Skyrim:Forsworn

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The Forsworn, also known as the Reachmen, Witchmen of High Rock, and Madmen of the Reach, are a tribal group of racially-mixed (but primarily Breton) ancestry who inhabit the Reach in southwestern Skyrim. They mainly utilize primitive gear and hedge-magic, have a tribal appearance and nature, and typically inhabit makeshift fortresses built into caves and ruins throughout the Reach's battle-scarred landscape. The tribals are often considered "two septims short of a pint of ale". Despite appearing primitive in nature, the Forsworn have proven to be an aggressive political force which has an astute grasp of insurgency warfare, and even have agents living amongst the populace of Markarth in secret. They directly oppose all other major political groups in Skyrim, including the Thalmor. They wish to drive both Nords and the Empire out of the Reach and attain independence. The Forsworn are the most common type of hostile NPC encountered in the Reach. Encounters with them will not occur under normal conditions outside of the Reach. It is not possible to join the Forsworn, but you can side with them through a quest series and one area will become non-hostile.

Contents

[edit] Overview

[edit] The Markarth Incident

While the Empire and the Aldmeri Dominion fought the Great War, much of the Empire was abandoned by the Imperials. The Reachmen long held that they were the true owners of the Reach and for centuries begrudgingly accepted Nord rule. Seeing the perfect opportunity, they rebelled against the Nords and captured the nearly undefended city of Markarth and all of the Reach. Their control over the hold lasted for two years from 4E 174 to 4E 176 and was administered relatively peacefully, with only a few of the harshest Nord landowners put to death.

Igmund, the son of the deposed Jarl, made a promise to Ulfric Stormcloak in 4E 176 to allow free worship of Talos in exchange for putting down the rebellion and retaking the Reach. Igmund knew this promise was in direct violation of the White-Gold Concordat, but wagered the Thalmor would not discover it. Ulfric led a Nord militia against the Reachmen and used the Thu'um to shout them from the very walls of Markarth and then drove them from the city. Captured Reachmen were brutally tortured and executed, with very few being spared.

The surviving Reachmen fled to the wilds of the Reach, creating what would become the Forsworn. Their leader, Madanach, was secretly imprisoned in the Cidhna Mine by Thonar Silver-Blood in an attempt to leverage control over the Forsworn. When the Imperial Legion and the Thalmor finally returned to the region, they discovered the presence of Talos worship. Igmund was forced to arrest Ulfric and his men or risk outright war over religious conflict. The Stormcloaks were eventually allowed to leave, but Igmund's broken promise left a fissure that would eventually widen into the Stormcloak Rebellion. The Forsworn still remember the cruelty of Ulfric and seek vengeance against him and all Nords as a result.

[edit] Society

A Briarheart is born

Driven from Markarth, the Forsworn spread across the Reach fortifying any defendable spot they could find. Large tented campsites are built into reinforced redoubts from the remains of various caves and ruins. Their members sport a unique tribal garb and adopt many of the traditions depicted in The Legend of Red Eagle. Forsworn gear is made up of a distinctive combination of fur, feathers, bone, and antlers that gives them a savage appearance. Their weapons also appear primitive, constructed of bone, wood, and stone in lieu of metal. The most archaic of their practices involves their reverence for hagravens, who are treated as matriarchs in their society. The hagravens offer leadership and access to a bizarre rite through which a Forsworn may become a spirit of vengeance, known as a Briarheart. The hagravens can remove a willing participant's heart and replace it with a Briar Heart that imbues vastly enhanced strength at the cost of their will and humanity.

"Heart of thorn... bones of the wild... in life, Forsworn...
...rise from death, Blood of our Blood."

- Briarheart Ceremony

The Forsworn operate largely as a terrorist organization that attempts to strike fear into the hearts of their Nord occupiers. Each redoubt is as an individual cell operating under the orders of a Forsworn Briarheart or matriarch. The cells in turn may receive orders from Madanach, the imprisoned King in Rags. Forsworn raids are specifically aimed at non-Bretons living or passing through the Reach. They differentiate from common bandits in that they will often waylay an entire caravan or settlement leaving no survivors, but taking little loot. They've refused all attempts at making peace and will accept only the return of their land as a solution to the conflict.

