Skyrim:Leveled Lists

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Skyrim uses leveled lists primarily to adjust content to your level, but they are sometimes used to group objects for other reasons.

There are three kinds of leveled lists:

  • leveled item lists (LVLI)
  • leveled actor/NPC lists (LVLN)
  • leveled spell lists (LVSP).

Additionally there are non-leveled lists of objects (FLST) not considered here.

Leveled lists contain for each item on the list additional information: an object level and a quantity specifying the number of objects of this kind created by the list. Leveled lists are sometimes themselves objects nested inside other leveled lists. A request for a leveled list always provides a desired quantity and a desired level, usually the player's level, possibly modified by the level of the encounter zone. Leveled creatures with a level modifier of "very hard" will be at least the next higher entry on the list instead[1].

A leveled list is a list of objects, where each object is either an actual object (item, actor, or spell) or another list of the appropriate type, associated with a level (referred to below as object level, but this is specific to the list in question, not the object in general) and a quantity. "Standard" behavior is for a list to contain one selection from its list; it picks exactly one object with uniform randomness and returns the quantity it has associated with that object, ignoring objects with an associated level greater than the level specified in the request or less than the greatest object level it can return based on its contents, subject to the previous constraint. For example, a list that contains an item with item level 1, two items with item level 2, and 1 item with item level 4, being consulted relative to a player of level 3, will randomly select one of the two items with item level 2 - the item level 4 item has an item level that is higher than the player's level, and the item level 1 item has an item level that is lower than the greatest item level in the list after that comparison, so both are ignored. If the listed item was itself another list, that other list figures out what it's going to return, and this list multiplies the number of everything it gets back by the quantity it associates with that list. These behaviors are modified with some flags set on the list itself, meaning anything using that list obeys the same flags:

  • All Levels: If set, the list will not ignore items with an item level less than the greatest item level in the list which does not exceed the player's level.
  • Each: If set, when another list applies a quantity larger than 1 to this list, instead of picking one option to return with a quantity multiplied by the other list's quantity, the other list's quantity determines how many options are selected individually, and then all of them are returned.
  • Use All: This overrides the above two settings; this list always returns all of its contents, 1 of each selection.
  • Chance None: The chance, whenever this list is consulted, that it will return nothing, instead of a selection. This can be a fixed chance set on the list itself, or a global value. When not set, it is 0 - the list always returns something.
  • Special Loot: This flag modifies(?) how items are selected from the list, in an unknown fashion.

Because the flags are set on the list (the only information passed in from the requester is quantity and desired level), duplication of tables with only the flags changed is somewhat common so that different behaviors can be achieved within a parent list, even though Chance None can be set by a variable, because those variables are global: if you want the same list to sometimes have a 0% chance of nothing and sometimes 25%, with the difference determined by what list is asking, the most practical solution is two lists with only the flag changed, despite the memory bloat this causes.

Duplication of objects is both permitted and common, as it is the primary means for manipulating a list so that what it returns is not uniform in probability: a leveled list containing an iron battleaxe and two steel battleaxes has a 1/3 chance of returning the iron one and a 2/3 chance of returning the steel one.

Items[edit]

Unique Item Lists[edit]

For some items, there is a single specific item that will appear, scaled in power based on your level at the time the item is created, and no more items from that list will ever be provided. Many of these items are listed at Leveled Items.

Single Item Lists[edit]

Many items are provided to the player by setting the quantity of every item in the list to 1, not setting Use All, and then either providing itself as-is for a single item guaranteed to be scaled in power to the level of the player, or with All Levels set, so that higher levels have a higher chance of appropriate scaling, but there is always a chance of getting something scaled to a lesser level. For example, a #Leveled Healing Potion will always be a Potion of Minor Healing up until level 7, then has a 1/5 chance of instead being a Potion of Healing at level 8, a 1/3 chance at level 9, and so on, per its list.

Potions[edit]

Leveled Curative Potion (LItemPotionCureHMS) (All Levels,Each)
Level Item Quantity
1 Cure Poison 1
1 Leveled Restorative Potion 1
1 Leveled Restorative Potion 1
1 Potion of Cure Disease 1
Leveled Restorative Potion (LItemPotionRestoreHMS) (All Levels,Each)
Level Item Quantity
1 Leveled Healing Potion 1
1 Leveled Magicka Potion 1
1 Leveled Stamina Potion 1
Leveled Healing Potion (LItemPotionRestoreHealth) (All Levels,Each)
Level Item Quantity
1 Potion of Minor Healing 1
1 Potion of Minor Healing 1
1 Potion of Minor Healing 1
1 Potion of Minor Healing 1
8 Potion of Healing 1
9 Potion of Healing 1
10 Potion of Healing 1
11 Potion of Healing 1
16 Potion of Plentiful Healing 1
17 Potion of Plentiful Healing 1
18 Potion of Plentiful Healing 1
19 Potion of Plentiful Healing 1
24 Potion of Vigorous Healing 1
25 Potion of Vigorous Healing 1
26 Potion of Vigorous Healing 1
27 Potion of Vigorous Healing 1
32 Potion of Extreme Healing 1
33 Potion of Extreme Healing 1
34 Potion of Extreme Healing 1
35 Potion of Extreme Healing 1
40 Potion of Ultimate Healing 1
41 Potion of Ultimate Healing 1
42 Potion of Ultimate Healing 1
43 Potion of Ultimate Healing 1
Leveled Magicka Potion (LItemPotionRestoreMagicka) (All Levels,Each)
Level Item Quantity
1 Potion of Minor Magicka 1
1 Potion of Minor Magicka 1
1 Potion of Minor Magicka 1
1 Potion of Minor Magicka 1
8 Potion of Magicka 1
9 Potion of Magicka 1
10 Potion of Magicka 1
11 Potion of Magicka 1
16 Potion of Plentiful Magicka 1
17 Potion of Plentiful Magicka 1
18 Potion of Plentiful Magicka 1
19 Potion of Plentiful Magicka 1
24 Potion of Vigorous Magicka 1
25 Potion of Vigorous Magicka 1
26 Potion of Vigorous Magicka 1
27 Potion of Vigorous Magicka 1
32 Potion of Extreme Magicka 1
33 Potion of Extreme Magicka 1
34 Potion of Extreme Magicka 1
35 Potion of Extreme Magicka 1
40 Potion of Ultimate Magicka 1
41 Potion of Ultimate Magicka 1
42 Potion of Ultimate Magicka 1
43 Potion of Ultimate Magicka 1
Leveled Stamina Potion (LItemPotionRestoreStamina) (All Levels,Each)
Level Item Quantity
1 Potion of Minor Stamina 1
1 Potion of Minor Stamina 1
1 Potion of Minor Stamina 1
1 Potion of Minor Stamina 1
8 Potion of Stamina 1
10 Potion of Stamina 1
11 Potion of Stamina 1
11 Potion of Stamina 1
16 Potion of Plentiful Stamina 1
17 Potion of Plentiful Stamina 1
18 Potion of Plentiful Stamina 1
19 Potion of Plentiful Stamina 1
24 Potion of Vigorous Stamina 1
25 Potion of Vigorous Stamina 1
26 Potion of Vigorous Stamina 1
27 Potion of Vigorous Stamina 1
32 Potion of Extreme Stamina 1
33 Potion of Extreme Stamina 1
34 Potion of Extreme Stamina 1
35 Potion of Extreme Stamina 1
40 Potion of Ultimate Stamina 1
41 Potion of Ultimate Stamina 1
42 Potion of Ultimate Stamina 1
43 Potion of Ultimate Stamina 1

Merchant Chest Lists[edit]

Most merchants rely on Merchant Chests, which themselves typically rely on a combination of items explicitly present and leveled lists to randomize their contents.

