two bunches of jazbay grapes. Beside the bed is a small table with a loaf of bread on top and a kettle beside it containing two cabbages and two potatoes. Against the northeast wall is a cupboard and a square wooden table, both of which hold more fine crockery, with even more in a basket on the floor. Opposite the bed hanging from a rack are two bunches of dried frost mirriam, a bunch of dried elves ear and a garlic braid, with a pile of firewood, a wooden block, and a bucket containing a woodcutter's axe and two goat cheese wedges underneath. To the left is a dresser with an apple pie, and bottle of alto wine on top. Beside this is a washbasin and a basket containing three leeks and a potato.

[edit] Living Room

Living room

The central stone table now has three chairs drawn up to it and has been laid with two bottles of alto wine, a bottle of wine, a baked potato, a salmon steak, an apple pie, two portions of grilled leeks, a pheasant breast, a cabbage, a tomato, a raw rabbit leg, a salt pile, bread and cheese. A large round table is on either side of the fireplace. These both have a single chair and have a bottle of alto wine, a bottle of wine, a green apple, several loaves of bread and pieces of cheese, a sweet roll, a wooden bowl containing three bunches of jazbay grapes, a drum, a flute and a copy of The Third Door on top. To the right is a small cupboard with a lute on top. To the left of the fireplace is a set of shelves holding an iron mace, a sample of ice wraith teeth and copies of Galerion The Mystic and Beggar Prince. Beside these is a washbasin.

To the left of the entrance doorway is a square wooden table with a bottle of alto wine, two honey nut treats and a copy of Chance's Folly on top, with a single chair pulled up to it and three tall three-shelf bookcases arranged in an L-shape with one backed up to the table and two along the wall. Against the wall between the rooms at the southwest end is a dresser with a dagger rack display case on top and chairs at either end. To the right of the doorway is a mannequin, an end table with a long taffy treat on top and a set of shelves holding a deer hide, a bottle of alto wine, a bottle of wine, and a set of iron armor and boots. To the right of the shelves is a stone half-height wall coming out from the rear wall with a quiver of iron arrows on top, while on the right side is a chair and stool with a bowl of red apples and cheese on top and a bottle of alto wine on the floor beside it.

[edit] Alchemy Lab

Alchemy Laboratory

The left-hand room off of the main room still contains it's original items, but now contains an alchemy lab, with three racks hanging above it holding two rabbits, a pheasant, two bunches of dried elves ear, two bunches of dried frost mirriam, and a garlic braid. On small stone shelves either side are a bowl of vampire dust, a salt pile, a bottle of frostbite venom, a bowl of ectoplasm and a draught of vigor. To the left of the lab is a washbasin with two samples of slaughterfish scales and four eggs in the top. To the right, on the floor is an open crate containing a cabbage, a green and two red apples and beside the previously existing mead barrel, which now has a sheaf of wheat and a bowl of bone meal on top and a barrel containing ingredients on the other side. There are two wall shelves above the stone shelf that runs along the rear wall these hold two bowls of troll fat, two sprigs of frost mirriam, a sample of scaly pholiota fungus, a mammoth cheese bowl, a potion of vigor, a potion of vigorous magicka, a weak vigor poison, a potion of vigorous healing, a potent lingering poison, a fear poison, and a potion of brief invisibility. On the stone shelf are two bowls of fire salts, two bowls of glow dust, a torchbug thorax, a bulb of garlic, two bowls of frost salts, a bunch of tundra cotton, a draught of strength, a small mead barrel and two open crates. These contain two swamp fungal pods, three rock warbler eggs, two deathbell flowers and three nightshade flowers. There is an apothecary's satchel on the stool and on the hearth of the fireplace a wooden bowl containing two hagraven claws and a cast iron pot containing a taproot. Beside the hearth is a kettle containing a rack of dog meat, a fillet of horker meat and a potato.

[edit] Enchanting Room

Enchanting room

The right-hand room off of the main room still contains the single crate behind the door, but it now has a small cage hanging above it. It contains several human skulls. Beside the crate is an empty soul gem stand and to the right of this is a stone shelf with a copy of Magic from the Sky, a bowl of bone meal, three soul gem fragments, a bowl containing an empty lesser and filled petty soul gem and a copy of The Firmament which may have fallen to the floor. Above the stone shelf is a wall shelf with a skull and empty grand soul gem on and above this a shield rack holding an iron shield and crossed iron greatswords. To the right is a washbasin with two bottles of wine in the top.

