Tamriel (meaning "Dawn's Beauty" in Aldmeris and "Starry Heart" in Ehlnofex; Taazokaan in the Dragon Language), also known as the Arena, is the continent upon which all of the Elder Scrolls games are set. Arena was the only game to include locations across the entire continent. While all of Tamriel was once united under the Empire, at the beginning of the third century of the Fourth Era the Empire comprises only Cyrodiil, High Rock, and Skyrim—and Skyrim's continued loyalty is questioned.
- Cyrodiil is the center and capital of the Empire, home of the Imperial race, and of the Emperor himself. This province is the setting for the game Oblivion.
- Black Marsh is the swampland to the southeast of Cyrodiil, home to the Argonians.
- Elsweyr is composed of the deserts and jungles to the south of Cyrodiil and is home to the Khajiit.
- Hammerfell, a sunbaked region to the northwest of Cyrodiil, is home to the Redguards. This province is part of the setting for the game Daggerfall. Additionally, the game Redguard was set on the island of Stros M'Kai, which is part of Hammerfell.
- High Rock, a feudal patchwork of small baronies and large city states to the north of Hammerfell, is home to the Bretons. This province is part of the setting for the game Daggerfall.
- Morrowind, a varied region to the northeast of Cyrodiil, is dominated by the island of Vvardenfell and its volcano. The Dunmer call this province home; it is the setting for the game Morrowind.
- Skyrim, an alpine province of mountain ranges and river valleys to the north of Cyrodiil, is home to the Nords. This province is the setting for the game Skyrim.
- Summerset Isle actually refers to several islands to the southwest of Cyrodiil across the Abecean Sea. It is home to the Altmer.
- Valenwood, a densely forested area to the south of Cyrodiil, is home to the Bosmer.
 Tang Mo
Tang Mo (meaning the Thousand Monkey Isles) is a nation of Akavir. It is inhabited by many breeds of monkey-folk, collectively known as the Tang Mo. The monkey-folk are kind, brave and simple, but can raise armies when they must, as all other Akaviri nations have tried to enslave them at one point. Every year, the demons of Kamal thaw out after winter and attempt to invade Tang Mo, but the monkey-folk always successfully repel them. They are enemies of the snake-folk of Tsaesci, but have become allies of their once-bitter enemies, the tiger-folk of Ka Po' Tun.
Tear, also called Dres for being the home of the eponymous House, is a major port city on the southeastern coast of Morrowind. It was once the capital of the Dres District, controlled by House Dres, and was infamous for its slave-pens. Tear is surrounded by large saltrice plantations, bordering the swamps and marshes of Black Marsh, thus making its climate hot.
Tear is also known as the Jewel of the East, although some give that nickname to the nearby city of Thorn. It was also once home to a gladiatorial team called the Immortals.
 Tel Aruhn
Tel Aruhn ("Home Tower" in Dunmeris) was the home of the Telvanni Archmagister, Lord Gothren. It was located on a small island in Zafirbel Bay, to the west of the Telvanni capital of Sadrith Mora. It was constructed in the middle Merethic Era by Aldmeri explorers.
 Tel Branora
Tel Branora was perhaps the southernmost town in Vvardenfell, on an island far to the southeast. It was the wizard tower of Mistress Therana, the most eccentric (some say irrational) of the Telvanni Mage Lords. Although Therana was certainly eccentric, perhaps unbalanced, the Telvanni code would generally have seen her disposed of, unless she was capable of adequately defending herself. However, she obviously had great importance on the Council, or she would not have existed as a Master.
 Tel Fyr
Tel Fyr was a remote Telvanni Tower, located directly south of Tel Aruhn and southwest of Sadrith Mora, on an island just off the mainland. Although it had a dock, it was not on any transport route, and the only real means of getting there was to swim from Tel Aruhn or Sadrith Mora. It was also possible to walk through Molag Amur from Molag Mar, but this was a significantly longer route.
Its main resident, Divayth Fyr, was proof of the Telvanni maxim that rank is insignificant next to the power to do whatever one desires. Divayth was not generally addressed as "Lord Fyr" and was not a member of the Council, but he was nevertheless one of the most significant and powerful of the Telvanni Lords.
Having turned his back on most of the affairs of men, Divayth was mainly known for his experiments with the Corprus Disease and his Corprusarium. Whether the Corprusarium was a compassionate endeavor or simply a good means of gaining experimental subjects, it still was a place of value to all factions and segments of Morrowind society who wanted an alternative to simply killing family or companions who contracted the dreaded disease.