There are some lists shared by many merchants, regardless of "type":

The "PerkMasterTraderGold" list contains only one item, which it always returns exactly 1 of: 1000 gold. The Master Trader perk works by unlocking this item; its absence is the general cause for merchants that are not upgraded by the perk.

There are many separate lists for the equivalent for Investor, presumably due to the need for an additional check on whether or not the player has invested their money yet; all of them work the same way: they contain 1 item, which is itself the "PerkInvestorStoreUpgrade" list, which contains only one item, which it always returns exactly 1 of: 500 gold. Investing in a merchant will only work if their chest contains one of the lists that contains the list that contains the Investor gold.

Apothecary Merchant Chest Lists[edit]

A typical apothecary's merchant chest contains the following, in addition to some mandatory items, such as salt or a potion of cure disease.

Leveled Apothecary Ingredients[edit]

Note how these tables behave: they all have the same chance of not returning an item, and are identical in every way except for their name and contents. The ingredients lists are not all the same length, meaning it is more likely for a rare ingredient to be the rare ingredient you want than for a common to match, and more likely for a common than an uncommon; furthermore, despite their names, it is equally likely for any of them to be nothing instead of something. "Rarity" is instead enforced by the requesting list being expected to request fewer rares than uncommons and fewer uncommons than commons, which is why it is more likely, in general, for an Apothecary to carry at least one Briar Heart (usually 21.34%, since they usually stock 5 rares) than at least one Taproot (usually 15.47%, since they usually stock 10 uncommons), even though the former is rare and the latter is uncommon. The odds of at least one specific common you have in mind is typically 35.54%, as they usually stock 15 commons.

Common Apothecary Ingredients (LItemApothecaryIngredientsCommon75) (All Levels,Each,Chance of Nothing: 25%)
Level Item
Quantity
1 Abecean Longfin 1
1 Beehive Husk 1
1 Bee 1
1 Blue Mountain Flower 1
1 Bone Meal 1
1 Cyrodilic Spadetail 1
1 Dragon's Tongue 1
1 Garlic 1
1 Histcarp 1
1 Honeycomb 1
1 Juniper Berries 1
1 Lavender 1
1 Mudcrab Chitin 1
1 Pine Thrush Egg 1
1 Purple Mountain Flower 1
1 Red Mountain Flower 1
1 River Betty 1
1 Salt Pile 1
1 Silverside Perch 1
1 Skeever Tail 1
1 Small Antlers 1
1 Snowberries 1
1 Thistle Branch 1
1 Tundra Cotton 1
1 Wheat 1
Uncommon Apothecary Ingredients (LItemApothecaryIngredienstUncommon75) (All Levels,Each,Chance of Nothing: 25%)
Level Item Quantity
1 Bear Claws 1
1 Bleeding Crown 1
1 Blisterwort 1
1 Blue Butterfly Wing 1
1 Blue Dartwing 1
1 Butterfly Wing 1
1 Canis Root 1
1 Charred Skeever Hide 1
1 Chaurus Eggs 1
1 Chicken's Egg 1
1 Creep Cluster 1
1 Dwarven Oil 1
1 Ectoplasm 1
1 Eye of Sabre Cat 1
1 Falmer Ear 1
1 Fly Amanita 1
1 Frost Mirriam 1
1 Giant Lichen 1
1 Glow Dust 1
1 Grass Pod 1
1 Hanging Moss 1
1 Hawk Beak 1
1 Hawk Feathers 1
1 Large Antlers 1
1 Luna Moth Wing 1
1 Moon Sugar 1
1 Mora Tapinella 1
1 Namira's Rot 1
1 Nordic Barnacle 1
1 Orange Dartwing 1
1 Powdered Mammoth Tusk 1
1 Rock Warbler Egg 1
1 Sabre Cat Tooth 1
1 Scaly Pholiota 1
1 Slaughterfish Egg 1
1 Slaughterfish Scales 1
1 Small Pearl 1
1 Spider Egg 1
1 Spriggan Sap 1
1 Swamp Fungal Pod 1
1 Taproot 1
1 Torchbug Thorax 1
1 Troll Fat 1
1 White Cap 1
1 Wisp Wrappings 1
Rare Apothecary Ingredients (LItemApothecaryIngredienstRare75) (All Levels,Each,Chance of Nothing: 25%)
Level Item Quantity
1 Briar Heart 1
1 Daedra Heart 1
1 Deathbell 1
1 Fire Salts 1
1 Frost Salts 1
1 Giant's Toe 1
1 Hagraven Claw 1
1 Hagraven Feathers 1
1 Ice Wraith Teeth 1
1 Imp Stool 1
1 Jazbay Grapes 1
1 Nightshade 1
1 Nirnroot 1
1 Pearl 1
1 Vampire Dust 1
1 Void Salts 1

Dwarven Scraps[edit]

Item Quantity
Bent Dwemer Scrap Metal 2
Centurion Dynamo Core 1
Dwemer Cog 1
Dwemer Gear 1
Dwemer Gyro 1
Dwemer Lever 2
Dwemer Scrap Metal 2
Large Dwemer Strut 1
Large Decorative Dwemer Strut 1
Large Dwemer Plate Metal 1
Small Dwemer Plate Metal 1
Small Dwemer Lever 1
Solid Dwemer Metal 1

Gold Rewards[edit]

Several quests or favors are rewarded with a leveled amount of gold. The amount of gold depends on your level, while the particular quest or favor determines which list is used. Note that the titles are taken from the internal reward names.

Level Small Medium Large Wow
1-9 250 400 500 750
10-19 400 600 750 1000
20-29 500 800 1000 1250
30-39 600 1000 1250 1500
40+ 750 1200 1500 1800

Leveled Gems[edit]

At each level, an item is added to the list, so at any level there will be the items listed at that level and every prior one on the list. It will then pick one of those randomly. Note that many have multiple entries, making that particular gem more likely.