[edit] Members

Player Level Forsworn Type
1 Forsworn
6 Forsworn Forager
14 Forsworn Looter
24 Forsworn Pillager
34 Forsworn Ravager

Forsworn come in a number of variants. The specific variety you will meet is level-dependent, though you will continue to meet low-level versions even at high levels. Boss-level Forsworn will always be at the highest possible level, and will be identified as "Forsworn Briarhearts." In addition, Forsworn may be spellcasters, archers, or one-handed melee fighters. The Forsworn name does not normally provide information on the fighting style of the Forsworn. There are twice as many male Forsworn as females, and—aside from some of the Forsworn Agents listed below—they are all Breton.

Forsworn Warlords are defined in the game data as a variant that is even more powerful than the Forsworn Ravager. However, warlords do not appear in any of the leveled lists that generate generic Forsworn enemies and therefore do not appear in the game.

With the exception of Briarhearts, all Forsworn wear Forsworn Armor and Forsworn Boots, and may be wearing Forsworn Gauntlets and a Forsworn Headdress as well (50% chance each).

 File:Skyrim-Box-TL.gif File:Skyrim-Box-TR.gif File:Skyrim-Box-BL.gif File:Skyrim-Box-BR.gif

[edit] Melee Fighters

All of the following Forsworn fighters carry two one-handed Forsworn weapons (either two Forsworn Swords, two Forsworn Axes, or one of each). They also carry a random selection of other items, including gems, food, raw meat, recipes, potions, soul gems, and gold.

There are three female varieties and five male varieties for each of the types listed below.

A Forsworn warrior dual-wielding her savage weapons
Name Level File:OBHealthIcon_small.png File:OBMagickaIcon small.png Perks
Forsworn 1 50 50 None
Forsworn Forager 6 95 70 Fighting Stance, Regeneration
Forsworn Looter 14 192 102 Augmented Flames, Bladesman, Custom Fit, Dual Flurry, Fighting Stance, Hack and Slash, Impact, Recovery, Regeneration
Forsworn Pillager 24 357 142 Augmented Flames, Bladesman, Custom Fit, Dual Flurry, Fighting Stance, Hack and Slash, Impact, Magic Resistance, Recovery, Regeneration, Savage Strike
Forsworn Ravager 34 447 182 Augmented Flames, Bladesman, Custom Fit, Dual Flurry, Dual Savagery, Fighting Stance, Hack and Slash, Magic Resistance, Recovery, Regeneration, Respite, Savage Strike, Wind Walker

[edit] Archers

All of the following Forsworn fighters wield a Forsworn Bow. They also carry a leveled dagger (Iron, Steel, or Orcish) and a number of Forsworn Arrows, in addition to a random selection of gems, food, raw meat, recipes, potions, soul gems, and gold.

There are three female varieties and four male varieties for each of the types listed below.

A Forsworn archer readying his arrow
Name Level File:OBHealthIcon_small.png File:OBMagickaIcon small.png Spells Perks
Forsworn 1 50 50 Healing None
Forsworn Forager 6 95 60 Healing none
Forsworn Looter 14 192 76 Fast Healing Critical Shot, Custom Fit, Magic Resistance
Forsworn Pillager 24 357 96 Fast Healing Critical Shot, Custom Fit, Extra Damage (2), Magic Resistance, Power Shot, Ranger, Recovery, Regeneration
Forsworn Ravager 34 447 116 Fast Healing Bladesman, Bone Breaker, Critical Shot, Custom Fit, Extra Damage (2.5), Fighting Stance, Hack and Slash, Magic Resistance, Power Shot, Quick Shot, Ranger, Recovery, Regeneration, Respite

[edit] Forsworn Shaman

Forsworn Shaman are the primary spellcasters of the Forsworn, and appear at all levels (although they are only called Shaman at first level; at higher levels they follow the same naming pattern as other Forsworn). They carry a leveled dagger (Iron, Steel, or Orcish) and have a random selection of other items, including potions, soul gems, ingredients, and a leveled Destruction staff. All Shaman are female.

