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[edit] Saarthal

Saarthal was the first city built in Skyrim after the arrival of Nords from Atmora some time in the middle of the Merethic Era. Saarthal was also the first capital of Nord civilization in Tamriel, as well as the largest of the ancient Nordic cities. The city was destroyed late in the Merethic era by the Snow Elves, and then rebuilt by Ysgramor after he retook the city. It was destroyed and finally abandoned sometime in the late Merethic or early First Era. In the late Second Era, the ruins of the city were located by archaeologists near the modern city of Winterhold. After Trinimac and his followers were corrupted into Malacath and the Orcs, they fled to the northern wastes near Saarthal.

For more information, see the full lore article.

[edit] Sadrith Mora

Sadrith Mora ("Mushroom Forest" in Dunmeri) was the district seat of House Telvanni, and home of the Telvanni Council, though only one Telvanni councilor actually lived in town. Sadrith Mora was an island settlement in the Zafirbel Bay, and was accessible only by sea and teleportation.

The actual town of Sadrith Mora was built in typical Telvanni style: great, magically-formed organic mushrooms springing from the ground, each being expanded to suit the needs of the inhabitant; one may have become a dwelling for a single Dunmer, while others formed shops, seaports, or entire inns and taverns. These were grown in a gigantic loop around the tower of Tel Naga, home of Master Neloth. The town itself offered a Morag Tong base, an inn, and a restaurant. North of the Great Market was the Telvanni Council Hall, a large orb supported by giant mushroom stalks. While visitors were technically not supposed to travel beyond the Gateway Inn into the town, nobody really seemed to mind. Anyone would have served you, albeit a bit tersely. One place where foreigners were especially welcome was at the Imperial Fort Wolverine Hall, just to the south.

[edit] Samara

Samara is an island in the Yokudan group north of the Sea of Pearls.

[edit] Sancre Tor

Sancre Tor was a fortified city once conquered by Tiber Septim that later fell into ruins. The mythical birthplace of Reman Cyrodiil, it is located in the Jerall Mountains in Colovia, north of the city of Chorrol. In 2E 852, the city was captured by invading forces from High Rock and Skyrim. General Talos, who would later become Tiber Septim, recaptured the city that winter, however as the city was in a strategically inconvenient position it was then abandoned. The old fortress of Sancre Tor was later corrupted by the Underking, prompting it to be sealed shut by the Grandmaster of the Blades in the 36th Year of the Reign of Tiber Septim. In the years after Tiber Septim's reign it was gradually forgotten, decaying into a haunted ruin. The Champion of Cyrodiil would visit the ruins in the year 3E 433 to recover the armor of Tiber Septim.

[edit] Sanguine's Realms

Sanguine's Realms are a collection of one hundred thousand realms of Oblivion, created and ruled over by the Daedric Prince of Indulgence, Sanguine. The realms are used mainly as pleasure pockets. Very little is known about them.

The Last Dragonborn visited one of the realms in 4E 201. Named Misty Grove, it appeared as a mist-filled copse of trees crossed by burbling streams and paths with small stone bridges, lit by lanterns in an eternal early evening. Sanguine used it to host a feast for the Dragonborn, after the two had spent a night drunkenly exploring Skyrim.

[edit] Satakalaam

Satakalaam is a region on the western coast of Hammerfell, on the eastern coast of the Iliac Bay. To its south lies Lainlyn; to the north, Mournoth; while Totambu is situated to the east. Its provincial seat shares the same name.

On 3rd of Sun's Dance, the region celebrates a holiday named "Serpent's Dance", which seems to celebrate a now-forgotten serpent god dating back to the time when the Redguards lived in their former home of Yokuda. In 3E 417, the Montalion bloodline predominated among vampires in the region.

[edit] Santaki

The County of Santaki is a region of western Hammerfell sandwiched between the Alik'r Desert to the south, the Dragontail Mountains to the north, and the province of Dak'fron to the east. The capital is Santaki City, which is protected by the Knights of the Hawk. The Redguards residing here worship Stendarr.