PC Level Gems
1 3 × Garnet
2 × Amethyst
2 3 × Amethyst
4 1 × Flawless Garnet
8 1 × Flawless Garnet
1 × Ruby
10 1 × Flawless Garnet
1 × Ruby
12 1 × Ruby
1 × Flawless Amethyst
14 1 × Ruby
1 × Flawless Amethyst
16 1 × Flawless Amethyst
1 × Sapphire
18 1 × Flawless Amethyst
1 × Sapphire
20 1 × Sapphire
1 × Flawless Ruby
22 1 × Sapphire
1 × Flawless Ruby
24 1 × Flawless Ruby
1 × Emerald
26 1 × Flawless Ruby
1 × Emerald
28 1 × Emerald
1 × Flawless Sapphire
30 1 × Emerald
1 × Flawless Sapphire
32 1 × Flawless Sapphire
1 × Diamond
34 1 × Flawless Sapphire
1 × Diamond
36 1 × Diamond
1 × Flawless Emerald
38 1 × Diamond
1 × Flawless Emerald
40 1 × Flawless Emerald
1 × Flawless Diamond
42 1 × Flawless Emerald
1 × Flawless Diamond
44 1 × Flawless Diamond
46 1 × Flawless Diamond

Pocket Contents[edit]

Items marked with a dagger have a 20% chance of being enchanted.

Child

Item Quantity Chance
Children's Food 1 100%
Children's Food 3 25% each
Toy 1 100%
Toy 2 75% each
Toy 1 25%

For more detailed listings see this section.

Poor

Item Quantity Chance
Food 1 100%
Gold 0-9 100%
Alcohol 1 75%
Lockpick 1 75%
Lockpicks 3 25% each
Leveled Ring 1 25%

For more detailed listings see this section.

Common

Item Quantity Chance
Food 1 100%
Gold 5-23 Decreases as value increases
Alcohol 1 75%
Lockpick 1 75%
Leveled Ring 1 75%
Leveled Ring 1 25%
Leveled Necklace 1 25%
Small Leveled Gem 1 25%

For more detailed listings see this section.

Rich

Item Quantity Chance
Food 1 100%
Gold 10-37 Decreases as value increases
Alcohol 2 75% each
Lockpick 1 25%
Leveled Rings 1 25%
Leveled Rings 1 75%
Leveled Necklace 1 75%
Leveled Gem 1 75%
Small Leveled Gem 1 25%
Prowler's Profit Gems 1-4 Decreases as amount increases


For more detailed listings see this section.

Pocket Item Lists[edit]

Items marked with a dagger have a 20% chance of being enchanted.
Child Pocket Contents[edit]

LItemFoodChild

Item
1 Item, at 100%.
Red Apple
Honey Nut Treat
Apple Pie
Sweet Roll
Long Taffy Treat
Boiled Creme Treat

LItemFoodChild25

Item
3 Items, at 25% chance each.
Red Apple
Honey Nut Treat
Apple Pie
Sweet Roll
Long Taffy Treat
Boiled Creme Treat
LootCitizenChildToysList
Item
1 Item, at 100%.
Charcoal
Bucket
Roll of Paper
Drum
Leather Strips
Leather
Basket
Burned Book
Charcoal
Flute
Fox Pelt
Gold
Horker Tusk
Iron Ingot
Lockpick
Quill
Broken Steel Sword Handle
Empty Wine Bottle
Wooden Ladle
LootCitizenChildToysList75
Item
2 Items, at 75% each.
Charcoal
Bucket
Roll of Paper
Drum
Leather Strips
Leather
Basket
Burned Book
Charcoal
Flute
Fox Pelt
Gold
Horker Tusk
Iron Ingot
Lockpick
Quill
Broken Steel Sword Handle
Empty Wine Bottle
Wooden Ladle
LootCitizenChildToysList25
Item
1 Item, at 25%.
Charcoal
Bucket
Roll of Paper
Drum
Leather Strips
Leather
Basket
Burned Book
Charcoal
Flute
Fox Pelt
Gold
Horker Tusk
Iron Ingot
Lockpick
Quill
Broken Steel Sword Handle
Empty Wine Bottle
Wooden Ladle


Poor Pocket Contents[edit]

LootCitizenRingList25

Level
Req.
Item
1 Item, at 25%
1 Silver Ring (x4)
Silver Garnet Ring (x4)
4 Silver Amethyst Ring
5 Silver Amethyst Ring
Gold Ring
6 Silver Amethyst Ring
Gold Ring
7 Silver Amethyst Ring
Gold Ring
Silver Ruby Ring
8 Gold Ring
Silver Ruby Ring
9 Silver Ruby Ring
Gold Sapphire Ring
10 Silver Ruby Ring
Gold Sapphire Ring
11 Gold Sapphire Ring
Gold Emerald Ring
12 Gold Sapphire Ring
Gold Emerald Ring
13 Gold Emerald Ring
Gold Diamond Ring
14 Gold Emerald Ring
Gold Diamond Ring
15 + 16 Gold Diamond Ring (x3)

LItemFoodInnCommon

Item
1 Item, at 100%.
Red Apple
Bread (x2)
Green Apple
Carrot
Goat Cheese Wedge
Eidar Cheese Wedge
Honey Nut Treat
Grilled Leeks
Apple Pie
Baked Potatoes
Salmon Steak
Seared Slaughterfish
Sweet Roll
Tomato
Salt Pile
Venison Chop
Rabbit Haunch
Horker Loaf
Leg of Goat Roast
Grilled Chicken Breast (x2)
Cooked Beef (x3)