A Forsworn Shaman defending her redoubt
Name Level File:OBHealthIcon_small.png File:OBMagickaIcon small.png Spells Perks
Forsworn Shaman 1 50 100 Flames, Healing, Lesser Ward None
Forsworn Forager 6 95 130 Conjure Flame Atronach, Flames, Healing, Lesser Ward None
Forsworn Looter 14 192 178 Conjure Flame Atronach, Firebolt, Flames, Healing, Lesser Ward Atromancy, Augmented Flames, Destruction Dual Casting, Impact, Magic Resistance, Recovery, Regeneration
Forsworn Pillager 24 357 288 Conjure Frost Atronach, Fast Healing, Ice Spike, Ice Storm, Steadfast Ward, Stoneflesh Atromancy, Augmented Frost (2), Custom Fit, Destruction Dual Casting, Impact, Magic Resistance, Recovery, Regeneration, Respite
Forsworn Ravager 34 447 248 Conjure Frost Atronach, Frost Cloak, Ice Spike, Ice Storm, Icy Spear, Steadfast Ward, Stoneflesh Atromancy, Augmented Frost (2), Custom Fit, Deep Freeze, Destruction Dual Casting, Impact, Magic Resistance, Recovery, Regeneration, Respite, Ward Absorb

[edit] Forsworn Briarhearts

Forsworn Briarhearts can be found wherever the Forsworn have set up camp. Briarhearts are named for the Briar Heart crudely embedded into their chest cavity and held in with leather straps. If the Briar Heart is stolen from them with the Pickpocketing skill, they will immediately die. Briarhearts can be deadly spellcasters and melee fighters, and appear at all levels. They are also frequently scripted to have unusually keen hearing, making it difficult to sneak up on them.

Because of the ritual they have undergone to gain their power, Briarhearts are classed as undead NPCs and are vulnerable to undead-specific spells. However, they are detected with Detect Life rather than Detect Dead; this might be because the Briar Heart itself is living, but it might just be an oversight.

There are two varieties of Forsworn Briarhearts that appear: one with the normal "Forsworn" class, and one with the "Forsworn Shaman" class. All Briarhearts wear a special variety of Forsworn Armor (which cannot be equipped by the player) in addition to Forsworn Boots and a Forsworn Headdress. All Forsworn Briarhearts are male.

The "Forsworn" class Briarhearts carry two leveled one-handed swords or axes in addition to their Briar Hearts and an assortment of gems, food, raw meat, recipes, potions, soul gems, and gold. These Briarhearts have the following perks:

A fearsome Forsworn Briarheart
Name Player Level NPC Level File:OBHealthIcon_small.png File:OBMagickaIcon small.png Perks
Forsworn Briarheart 1-23 7 104 74 None
Forsworn Briarheart 24 16 235 110 Augmented Flames, Bladesman, Custom Fit, Dual Flurry, Fighting Stance, Hack and Slash, Impact, Recovery, Regeneration
Forsworn Briarheart 34 27 434 154 Augmented Flames, Bladesman, Custom Fit, Dual Flurry, Fighting Stance, Hack and Slash, Impact, Magic Resistance, Recovery, Regeneration, Savage Strike
Forsworn Briarheart 46 38 533 198 Augmented Flames, Bladesman, Custom Fit, Dual Flurry, Dual Savagery, Fighting Stance, Hack and Slash, Magic Resistance, Recovery, Regeneration, Respite, Savage Strike, Wind Walker
Forsworn Briarheart 58 51 623 250 Augmented Flames (2), Bladesman, Custom Fit, Dual Flurry, Dual Savagery, Extra Damage (2.5), Fighting Stance, Hack and Slash, Magic Resistance, Matching Set, Recovery, Regeneration, Respite, Savage Strike, Wind Walker

"Forsworn Shaman" class Briarhearts carry a leveled dagger and an assortment of potions, soul gems, ingredients, and a leveled Destruction staff.

