Oblivion:Fighters Guild

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Associate
Associate

Apprentice
Apprentice

Journeyman
Journeyman

Swordsman
Swordsman

Protector
Protector

Defender
Defender

Warder
Warder

Guardian
Guardian

Champion
Champion

Master
Master
Fighters Guild

Contents

[edit] General Information/History

The shield and the swords as the Coat of Arms of the Fighter's Guild.
The shield and the swords as the Coat of Arms of the Fighter's Guild.

The Fighters Guild, present across all of Tamriel, provides a common, and more importantly, public place of training and study for those of the warrior persuasion. The guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work.

The Fighters Guild was founded in the 320th year of the 2nd Era by Versidae-Shaie at the suggestion of Dinieras-Ves "the Iron" to provide for public order without having to resort to standing armies. At first, it was called The Syffim ('soldiers' in Tsaesci). Although it began as an Akaviri-only organization, it eventually opened its doors to all races.

For general information about the Fighters Guild, see the Lore article.

[edit] Joining

You can sign up for the Fighters Guild in only three cities: Anvil (talk to Azzan), Cheydinhal (talk to Burz gro-Khash), or Chorrol (talk to Vilena Donton). If you are following the Main Quest, Chorrol is a convenient place to sign up (Weynon Priory, the destination in the first quest Deliver the Amulet is just outside of Chorrol). Otherwise, one of the other two cities may be a better choice, since you will immediately be able to ask for assignments in either Anvil or Cheydinhal.

It is a good idea to join the Fighters Guild early in the game if you plan to play an evil character, because they do not allow characters with an Infamy score of 100 or greater to join, unless you also have 100 or more Fame.

[edit] Advantages

  • Once you are a member, many items in the various Fighters Guild branches throughout Cyrodiil are yours for the taking - meaning almost any item in the guild's buildings is allowed to be taken without penalty. Good for selling or using.
  • Many Fighters Guild Trainers only offer their services to members. Therefore if you are planning to receive advanced training in Blade and basic training in Hand to Hand or Heavy Armor you have to join. Fighters Guild Merchants also only sell goods to members.
  • Fighters Guild members' disposition will rise when you join their faction. This can stop Cingor, who is a Mythic Dawn sleeper agent in Leyawiin, from attacking you, and possibly getting you kicked out of the guild.
  • Once you obtain Master rank you get a monthly salary. It is deposited in the Guildmaster's Chest, which can be found directly behind the desk on the top floor of the Chorrol Fighters' Guild. You get all kinds of gold, weapons, and armor in this salary. You get to decide the overall strategy of the Fighters Guild. Focusing on recruitment brings in more items, while focusing on contracts earns you more gold. Opting for the 50/50 solution gives you a nice balance of gold and items.

[edit] Limitations

  • You can't join if you have a bounty on you.
  • Current experiences suggest that you can be arrested while in the Fighters Guild without getting kicked out. Obviously, if you commit a crime against the Fighters Guild, this doesn't count.
  • If you commit a crime against another member of the guild, you will be Expelled from the Fighters Guild, and will have to complete a miniquest to get back in to the guild. If you get kicked out three times, you can never rejoin the Fighters Guild.

[edit] Quests

[edit] Burz gro-Khash's Quests -- Cheydinhal

The Desolate Mine: Deliver a weapons shipment to the Desolate Mine.
Amelion's Debt: Retrieve an heirloom for Biene Amelion.
The Fugitives: Find and kill some fugitives that have been causing trouble near Bravil.
The Noble's Daughter: Find Lord Rugdumph gro-Shurgak's missing daughter.
Mystery at Harlun's Watch: Investigate the disappearance of some locals from Harlun's Watch.

[edit] Azzan's Quests -- Anvil

A Rat Problem: Azzan in Anvil wants you to see Arvena Thelas and help her with a rat problem in her basement.
The Unfortunate Shopkeeper: Azzan gives you a contract in Anvil at Norbert Lelles store, Lelles' Quality Mercandise.
Den of Thieves: A gang of Bosmer thieves has been causing some problems around Anvil.
The Wandering Scholar: Elante of Alinor wishes to study a Daedric shrine and needs protection.
The Stone of St. Alessia: The Stone of St. Alessia has been stolen from the Chapel of Talos in Bruma.