 Tel Mithryn
Tel Mithryn is a settlement in southeastern Solstheim made primarily out of three large fungi. It was planted by Master Neloth of House Telvanni from cuttings of fungi in Vvardenfell, presumably before 4E 5. As of 4E 201, relations between Tel Mithryn and the nearby Redoran town of Raven Rock have been cordial; the two settlments have been content to ignore each other. Tel Mithryn has recently been plagued by a string of bad luck, with the death of its steward, withering of its fungi, frequent ash spawn attacks, and dragons.
 Tel Mora
Tel Mora ("Tower Forest" in Dunmeris) was the northernmost of the Telvanni-held islands. It was constructed in the middle Merethic Era by Aldmeri explorers. It was the tower of the Telvanni Councilor Mistress Dratha, one of the oldest of the Telvanni wizard lords.
The Tel was typical of a wizard tower in that it had a reasonable community living in smaller mushroom dwellings around the base of the tower. The construction of Tel Mora was also interesting, since the tower itself was set between two islands with a network of walkways over the water.
All of the residents of Tel Mora were female. If you were a male, the guards may have allowed you to shop in the town and get service there, but you would've had to stay well clear of the tower itself. Dratha did not enjoy the presence of men and you might have found a far warmer welcome in nearby Vos, a short trip to the shore, costing only a few drakes at the harbor. Boats left regularly. There was also sea transport to Dagon Fel, Tel Aruhn or Sadrith Mora.
If you were a female, however, you would've found a warm welcome in this town and plenty of conversation at The Convenant, the local social center. You would've also found that the lower tower provided perhaps the best alchemical supply shop in Vvardenfell, because it supported the traditional idea of women's natural propensity for healing and herbal magic.
Dratha shared the Telvanni penchant for 'eccentricity', in this case manifesting in an acute and unreasoning hatred of males of any species. While male Telvanni of high rank could have talked to her safely and do chores, she was quite hostile toward male outsiders.
 Tel Vos
Tel Vos was the home of the youngest of the Telvanni Mage Lords, Master Aryon. The tower was located in the north-central Grazelands, and Master Aryon was the only Councilman whose Tel was not on an island. Perhaps as a sign of his youth and openness to new ways, Master Aryon's Wizard Tower was quite unique.
Tel Vos was a hybrid of an Imperial Fort and a traditional Telvanni mushroom tower, where Aryon himself resided at the top, accessible only with levitation. As a living fungal form, the tower actually interpenetrated the stonework, and Aryon's experiment couldn't have been seen as a complete success.
While Tel Vos was worth a visit out of pure architectural interest, it also had a Dwemer Museum, a small but excellent library, and a dungeon. Tel Vos was the primary regional center for the Grazelands, because it extended Telvanni influence beyond traditional reaches. The lack of services in Vos made what's available in Tel Vos all the more important.
 Telvanni Isles
The Telvanni Isles are the most northeastern isles of Tamriel, located in the Province of Morrowind, in the Padomaic Ocean. As the name suggests, they are controlled by House Telvanni. The twisted fungi and vegetation influence the way the Telvanni construct their towers.
The main settlement and harbor is Port Telvannis.
 Temple of the One
The Temple of the One is the largest religious structure in Cyrodiil, located in the Temple District of the Imperial City. This great structure, a staple of ceremony and official worship since the days of Reman I and the institution of the Dragonfires ritual, is dedicated to the ineffable deity of the Alessian Order, the One. Although the Remans were not known to follow Alessian teachings, they regularly used the temple to worship, and Tiber Septim restored the building and its associated cult when he took the Dragon Throne. The Temple was the scene of the fiery resolution of the Oblivion Crisis: Martin's sacrifice of the Amulet of Kings, the banishment of Dagon from Mundus, and the creation of the statue of Akatosh.
 Tenmar Forest
Thirsk is a Mead Hall created by Hrothmund the Red and some fellow Skaal early in the third century of the Third Era (though some residents claim the founding dates back into the late Second Era). It is located south of Skaal Village in the Felsaad Coast region, on the banks of Lake Fjalding. The easiest way to reach it from Fort Frostmoth is to head east along the coast until you reach Iggnir River, then follow that to Lake Fjalding.
Thorn is an Argonian settlement located on the northeastern coast of Black Marsh. This city, as well as Stormhold, is extremely close to the border with Morrowind. Due to its beauty, some call this city the Jewel of the East, while others give that nickname to the nearby city of Tear. It was once home to a gladiatorial team known as the Warlords.
Thras, also known as the Coral Kingdoms, is an archipelago of around sixteen islands on Nirn that is located southwest of Tamriel. It is the home of the Sload, and was the source of the deadly Thrassian Plague that swept Tamriel in 1E 2200. In response to the Plague, the people of Tamriel assembled the All Flags Navy, which sunk the islands of Thras, though the surviving Sload managed to bring the islands back to the surface. The Pillar of Thras is a thousand foot tall spiral of coral, which is said to be a portal to Oblivion. The Sload make sacrifices here, and while many of them die, a few seem to disappear a moment before being dashed on the rocks.