LItemLockPick25

Item
3 Items, at 25% each
Lockpick

LootCitizenDrinkList75

Item
1 Item, at 75%
Ale
Nord Mead
Wine
Ale
Nord Mead
Alto Wine

LItemLockPick75

Item
1 Item, at 75% each
Lockpick

LootGoldChange

Item
1 Item at 90%
1 Gold
2 Gold
3 Gold
4 Gold
5 Gold
6 Gold
7 Gold
8 Gold
9 Gold
Common Pocket Contents[edit]
LootCitizenRingList25
Level
Req.
Item
1 Item, at 25%
1 Silver Ring
Silver Garnet Ring
4 Silver Amethyst Ring
5 Silver Amethyst Ring
Gold Ring
6 Silver Amethyst Ring
Gold Ring
7 Silver Amethyst Ring
Gold Ring
Silver Ruby Ring
8 Gold Ring
Silver Ruby Ring
9 Silver Ruby Ring
Gold Sapphire Ring
10 Silver Ruby Ring
Gold Sapphire Ring
11 Gold Sapphire Ring
Gold Emerald Ring
12 Gold Sapphire Ring
Gold Emerald Ring
13 Gold Emerald Ring
Gold Diamond Ring
14 Gold Emerald Ring
Gold Diamond Ring
15 + 16 Gold Diamond Ring
LootCitizenRingList75
Level
Req.
Item
1 Item, at 75%
1 Silver Ring
Silver Garnet Ring
4 Silver Amethyst Ring
5 Silver Amethyst Ring
Gold Ring
6 Silver Amethyst Ring
Gold Ring
7 Silver Amethyst Ring
Gold Ring
Silver Ruby Ring
8 Gold Ring
Silver Ruby Ring
9 Silver Ruby Ring
Gold Sapphire Ring
10 Silver Ruby Ring
Gold Sapphire Ring
11 Gold Sapphire Ring
Gold Emerald Ring
12 Gold Sapphire Ring
Gold Emerald Ring
13 Gold Emerald Ring
Gold Diamond Ring
14 Gold Emerald Ring
Gold Diamond Ring
15 + 16 Gold Diamond Ring
LootCitizenNecklaceList25
Level
Req.
Item
1 Item, at 25%
1 Silver Necklace
Gold Necklace
4 Silver Sapphire Necklace
5 Gold Ruby Necklace
Silver Sapphire
6 Gold Ruby Necklace
Silver Sapphire Necklace
7 Silver Emerald Necklace
Gold Ruby Necklace
Silver Sapphire Necklace
8 Silver Emerald Necklace
Gold Ruby Necklace
9 Silver Jeweled Necklace
Silver Emerald Necklace
10 Silver Jeweled Necklace
Silver Emerald Necklace
11 Gold Diamond Necklace
Silver Jeweled Necklace
12 Gold Diamond Necklace
Silver Jeweled Necklace
13 Gold Jeweled Necklace
Gold Diamond Necklace
14 Gold Jeweled Necklace
Gold Diamond Necklace
15 + 16 Gold Jeweled Necklace

LItemFoodInnCommon

Item
1 Item, at 100%.
Red Apple
Bread (x2)
Green Apple
Carrot
Goat Cheese Wedge
Eidar Cheese Wedge
Honey Nut Treat
Grilled Leeks
Apple Pie
Baked Potatoes
Salmon Steak
Seared Slaughterfish
Sweet Roll
Tomato
Salt Pile
Venison Chop
Rabbit Haunch
Horker Loaf
Leg of Goat Roast
Grilled Chicken Breast (x2)
Cooked Beef (x3)
Gold
Item
1 Item, at 100%
1 Gold
LItemGemsSmall25
Level
Req.
Item
1 Garnet
Amethyst
2 Amethyst
4 Flawless Garnet
6 Flawless Garnet
8 Flawless Garnet
Ruby (0x00063b42)
10 Flawless Garnet
Ruby
12 Ruby (0x00063b42)
Flawless Amethyst
14 Ruby
Flawless Amethyst
16 - 18 Flawless Amethyst
LootGoldChange
Item
1 Item, at 90%
1 Gold
2 Gold
3 Gold
4 Gold
5 Gold
6 Gold
7 Gold
8 Gold
9 Gold
LootGoldChange25
Item
1 Item, at 25%
1 Gold
2 Gold
3 Gold
4 Gold
5 Gold
6 Gold
7 Gold
8 Gold
9 Gold

LootCitizenDrinkList75

Item
1 Item, at 75%
Ale
Nord Mead
Wine
Ale
Nord Mead
Alto Wine

LItemLockPick75

Item
1 Item, at 75%
Lockpick
Rich Pocket Contents[edit]
LootCitizenRingList75
Level
Req.
Item
1 Item, at 75%
1 Silver Ring
Silver Garnet Ring
4 Silver Amethyst Ring
5 Silver Amethyst Ring
Gold Ring
6 Silver Amethyst Ring
Gold Ring
7 Silver Amethyst Ring
Gold Ring
Silver Ruby Ring
8 Gold Ring
Silver Ruby Ring
9 Silver Ruby Ring
Gold Sapphire Ring
10 Silver Ruby Ring
Gold Sapphire Ring
11 Gold Sapphire Ring
Gold Emerald Ring
12 Gold Sapphire Ring
Gold Emerald Ring
13 Gold Emerald Ring
Gold Diamond Ring
14 Gold Emerald Ring
Gold Diamond Ring
15 + 16 Gold Diamond Ring
LootCitizenNecklaceList25
Level
Req.
Item
1 Item, at 25%
1 Silver Necklace
Gold Necklace
4 Silver Sapphire Necklace
5 Gold Ruby Necklace
Silver Sapphire
6 Gold Ruby Necklace
Silver Sapphire Necklace
7 Silver Emerald Necklace
Gold Ruby Necklace
Silver Sapphire Necklace
8 Silver Emerald Necklace
Gold Ruby Necklace
9 Silver Jeweled Necklace
Silver Emerald Necklace
10 Silver Jeweled Necklace
Silver Emerald Necklace
11 Gold Diamond Necklace
Silver Jeweled Necklace
12 Gold Diamond Necklace
Silver Jeweled Necklace
13 Gold Jeweled Necklace
Gold Diamond Necklace
14 Gold Jeweled Necklace
Gold Diamond Necklace
15 + 16 Gold Jeweled Necklace
LootCitizenRingList25
Level
Req.
Item
1 Item, at 25%
1 Garnet (x3)
Amethyst (x2)
2 Amethyst
4-6 Flawless Garnet
8-10 Flawless Garnet
Ruby
12-14 Ruby
Flawless Amethyst
16-18 Flawless Amethyst
Sapphire
20-22 Sapphire
Flawless Ruby
24-26 Flawless Ruby
Emerald
28-30 Emerald
Flawless Sapphire
32-34 Flawless Sapphire
Diamond
36-38 Diamond
Flawless Emerald
40-42 Flawless Emerald
Flawless Diamond
44-46 Flawless Diamond

LItemFoodInnCommon

Item
1 Item, at 100%.
Red Apple
Bread (x2)
Green Apple
Carrot
Goat Cheese Wedge
Eidar Cheese Wedge
Honey Nut Treat
Grilled Leeks
Apple Pie
Baked Potatoes
Salmon Steak
Seared Slaughterfish
Sweet Roll
Tomato
Salt Pile
Venison Chop
Rabbit Haunch
Horker Loaf
Leg of Goat Roast
Grilled Chicken Breast (x2)
Cooked Beef (x3)

LItemLockPick75

Item
1 Item, at 75%
Lockpick
LItemGemsSmall25
Level
Req.
Item
1 Item, at 25%
1 Garnet
Amethyst
2 Amethyst
4 Flawless Garnet
6 Flawless Garnet
8 Flawless Garnet
Ruby (0x00063b42)
10 Flawless Garnet
Ruby
12 Ruby (0x00063b42)
Flawless Amethyst
14 Ruby
Flawless Amethyst
16 - 18 Flawless Amethyst