Against the rear wall are two weapon plaques one above the other with a second shield plaque which also holds the same iron shield and crossed greatswords above these. A sets of shelves on the left holds an empty petty soul gem in a stand, three more soul gem fragments, an empty soul gem holder, a bowl containing an empty petty soul gem and filled common soul gem, a set of blue mage robes and a copy of the non-skill book version of Vernaccus and Bourlor. While another set on the right holds another empty petty soul gem, an animal skull, a soul gem fragment and a dragon's tongue flower in another soul gem holder. On the floor between them is an open crate containing a sample of ice wraith teeth and an animal skull. Against the wall to the right is an arcane enchanter with two weapon racks on either side. One of these, on the left holds an iron sword, while above the enchanter is another hanging cage containing human skulls.

[edit] Entryway

A washbasin is added immediately on your left when entering with two lit braziers on either side along the passage leading up to the main living room. Between the first and second pairs are planters. The one on the left holds two gourds plants, a lavender bush and red mountain flower, while on the right are two patches of jazbay grapes and a snowberry bush. At either end of both planters are metal discs, on one of the ones on the left is a bowl containing five red mountain flowers and two bunches of jazbay grapes. Beside this is a basket containing two gourds. While on one of the ones on the right is a bowl containing two sprigs of snowberries and in a basket is a bunch of lavender, a cabbage and a goat cheese wheel. On a stone shelf by the doorway into the living room is an empty bowl that is added by the living room upgrade, while opposite is an empty basket.

[edit] Children's Bedroom

Children's bedroom

When purchasing this upgrade, any items left in containers are found in the tall wardrobe after installing the children's bedroom. To the left of the fireplace is an empty, unlocked child's chest. To the right coming out along the front of the fireplace is a child's bed with the second bed along the rear wall from right to left. Between the beds is a tall wardrobe. To the right of the second bed is an end table with a copy of Olaf and the Dragon on top. Beside this is a child's practice dummy and on the far side is a small sideboard with a satchel, two red apples, a honey nut treat and piece of bread on top, while on a shelf underneath is a flute, a drum and copies of Yellow Book of Riddles, An Explorer's Guide to Skyrim, and A Children's Anuad. In front is a flower basket containing two chicken's eggs, and a blue, a purple and a red mountain flower.

Purchasing the upgrade to convert the alchemy lab to a children's bedroom is reversible as often as required, for repeat costs of 1000 septims and 700 septims respectively. This does not reset the room or replace any loose items picked up previously, but any loose items remain on display once you revert the room's function. Any items left in any of the containers in the alchemy lab room, when replacing the lab with the bedroom will all be found in the tall wardrobe. Any items left in any of the containers in the bedroom, when reverting the children's bedroom to an alchemy lab will all be found in the large mead barrel behind the door.

  • Adopted children living here will have unique dialogue comments about Markarth:
    • I climbed all the way up to the temple, but they said I wasn't old enough to get in. They're just mean. (girls)
    • Banning said I could come play with his dogs. I want a dog. (girls)
    • Aicantar let me see his museum. It's really nice. (boys)
    • I hate Markarth. There's nowhere to play! It's all just rocks. Rocks rocks rocks. (boys)
  • If you ask your spouse "How are the kids?" they may remark:
    • All right. I do worry, though, no matter how many times the guards say Markarth is safe.

[edit] Bugs

  • There are a few bugs which affect all houses; see the bugs section of the Houses page for details and fixes.
  • Filling the bookshelves with books and then quickly exiting the menu may result in the books disappearing forever.
  • After completing The Forsworn Conspiracy and No One Escapes Cidhna Mine, you may not be able to buy this house because there will be no dialogue option to do something for the Jarl of Markarth.
  • Do not speak to Steward Raerek unless you have at least 8,000 gold. Speaking to him and not buying the home immediately has caused many players to lose the option to buy Vlindrel Hall forever.
    • Pc22.png This can be fixed by entering setstage Favor250 10 in the console. The dialogue to become thane will reappear if you talk to Jarl Igmund, and once you are thane, the option to buy the house from Raerek will appear.
    • Pc22.png If the above solution doesn't work, you can enter setstage Favor250 15, which will advance the quest to the "help x citizens" stage. Speak with the jarl to become thane and afterwards speak with Raerek. The option to buy the house should re-appear.
    • This can also be fixed by doing another quest to help a citizen of Markarth if one is available.[verification needed]
  • After purchasing the house, and gaining the quest to visit your new home, the quest marker may not point to Vlindrel Hall. ?

Personal tools
 What is this Ad?
Report Ad