 Throat of the World
The Throat of the World (Monahven in the Dragon Language) is the highest peak in the province of Skyrim. Though once considered second to Red Mountain, it is now known as the highest mountain in all of Tamriel. Seven thousand steps lead up the mountain to its summit, where the settlement of High Hrothgar is located, and where the Greybeards live their lives of absolute silence.
The Fiefdom of Tigonus is a region on the western coast of Hammerfell. The Iliac Bay forms one of its three large borders, the Dragontail Mountains form the northeastern border, and Ayasofya and Antiphyllos share the border to the southeast. The Anthotis clan is the predominant vampire bloodline in the region.
 Topal Bay
Topal Bay (also known as Topal Sea) is a large, placid body of water south of Tamriel. It is enclosed by the provinces of Elsweyr, Black Marsh, and Cyrodiil. In Cyrodiil, the city of Leyawiin and the Blackwood region lie on Topal Bay, at the delta of the Niben River. The bay's western shores are defined by Elsweyr's Quin'rawl Peninsula, where a great deal of smuggling occurs. The bay is named after Topal the Pilot, the Altmer explorer who discovered the Niben River and charted Tamriel's sea lanes. The bay's coastline to the east with Black Marsh has long been notorious for rampant piracy. The bay also flows into the Onkobra River, which supposedly leads right into the heart of Black Marsh. The Khajiit believe that moon sugar is "crystallized moonlight" caught by the waters of the bay and brought to the sugarcane groves of the Tenmar Forest by the tidal forces of Masser and Secunda.
Torval is the city-state of Elsweyr's spiritual and temporal ruler, the Mane. The Mane and his tribe live in the city in stately palaces built from massive timbers of a Valenwood oak, sometimes taken from waylaid Bosmeri wood caravans, as their borders are only a few hundred miles away from the city. Symmetrical sugarcane gardens surround the palaces where the Mane, with his massive headdress, is often found in meditation atop his palanquin held up by inexhaustible cathay-raht servants. Because moon sugar is considered one of the holiest substances in Khajiit religion, outsiders are traditionally kept out of these estates. The city was once home to a gladiatorial team called the Firedrakes. Pelagius Septim III lived in Torval's asylum almost until his death in 3E 153.
The Fiefdom of Totambu is an inland province of Hammerfell, south of the Iliac Bay. It borders the Dragontail Mountains in the south, Kozanset in the west, Mournoth in the northeast and Lainlyn and Satakalaam in the northwest. The main deity of this Redguard-dominated region is Zenithar. The military force of Totambu is the Order of the Scarab. They also serve as the official guard for the royal family of Totambu dwelling in the city of Totambu. The Khulari clan is the predominant vampire bloodline in the region.
 Treva River
Tsaesci (meaning Snake Palace) is a nation found in the southwest of Akavir. It was once the most powerful nation in Akavir, before Tosh Raka came to Po Tun and renamed it Ka Po' Tun. Its naval power remains unrivalled, and its holdings are widespread. Men once lived in Tsaesci, but the vampiric serpent-folk (also called Tsaesci) ate them. The Tsaesci have enslaved the goblins of the surrounding isles, and use them for labour and food. They once attempted to enslave the dragons as well for use as food, and succeeded in enslaving the red dragons, but the black dragons fled to Po Tun. A great war was raged, which left both the cat-folk and the snakes weak, and resulted in the death of the dragons.
Tsaesci has had the most interaction with Tamriel of any Akaviri nation. The serpent-folk once invaded Tamriel in 1E 2703, and survivors left a large cultural influence on the Empire. The Dragonguard, a group dedicated to dragon hunting, came to Tamriel from Tsaesci and played a part in the formation of the Blades. Many Tsaesci relics and ruins remain in Tamriel, and most citizens think of the snake-folk when speaking of Akavir.
Tsaesci was invaded by Emperor Uriel Septim V in 3E 288, who founded the Imperial Province of Akavir. The settlements of Septimia and Ionith, located along a large river surrounded by fertile fields, were captured and refounded by the Empire. Thousands of settlers were brought to Akavir, and a road was built connecting the two settlements. The invasion lasted until 3E 290, when the Tsaesci attacked the invading Legions, who were already weakened by supernatural weather. This resulted in the death of Uriel V and most of the invasion force. The natives reclaimed the land, and Tsaesci has not been visited by Imperial forces since.
The Barony of Tulune is a coastal province of High Rock. Situated at the most southern end of the province, it is bordered by Glenumbra Moors to the west, Glenpoint to the north and Daggerfall to the east. The capital city of the province is Tulune City and the regional deity is Julianos.