LootCitizenDrinkList75

Item
2 Items, at 75% each
Ale
Nord Mead
Wine
Ale
Nord Mead
Alto Wine
Gold
Item
1 Item, at 100%
10 Gold
LootGoldChange25
Item
1 Item, at 25%
1 Gold
2 Gold
3 Gold
4 Gold
5 Gold
6 Gold
7 Gold
8 Gold
9 Gold
LootGoldChange
Item
2 Items, at 90% each
1 Gold
2 Gold
3 Gold
4 Gold
5 Gold
6 Gold
7 Gold
8 Gold
9 Gold

In addition to those items, there is TGLootProwlersProfit which gives out the same Gems as listed at LootCitizenRingList25 (above). You will always find at least one of these gems. The chances are split up as follows: 100% chance on the first gem, 75% chance on the second gem, 50% chance on the third gem, and 25% on the fourth gem.

Item Enchantment[edit]

These are the possible enchantments on items; specifically, there is a separate list for Necklaces and a separate list for Rings.

Necklace Enchantments[edit]
Enchantment Magnitude (Leveled)
Fortify Health 1-7 20 Points 8-15 30 Points 16-23 40 Points 24-31 50 Points 32-39 60 Points 40+ 70 Points
Resist Fire 1-7 15 Points 8-15 30 Points 16-23 40 Points 24-31 50 Points 32-39 60 Points 40+ 70 Points
Resist Frost 1-7 15 Points 8-15 30 Points 16-23 40 Points 24-31 50 Points 32-39 60 Points 40+ 70 Points
Resist Magic 8-15 10 Points 16-23 12 Points 24-31 15 Points 32-39 17 Points 40-47 20 Points 48+ 22 Points
Misc Enchantments
Level 1 - 4
Waterbreathing
N/A Level 5 - 9
Resist Poison
50%
Level 10 - 14
Resist Disease
50% Level 15 - 19
Resist Poison
100%
Level 20+
Resist Disease
100%
Resist Shock 1-7 15 Points 8-15 30 Points 16-23 40 Points 24-31 50 Points 32-39 60 Points 40+ 70 Points
Fortify Stamina 1-7 20 Points 8-15 30 Points 16-23 40 Points 24-31 50 Points 32-39 60 Points 40+ 70 Points
Fortify Alchemy 1-7 12 Points 8-15 15 Points 16-23 17 Points 24-31 20 Points 39-40 22 Points 40+ 25 Points
Fortify Block 1-7 15 Points 8-15 20 Points 16-23 25 Points 24-31 30 Points 39-40 35 Points 40+ 40 Points
Fortify Heavy Armor 1-7 12 Points 8-15 15 Points 16-23 17 Points 24-31 20 Points 32-39 22 Points 40+ 25 Points
Fortify Light Armor 1-7 12 Points 8-15 15 Points 16-23 17 Points 24-31 20 Points 32-39 22 Points 40+ 25 Points
Fortify Lockpicking 1-7 15 Points 8-15 20 Points 16-23 25 Points 24-31 30 Points 39-40 35 Points 40+ 40 Points
Fortify Magicka 1-7 20 Points 8-15 30 Points 16-23 40 Points 24-31 50 Points 32-39 60 Points 40+ 70 Points
Fortify One-handed 1-7 15 Points 8-15 20 Points 16-23 25 Points 24-31 30 Points 39-40 35 Points 40+ 40 Points
Fortify Pickpocket 1-7 15 Points 8-15 20 Points 16-23 25 Points 24-31 30 Points 39-40 35 Points 40+ 40 Points
Fortify Smithing 1-7 12 Points 8-15 15 Points 16-23 17 Points 24-31 20 Points 32-39 22 Points 40+ 25 Points
Fortify Sneak 1-7 15 Points 8-15 20 Points 16-23 25 Points 24-31 30 Points 39-40 35 Points 40+ 40 Points
Fortify Barter 1-7 12 Points 8-15 15 Points 16-23 17 Points 24-31 20 Points 32-39 22 Points 40+ 25 Points
Fortify Two-handed 1-7 15 Points 8-15 20 Points 16-23 25 Points 24-31 30 Points 39-40 35 Points 40+ 40 Points
Regenerate Health 16-23 20 Points 24-31 30 Points 31-39 40 Points 40+ 50 Points
Regenerate Stamina 16-23 20 Points 24-31 30 Points 31-39 40 Points 40+ 50 Points
Ring Enchantments[edit]
Enchantment Magnitude (Leveled)
Fortify Block 1-7 15 Points 8-15 20 Points 16-23 25 Points 24-31 30 Points 39-40 35 Points 40+ 40 Points
Fortify Heavy Armor 1-7 12 Points 8-15 15 Points 16-23 17 Points 24-31 20 Points 32-39 22 Points 40+ 25 Points
Fortify Marksman 1-7 15 Points 8-15 20 Points 16-23 25 Points 24-31 30 Points 39-40 35 Points 40+ 40 Points
Fortify One-handed 1-7 15 Points 8-15 20 Points 16-23 25 Points 24-31 30 Points 39-40 35 Points 40+ 40 Points
Fortify Two-handed 1-7 15 Points 8-15 20 Points 16-23 25 Points 24-31 30 Points 39-40 35 Points 40+ 40 Points
Fortify Smithing 1-7 12 Points 8-15 15 Points 16-23 17 Points 24-31 20 Points 32-39 22 Points 40+ 25 Points
Fortify Alteration 1-7 12 Points 8-15 15 Points 16-23 17 Points 24-31 20 Points 32-39 22 Points 40+ 25 Points
Fortify Conjuration 1-7 12 Points 8-15 15 Points 16-23 17 Points 24-31 20 Points 32-39 22 Points 40+ 25 Points
Fortify Destruction 1-7 12 Points 8-15 15 Points 16-23 17 Points 24-31 20 Points 32-39 22 Points 40+ 25 Points
Fortify Illusion 1-7 12 Points 8-15 15 Points 16-23 17 Points 24-31 20 Points 32-39 22 Points 40+ 25 Points
Fortify Restoration 1-7 12 Points 8-15 15 Points 16-23 17 Points 24-31 20 Points 32-39 22 Points 40+ 25 Points
Resist Magic 1-7 10 Points 8-15 12 Points 16-23 15 Points 24-31 17 Points 32-39 20 Points 40+ 22 Points
Fortify Light Armor 1-7 12 Points 8-15 15 Points 16-23 17 Points 24-31 20 Points 32-39 22 Points 40+ 25 Points
Fortify Lockpicking 1-7 15 Points 8-15 20 Points 16-23 25 Points 24-31 30 Points 39-40 35 Points 40+ 40 Points
Fortify Pickpocket 1-7 15 Points 8-15 20 Points 16-23 25 Points 24-31 30 Points 39-40 35 Points 40+ 40 Points
Fortify Sneak 1-7 15 Points 8-15 20 Points 16-23 25 Points 24-31 30 Points 39-40 35 Points 40+ 40 Points
Fortify Health 1-7 20 Points 8-15 30 Points 16-23 40 Points 24-31 50 Points 32-39 60 Points 40+ 70 Points
Fortify Stamina 1-7 20 Points 8-15 30 Points 16-23 40 Points 24-31 50 Points 32-39 60 Points 40+ 70 Points
Fortify Magicka 1-7 20 Points 8-15 30 Points 16-23 40 Points 24-31 50 Points 32-39 60 Points 40+ 70 Points
Regenerate Health 16-23 20 Points 24-31 30 Points 31-39 40 Points 40+ 50 Points
Regenerate Stamina 16-23 20 Points 24-31 30 Points 31-39 40 Points 40+ 50 Points
Regenerate Magicka 16-23 20 Points 24-31 30 Points 31-39 40 Points 40+ 50 Points