Note that the level 16 Briarhearts on the following table have the same amount of magicka as those of the same level in the table above; this seems to be due to the fact that these Briarhearts use the regular "Forsworn" class rather than the "Forsworn Shaman" class (most likely in error).

Name Player Level NPC Level File:OBHealthIcon_small.png File:OBMagickaIcon small.png Spells Perks
Forsworn Briarheart 1-23 7 104 86 Conjure Flame Atronach, Flames, Healing, Lesser Ward None
Forsworn Briarheart 24 16 235 110 Conjure Flame Atronach, Firebolt, Flames, Healing, Lesser Ward Atromancy, Augmented Flames, Destruction Dual Casting, Impact, Magic Resistance, Recovery, Regeneration
Forsworn Briarheart 34 27 434 306 Conjure Frost Atronach, Fast Healing, Ice Spike, Ice Storm, Steadfast Ward, Stoneflesh Atromancy, Augmented Frost (2), Custom Fit, Destruction Dual Casting, Impact, Magic Resistance, Recovery, Regeneration, Respite
Forsworn Briarheart 46 38 533 272 Conjure Frost Atronach, Frost Cloak, Ice Spike, Ice Storm, Icy Spear, Steadfast Ward, Stoneflesh Atromancy, Augmented Frost (2), Custom Fit, Deep Freeze, Destruction Dual Casting, Impact, Magic Resistance, Recovery, Regeneration, Respite, Ward Absorb
Forsworn Briarheart 58 51 620 350 Chain Lightning, Close Wounds, Conjure Storm Atronach, Expel Daedra, Greater Ward, Ironflesh, Lightning Bolt, Lightning Cloak, Thunderbolt Atromancy, Augmented Shock (2), Custom Fit, Destruction Dual Casting, Elemental Potency, Impact, Magic Resistance, Regeneration, Ward Absorb

[edit] Forsworn Agents

Not all Forsworn traipse about in the wilderness dressed in tribal garb. A large number walk amongst the general population of Markarth and are indistinguishable from normal citizens. From there they are able to keep tabs on the goings-on in the city and strike terror directly into the heart of the Nord populace. While they are effectively imprisoned there, the Forsworn also control the Cidhna Mine. The mine is the heart of their leadership structure and a pivotal force in recruiting members to their cause.

Forsworn agents abound in Markarth
The Forsworn control Cidhna Mine
Member Location Description
Borkul the Beast Cidhna Mine An Orc prisoner and Madanach's personal protector.
Braig Cidhna Mine A prisoner that allied himself with the Forsworn.
Donnel The Treasury House A Forsworn agent employed as a servant by the Silver-Blood family.
Dryston The Warrens A Forsworn agent acting under Nepos.
Duach Cidhna Mine An imprisoned Forsworn.
Grisvar the Unlucky Cidhna Mine An imprisoned Nord that is allied with the Forsworn.
Kaie Markarth Ruins A Forsworn that is instrumental in the plot to free Madanach.
Madanach Cidhna Mine The imprisoned Forsworn leader known as the King in Rags.
Morven Nepos's House A Forsworn agent that guards Nepos.
Nana Ildene The Treasury House A Forsworn agent employed as a servant by the Silver-Blood family.
Nepos the Nose Nepos's House A Forsworn steward serving directly under Madanach.
Odvan Cidhna Mine A Breton prisoner that allied himself with the Forsworn.
Tynan Nepos's House A Forsworn agent that guards Nepos.
Uaile Nepos's House A Forsworn agent that guards Nepos.
Uraccen Cidhna Mine An imprisoned Forsworn. His daughter is Uaile.
Weylin The Warrens A Forsworn agent that attacks Margret when you first enter Markarth.

[edit] Forsworn Matriarchs

Most of the Forsworn Matriarchs are generic hagravens, but not all hagravens are Forsworn matriarchs. Matriarchs typically make their nests within the safety of a Forsworn redoubt and may retain hags and witches in their service. There are a few named matriarchs:

A hagraven matriarch
Name Location Description
Drascua Dead Crone Rock Matriarch of Hag's Rock and a Keeper of the Razor.
Melka Blind Cliff Bastion Feuding with Petra. Will ally with you during The Affairs of Hagravens.
Petra Blind Cliff Bastion Feuding with Melka whom she has imprisoned.