[edit] Modryn Oreyn's Quests -- Chorrol

Unfinished Business: Maglir has defaulted on a contract. Modryn Oreyn wants you to travel to Skingrad and find out why.
Drunk and Disorderly: Several of your guildmates are causing trouble in Leyawiin.
The Master's Son: The Fighters Guild has been hired to find Galtus Previa, and Viranus Donton needs a confidence boost.
More Unfinished Business: Maglir has defaulted on yet another contract and Modryn Oreyn wants you to travel to Bravil to find out why.
Azani Blackheart: Help Modryn prove that the Blackwood Company lied about completing a contract to kill Azani Blackheart.
Trolls of Forsaken Mine: Viranus Donton and some Guild members were sent to eliminate Trolls at Forsaken Mine, now you must find them.
Information Gathering: Bring Ajum-Kajin, a high-ranking Blackwood Company member, back to Modryn and "persuade" him to talk.
Infiltration: Deceive your way into the Blackwood Company and discover why they are so powerful... or crazy.
The Hist: Return to Blackwood Company headquarters to destroy the source of their power and anyone that stands in the way.

[edit] Other Quests

Expelled from the Fighters Guild: Regain your place amongst the elite fighters of Cyrodiil.

[edit] Quest Rewards

Most Fighters Guild quests provide the exact same reward: a leveled amount of gold and a one point increase in Fame. The standard gold reward is shown in the following table.

Level Gold
1-4 100
5-9 200
10-14 300
15-19 400
20-25 500
26+ 600

[edit] Advancements

Rank Completed quests or other requirements
Associate Joined the Fighters Guild
Apprentice Completed A Rat Problem or The Desolate Mine
Journeyman Completed all three of A Rat Problem, The Unfortunate Shopkeeper and The Desolate Mine
Swordsman Completed both Unfinished Business and Drunk And Disorderly
Protector Completed both Amelion's Debt and Den of Thieves
Defender Completed both The Master's Son and More Unfinished Business
Warder Completed Azani Blackheart
Guardian Completed both The Wandering Scholar and The Fugitives
Note: After Trolls of Forsaken Mine, you are demoted 2 ranks to the rank of Defender by an angry Donton if you speak to Azzan. This can be avoided by speaking to Burz gro-Khash for your next contract rather than Azzan. If you do get demoted you can regain your previous rank after you complete 2 of the following quests: The Stone of St. Alessia, The Noble's Daughter, Mystery at Harlun's Watch
Champion Completed The Stone of St. Alessia, The Noble's Daughter, and Mystery at Harlun's Watch
Master Completed Information Gathering, Infiltration, and The Hist

[edit] Members

  • This is a list of all registered Fighters Guild members in Cyrodiil.*
Anvil
Azzan Guardian
Huurwen Journeyman
Llensi Llaram Apprentice
Rhano Swordsman
Rufrius Vinicius Defender
Sten the Ugly Journeyman
Vigdis Apprentice
Bravil
Nahsi Swordsman
Tadrose Helas Journeyman
Vincent Galien Apprentice
Bruma
Bumph gra-Gash Protector
Right-Wind Protector
Cheydinhal
Brag gro-Bharg Associate **
Burz gro-Khash Guardian
Elidor Associate **
Keld of the Isles Guardian
Ohtimbar Guardian
Rienna Protector **
Chorrol
Kurz gro-Baroth Warder
Modryn Oreyn Champion
Sabine Laul Protector
Vilena Donton Master
Viranus Donton Swordsman
Leyawiin
Antus Flonius Apprentice
Brodras Associate
Cingor Associate
Dubok gro-Shagk Protector
Rellian Warder
Sherina Associate
S'kasha Swordsman
Vantus Prelius Warder
Skingrad
Ah-Malz Warder
Maglir Associate
Fadus Calidius Swordsman
Parwen Protector

* In addition to these members, there is an un-named Fighters Guild Porter in every guild hall.
** These three are not actually found in Cheydinhal, but in the Desolate Mine near it; see the quest for more information. (They are also sometimes seen in the cities after the quest is completed or when you are arrested; see the bug section).

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