Soul Gems[edit]

Leveled List Chance
Standard 75% Empty
25% Full
Shop 50% Empty
50% Full
Special 75% Empty
25% Full
PC Level Standard Shop Special
Empty Full Empty & Full Empty & Full
1 4 × Petty Soul Gem 4 × Petty Soul Gem 4 × Petty Soul Gem 4 × Petty Soul Gem
5 1 × Lesser Soul Gem
6 1 × Lesser Soul Gem
7 1 × Lesser Soul Gem 1 × Lesser Soul Gem
8 1 × Lesser Soul Gem 1 × Lesser Soul Gem 1 × Lesser Soul Gem 1 × Lesser Soul Gem
9 1 × Lesser Soul Gem 1 × Lesser Soul Gem 1 × Lesser Soul Gem
10 1 × Common Soul Gem 1 × Lesser Soul Gem 1 × Lesser Soul Gem 1 × Lesser Soul Gem
11 1 × Common Soul Gem 1 × Lesser Soul Gem 1 × Lesser Soul Gem
12 1 × Common Soul Gem
13 1 × Common Soul Gem
15 1 × Greater Soul Gem 1 × Common Soul Gem
16 1 × Greater Soul Gem 1 × Common Soul Gem 1 × Common Soul Gem 1 × Common Soul Gem
17 1 × Greater Soul Gem 1 × Common Soul Gem 1 × Common Soul Gem 1 × Common Soul Gem
18 1 × Greater Soul Gem 1 × Common Soul Gem 1 × Common Soul Gem 1 × Common Soul Gem
19 1 × Common Soul Gem 1 × Common Soul Gem
20 1 × Grand Soul Gem
21 1 × Grand Soul Gem
22 1 × Grand Soul Gem
23 1 × Grand Soul Gem
24 1 × Greater Soul Gem 1 × Greater Soul Gem
25 1 × Greater Soul Gem 1 × Greater Soul Gem
26 1 × Greater Soul Gem 1 × Greater Soul Gem
27 1 × Greater Soul Gem 1 × Greater Soul Gem
30 1 × Grand Soul Gem
31 1 × Black Soul Gem
32 1 × Grand Soul Gem 1 × Grand Soul Gem (75%)
1 × Black Soul Gem (25%)
33 1 × Grand Soul Gem 1 × Grand Soul Gem (75%)
1 × Black Soul Gem (25%)
34 1 × Grand Soul Gem 1 × Grand Soul Gem (75%)
1 × Black Soul Gem (25%)
35 1 × Grand Soul Gem 1 × Grand Soul Gem (75%)
1 × Black Soul Gem (25%)

Thieves Guild Lists[edit]

Several radiant Thieves Guild quests, namely The Fishing Job, The Heist Job, and The Shill Job, involve a randomly-selected gem or piece of jewelry. These quests all use the same leveled list to select the item.

The leveled list has a 50% chance of picking one gem and a 16.6% (one sixth) chance of picking either one necklace, ring or circlet. It then randomly picks an item from that sublist. How it works is that each item has a number of entries, and the more entries on the list the more likely that item will be chosen. For example, assuming that a gem is chosen,

  • If you are level one there is a 60% chance of a Garnet being chosen and a 40% chance of an Amethyst being chosen.
  • Once you move up to level two, three more entries for Amethyst are added.
  • Now, there is a 62.5% chance of an Amethyst and a 37.5% change of a Garnet.

This means that if you are at level 22, then every single item added at levels 1, 2, 3...22 are on the list, not just the item(s) listed at level 22.

The below table details what items are added to these lists at which level. A grayed out cell indicates that nothing is added to that particular sublist at that level.

PC Level Possible Loot
Gems Necklace Ring Circlet
1 3 × Garnet
2 × Amethyst
4 × Silver Necklace
4 × Gold Necklace
4 × Silver Ring
4 × Silver Garnet Ring
1 × Copper and Onyx Circlet
2 3 × Amethyst 1 × Copper and Moonstone Circlet
3 1 × Copper and Ruby Circlet
4 1 × Flawless Garnet 1 × Silver Sapphire Necklace 1 × Silver Amethyst Ring 1 × Copper and Sapphire Circlet
5 1 × Silver Sapphire Necklace
1 × Gold Ruby Necklace
1 × Silver Amethyst Ring
1 × Gold Ring
6 1 × Flawless Garnet 1 × Silver Sapphire Necklace
1 × Gold Ruby Necklace
1 × Silver Amethyst Ring
1 × Gold Ring
7 1 × Silver Sapphire Necklace
1 × Gold Ruby Necklace
1 × Silver Emerald Necklace
1 × Gold Ring
1 × Silver Ruby Ring
8 1 × Flawless Garnet
1 × Ruby
1 × Gold Ruby Necklace
1 × Silver Emerald Necklace
1 × Gold Ring
1 × Silver Ruby Ring
1 × Silver and Moonstone Circlet
9 1 × Silver Emerald Necklace
1 × Silver Jeweled Necklace
1 × Silver Ruby Ring
1 × Gold Sapphire Ring
10 1 × Flawless Garnet
1 × Ruby
1 × Silver Emerald Necklace
1 × Silver Jeweled Necklace
1 × Silver Ruby Ring
1 × Gold Sapphire Ring
11 1 × Silver Jeweled Necklace
1 × Gold Diamond Necklace
1 × Gold Sapphire Ring
1 × Gold Emerald Ring
12 1 × Ruby
1 × Flawless Amethyst
1 × Silver Jeweled Necklace
1 × Gold Diamond Necklace
1 × Gold Sapphire Ring
1 × Gold Emerald Ring
1 × Jade and Sapphire Circlet
13 1 × Gold Diamond Necklace
1 × Gold Jeweled Necklace
1 × Gold Emerald Ring
1 × Gold Diamond Ring
14 1 × Ruby
1 × Flawless Amethyst
1 × Gold Diamond Necklace
1 × Gold Jeweled Necklace
1 × Gold Emerald Ring
1 × Gold Diamond Ring
15 1 × Gold Jeweled Necklace 1 × Gold Diamond Ring
16 1 × Flawless Amethyst
1 × Sapphire
1 × Gold Jeweled Necklace 1 × Gold Diamond Ring 1 × Jade and Emerald Circlet
18 1 × Flawless Amethyst
1 × Sapphire
20 1 × Sapphire
1 × Flawless Ruby
1 × Silver and Sapphire Circlet
22 1 × Sapphire
1 × Flawless Ruby
24 1 × Flawless Ruby
1 × Emerald
1 × Gold and Ruby Circlet
26 1 × Flawless Ruby
1 × Emerald
28 1 × Emerald
1 × Flawless Sapphire
1 × Gold and Emerald Circlet
30 1 × Emerald
1 × Flawless Sapphire
32 1 × Flawless Sapphire
1 × Diamond
34 1 × Flawless Sapphire
1 × Diamond
36 1 × Diamond
1 × Flawless Emerald
38 1 × Diamond
1 × Flawless Emerald
40 1 × Flawless Emerald
1 × Flawless Diamond
42 1 × Flawless Emerald
1 × Flawless Diamond
44 1 × Flawless Diamond
46 1 × Flawless Diamond