[edit] Occupied Areas

Throughout all of the Reach, a majority of the marked areas are controlled by the Forsworn. Caves, forts, and Nordic ruins are easily fortified as redoubts. Within these makeshift forts, the Forsworn make sprawling camps that protect their matriarchs' nests.

Place Type Description
Bleakwind Bluff Nordic Tower An isolated tower that is home to a matriarch and a small band of Forsworn.
Blind Cliff Cave Cave A large cave and fort system that is home to the feuding matriarchs Melka and Petra.
Broken Tower Redoubt Military Fort A medium fort built into a cliffside that is used as a prison.
Bruca's Leap Redoubt Cave A small cave used as a ritual site for creating Briarhearts.
Cidhna Mine Mine Markarth's prison and secret base of operations for the King in Rags.
Cradle Stone Tower Nordic Tower The nest of the matriarchs for the Lost Valley forces.
Dead Crone Rock Nordic Tower The nest of matriarch Drascua.
Deepwood Redoubt Nordic Ruin A large redoubt built into a barrow used to protect the Deepwood Vale.
Deepwood Vale Campsite A sprawling campsite serving under the matriarch at Hag's End.
Dragon Bridge Overlook Campsite A small scouting camp overlooking the pivotal Dragon Bridge.
Druadach Redoubt Campsite A cave and campsite set up as a village and base of operations for Forsworn leaders.
Fort Sungard Military Fort A large strategic fort located near Whiterun and Falkreath Holds.
Hag's End Nordic Ruin The nest of the matriarch for the Deepwood Vale forces.
Hag Rock Redoubt Nordic Ruin A redoubt used to protect the matriarch Drusca at Dead Crone Rock.
Karthspire Campsite An ancient area that hides the way to Sky Haven Temple.
Karthspire Camp Campsite A fortress that sits across the Karth River.
Kolskeggr Mine Mine A gold mine invaded by Forsworn forces.
Lost Valley Redoubt Nordic Ruin A massive fort system that is home to several matriarchs.
Rebel's Cairn Nordic Ruin The ancient burial tomb of the Forsworn folk hero the Red Eagle.
Red Eagle Ascent Cave A small pass that protects Red Eagle Redoubt from the south.
Red Eagle Redoubt Campsite A sprawling camp and ritual site for the Rite of the Red Eagle.
Sundered Towers Nordic Tower Ruined towers that protect Red Eagle Redoubt from the north.

[edit] Forsworn Equipment

More information about Forsworn weapons and armor can be found at Specialty Gear.

In addition to these generic items, there are also a few unique Forsworn items that can be found in Skyrim.

Name Type Notes
Armor of the Old Gods Light Armor Reward for siding with the Forsworn in No One Escapes Cidhna Mine
Bloodthorn Dagger Found on top of Hag's End
Boots of the Old Gods Light Boots Reward for siding with the Forsworn in No One Escapes Cidhna Mine
Briarheart Geis One-handed Axe Not available normally in the game*
Eye of Melka Staff Reward for The Affairs of Hagravens
Gauntlets of the Old Gods Light Gauntlets Reward for siding with the Forsworn in No One Escapes Cidhna Mine
Helmet of the Old Gods Light Helmet Reward for siding with the Forsworn in No One Escapes Cidhna Mine
Predator's Grace Light Boots Hidden in Deepwood Vale
Reachmen Map Activated Item Found in Druadach Redoubt Cave, reveals Forsworn encampments
Red Eagle's Bane One-handed Sword Reward for Find Red Eagle's sword
Red Eagle's Fury One-handed Sword The initial version of Red Eagle's Bane

*Item can be obtained through the console command player.additem 000ae087 1.

[edit] Related Quests

Major quests revealing important lore about the Forsworn include:

[edit] Other Forsworn Quests

Quests and favors that merely involve the Forsworn or going into Forsworn controlled areas include:

[edit] Related Lore

The following is a list of lore that reveals various aspects of Forsworn and Reachmen culture and history:

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