Spells[edit]

Dragon Priest[edit]

These lists are predominantly used by Dragon Priests. The following lists add all spells to the subject.

Lvl Destruction Fire Frost Shock
1 Command Daedra Command Daedra Command Daedra Chain Lightning
1 Conjure Storm Atronach Conjure Flame Atronach Conjure Frost Atronach Command Daedra
1 Dread Zombie Ebonyflesh Ebonyflesh Conjure Storm Atronach
1 Ebonyflesh Fireball Frost Cloak Ebonyflesh
1 Greater Ward Flame Cloak Greater Ward Greater Ward
1 Greater Ward Ice Storm Lightning Cloak
1 Incinerate Icy Spear Thunderbolt

These lists add one of the following spells to the subject. Despite the name of the Walls list, it does not contain Wall spells.

Destruction Area Spells[edit]

Lvl Spell
1 Chain Lightning Fireball Ice Storm

Cloak Spells[edit]

Lvl Spell
1 Flame Cloak Frost Cloak Lightning Cloak

Walls Spells[edit]

Lvl Spell
1 Icy Spear Incinerate Thunderbolt

Weapons[edit]

Enchanted Weapons[edit]

This table lists the enchanted weapons given as an award for Thane quests, as well as a few other quests. The type of weapon depends on the list chosen. The rest of the information, including material and enchantment, is the same.

Leveled List[edit]

Leveled List Item Chance
FavorRewardEnchAxe
  • War Axe (50%)
  • Battleaxe (50%)
FavorRewardEnchSword
  • Sword (50%)
  • Greatsword (50%)
FavorRewardEnchBattleAxeBest
  • Battleaxe (100%)
FavorRewardEnchWarAxeBest
  • War Axe (100%)
FavorRewardEnchWeaponAny
  • One-handed
    • Mace (28.6%)
    • Sword (28.6%)
    • War Axe (28.6%)
    • Dagger (14.2%)
  • Two-handed
    • Battleaxe (33.3%)
    • Greatsword (33.3%)
    • Warhammer (33.3%)

Material[edit]

Lvl Material
1 3 × Iron
4 1 × Steel
5 1 × Steel
6 1 × Steel
7 1 × Orcish
13 1 × Dwarven
20 1 × Elven
28 1 × Glass
37 1 × Ebony
47 1 × Daedric (5%),
Any other material (95%)

Enchantment[edit]

Iron Type PC Level
Enchantment
1 4 6
Fire <Weapon> of Embers <Weapon> of Burning <Weapon> of Scorching
Frost <Weapon> of Cold <Weapon> of Frost <Weapon> of Ice
Shock <Weapon> of Sparks <Weapon> of Arcing <Weapon> of Shocks
Magicka <Weapon> of Sapping <Weapon> of Draining <Weapon> of Diminishing
Stamina <Weapon> of Fatigue <Weapon> of Weariness <Weapon> of Torpor
Turn Undead Blessed <Weapon> Sanctified <Weapon> Reverent <Weapon>
Fear <Weapon> of Dismay <Weapon> of Cowardice <Weapon> of Fear
Soul Trap <Weapon> of Souls <Weapon> of Soul Snares <Weapon> of Binding
Steel Type PC Level
Enchantment
4 6 8
Fire <Weapon> of Embers <Weapon> of Burning <Weapon> of Scorching
Frost <Weapon> of Cold <Weapon> of Frost <Weapon> of Ice
Shock <Weapon> of Sparks <Weapon> of Arcing <Weapon> of Shocks
Magicka <Weapon> of Sapping <Weapon> of Draining <Weapon> of Diminishing
Stamina <Weapon> of Fatigue <Weapon> of Weariness <Weapon> of Torpor
Turn Undead Blessed <Weapon> Sanctified <Weapon> Reverent <Weapon>
Fear <Weapon> of Dismay <Weapon> of Cowardice <Weapon> of Fear
Soul Trap <Weapon> of Souls <Weapon> of Soul Snares <Weapon> of Binding
Orcish Type PC Level
Enchantment
7 9 11
Fire <Weapon> of Burning <Weapon> of Scorching <Weapon> of Flames
Frost <Weapon> of Frost <Weapon> of Ice <Weapon> of Freezing
Shock <Weapon> of Arcing <Weapon> of Shocks <Weapon> of Thunderbolts
Magicka <Weapon> of Draining <Weapon> of Diminishing <Weapon> of Depleting
Stamina <Weapon> of Weariness <Weapon> of Torpor <Weapon> of Debilitation
Turn Undead Sanctified <Weapon> Reverent <Weapon> Hallowed <Weapon>
Fear <Weapon> of Cowardice <Weapon> of Fear <Weapon> of Despair
Soul Trap <Weapon> of Soul Snares <Weapon> of Binding <Weapon> of Animus
Absorb Health <Weapon> of Absorption <Weapon> of Consuming <Weapon> of Devouring
Absorb Magicka <Weapon> of Siphoning <Weapon> of Harrowing <Weapon> of Winnowing
Absorb Stamina <Weapon> of Gleaning <Weapon> of Reaping <Weapon> of Harvesting
Dwarven Type PC Level
Enchantment
13 15 17
Fire <Weapon> of Burning <Weapon> of Scorching <Weapon> of Flames
Frost <Weapon> of Frost <Weapon> of Ice <Weapon> of Freezing
Shock <Weapon> of Arcing <Weapon> of Shocks <Weapon> of Thunderbolts
Magicka <Weapon> of Draining <Weapon> of Diminishing <Weapon> of Depleting
Stamina <Weapon> of Weariness <Weapon> of Torpor <Weapon> of Debilitation
Turn Undead Sanctified <Weapon> Reverent <Weapon> Hallowed <Weapon>
Fear <Weapon> of Cowardice <Weapon> of Fear <Weapon> of Despair
Soul Trap <Weapon> of Soul Snares <Weapon> of Binding <Weapon> of Animus
Absorb Health <Weapon> of Absorption <Weapon> of Consuming <Weapon> of Devouring
Absorb Magicka <Weapon> of Siphoning <Weapon> of Harrowing <Weapon> of Winnowing
Absorb Stamina <Weapon> of Gleaning <Weapon> of Reaping <Weapon> of Harvesting
Elven Type PC Level
Enchantment
20 22 25
Fire <Weapon> of Scorching <Weapon> of Fire <Weapon> of the Blaze
Frost <Weapon> of Ice <Weapon> of Freezing <Weapon> of Blizzards
Shock <Weapon> of Shocks <Weapon> of Thunderbolts <Weapon> of Lightning
Magicka <Weapon> of Diminishing <Weapon> of Depleting <Weapon> of Enervating
Stamina <Weapon> of Torpor <Weapon> of Debilitation <Weapon> of Lethargy
Turn Undead Reverent <Weapon> Hallowed <Weapon> Virtuous <Weapon>
Fear <Weapon> of Fear <Weapon> of Despair <Weapon> of Dread
Soul Trap <Weapon> of Binding <Weapon> of Animus <Weapon> of Malediction
Absorb Health <Weapon> of Consuming <Weapon> of Devouring <Weapon> of Leeching
Absorb Magicka <Weapon> of Harrowing <Weapon> of Winnowing <Weapon> of Evoking
Absorb Stamina <Weapon> of Reaping <Weapon> of Harvesting <Weapon> of Garnering
Paralyze <Weapon> of Stunning <Weapon> of Immobilizing
Banish <Weapon> of Banishing <Weapon> of Expelling
Glass Type PC Level
Enchantment
28 31 34
Fire <Weapon> of Scorching <Weapon> of Fire <Weapon> of the Blaze
Frost <Weapon> of Ice <Weapon> of Freezing <Weapon> of Blizzards
Shock <Weapon> of Shocks <Weapon> of Thunderbolts <Weapon> of Lightning
Magicka <Weapon> of Diminishing <Weapon> of Depleting <Weapon> of Enervating
Stamina <Weapon> of Torpor <Weapon> of Debilitation <Weapon> of Lethargy
Turn Undead Reverent <Weapon> Hallowed <Weapon> Virtuous <Weapon>
Fear <Weapon> of Fear <Weapon> of Despair <Weapon> of Dread
Soul Trap <Weapon> of Binding <Weapon> of Animus <Weapon> of Malediction
Absorb Health <Weapon> of Consuming <Weapon> of Devouring <Weapon> of Leeching
Absorb Magicka <Weapon> of Harrowing <Weapon> of Winnowing <Weapon> of Evoking
Absorb Stamina <Weapon> of Reaping <Weapon> of Harvesting <Weapon> of Garnering
Paralyze <Weapon> of Stunning <Weapon> of Immobilizing
Banish <Weapon> of Banishing <Weapon> of Expelling
Ebony Type PC Level
Enchantment
37 40 43
Fire <Weapon> of Fire <Weapon> of the Blaze <Weapon> of the Inferno
Frost <Weapon> of Freezing <Weapon> of Blizzards <Weapon> of Winter
Shock <Weapon> of Thunderbolts <Weapon> of Lightning <Weapon> of Storms
Magicka <Weapon> of Depleting <Weapon> of Enervating <Weapon> of Nullifying
Stamina <Weapon> of Debilitation <Weapon> of Lethargy <Weapon> of Exhaustion
Turn Undead Hallowed <Weapon> Virtuous <Weapon> Holy <Weapon>
Fear <Weapon> of Despair <Weapon> of Dread <Weapon> of Terror
Soul Trap <Weapon> of Animus <Weapon> of Malediction <Weapon> of Damnation
Absorb Health <Weapon> of Devouring <Weapon> of Leeching <Weapon> of the Vampire
Absorb Magicka <Weapon> of Winnowing <Weapon> of Evoking <Weapon> of Sorceror
Absorb Stamina <Weapon> of Harvesting <Weapon> of Garnering <Weapon> of Subsuming
Paralyze <Weapon> of Stunning <Weapon> of Immobilizing <Weapon> of Petrifying
Banish <Weapon> of Banishing <Weapon> of Expelling <Weapon> of Annihilating

Creatures[edit]

Dwarven Automatons[edit]

Item Quantity Chance
Dwarven Spider
One of: 1 100%
Common Soul Gem
(Empty or Common, 50% each)
1 50%
Dwarven Oil 1 50%
Leveled Soul Gem (Standard) 1 15%
Leveled Ore 2 10%
Leveled Gem 1 10%
Dwarven Sphere
One of: 1 100%
Greater Soul Gem
(Empty or Greater, 50% each)
1 50%
Dwarven Oil 1 50%
Leveled Soul Gem (Standard) 2 15% each
Dwarven Scraps 2 25% each
Leveled Gem 1 25%
Dwarven BoltDG 10 75% each
Dwarven Centurion
One of: 1 100%
Centurion Dynamo Core 1 100%
Dwarven Oil 2 One at 100%, one at 50%
Grand Soul Gem
(Empty or Grand, 50% each)
1 100%
Dwarven Scraps 3 25% each
Leveled Gem 3 One at 100%, one at 25%, one at 10%
Leveled Arrows 1 75%
Leveled Arrows (Best) 1 75%

Bugs[edit]

  • The list for enchanted iron swords that do stamina damage contains only maces.
  • The lists for Ring Enchantments contain two empty enchantment options, these will be picked in place of actual enchantments and give a normal item. The two missing are; Fortify Alchemy and Fortify Enchanting
  • The lowest-level bandit archer list contains a melee entry.
  • Most or all low-level bandit archers and wizards can't commit crimes.
  • Leveled lists appear to have an internal cap on the number of items generated. This can effectively cause items to be removed from the list during gameplay, even though they appear correct in the Creation Kit. This is particularly notable with merchants like Balimund or Taarie when creations or mods add to the list of items they're supposed to sell. ?

References[edit]