[edit] Secunda

The lesser of Nirn's two moons, Secunda is acknowledged as one of the attendant spirits of the mortal plane, and, like such, is both temporal and subject to the bounds of mortality. As such Secunda, which exists as a separate plane, has long since perished; it is Secunda's death which has led mortals to perceive it as having both texture and limited size, as well as imperfections of color, all of which are the results of its decay from its former investiture of pure white.

While regarded by various cultures as an attendant spirit of their god planet, minor god, or foreign god, Secunda is not displayed within Dwemer orrerys, neither does it hold a position within the pantheon of Imperial gods.

[edit] Sedor

Sedor was an Ayleid settlement located high in the snowy Jerall Mountains, on the Cyrodiil side of the border. The Ayleid inhabitants once abducted a famous human tribe (the "Thousand Strong of Sedor", who have been forgotten with time). Pelinal Whitestrake won back this tribe from slavery. The settlement was abandoned by the Ayleids and fell into ruin.

For more information, see the lore article.

[edit] Senchal

Senchal is an infamous city, found on the easternmost tip of Elsweyr's Quin'rawl Peninsula, that serves as the largest port in Tamriel. It was once home to a gladiatorial team known as the New Gods. The city is an assortment of bazaars, taverns, merchant quarters and open-air markets ringed on three sides by crowded harbors. Senchal is a favorite spot for pirates and sea captains wishing to sell or buy illegal and black-market goods, it being easier to smuggle goods into and out of the Empire by way of the Topal Sea than the well guarded inland highways. Thieves, unfortunately, are commonly found here as are beggars and the Khajiit Moon Sugar junkies. The Black Keirgo is Senchal's most squalid and dangerous quarter where sugar-dens and sugar-addicts both line the streets. A good portion of the city is either abandoned or in ruins from the strain of Knahaten Flu in 2E 560. Entire neighborhoods were razed in an effort to cleanse Senchal of the flu and have yet to be rebuilt. Recently however, this city has been turned into a beautiful coastal sea resort, although it is unknown how much of the city was changed by this transformation. In 1E 2920 the mad king of Senchal, Dro'Zel (future Emperor adviser) summoned Molag Bal to destroy Gilverdale, town of Valenwood. In the year 324 of the Second Era, the Potentate Versidue-Shaie was murdered in his palace in Senchal.

[edit] Sentinel

Judging by its location, The Kingdom of Sentinel could be nothing other than a merchant power: it is situated on the northwestern hills of Hammerfell overlooking the Iliac Bay. The land is known for being inhospitable, which has kept Sentinel's population relatively low. It is bordered by Myrkwasa to the southwest, by the Alik'r Desert to the southeast, and by Antiphyllos and Ayasofya to the east. The uninhabited isle of Cybiades lies off the coast to the north. The Selenu clan is the predominant vampire bloodline in the region. Sentinel was once home to a gladiatorial team known as the Deathbringers.

The main street of her capital (the city of Sentinel) is a great market leading from the docks to the front gates. It is a major population center for all of Hammerfell. The city is an exotic retreat for the nobility of Daggerfall and Wayrest, who delight in the exotic cooking, craftsmanship, and bizarre plays. The knights of the Order of the Candle are the official protectors of the realm. On the 11th of Last Seed every year, the people of Sentinel give thanks for the harvest in the Koomu Alezer'i holiday.

[edit] Septimia

Septimia was the first colony of the short-lived Imperial Province of Akavir. It was originally a Tsaesci port at the mouth of a large river, but was abandoned by its inhabitants and captured by Emperor Uriel Septim V in the year 3E 288. It was located in a fertile river valley, and provided easy access to the interior of the continent. It was used as the main port of the Far East Fleet, and was connected by road to the invasion headquarters of Ionith. However, the many reefs, islands and sandbars made entering the harbor difficult.

During the Battle of Ionith, the town was besieged by Tsaesci warriors and suffered terrible, almost unnatural weather. The few survivors of the invasion were rescued here. The settlement was reclaimed by the Tsaesci and has never been revisited by Imperial forces since.

[edit] Seuol Yeler

Seuol Yeler is a small island in the Eltheric Ocean, south of the Sea of Pearls. It is considered by some as part of the Yokuda island chain.

[edit] Seyda Neen

Seyda Neen was a small, Imperial-owned port town in the Bitter Coast region, bordering the Ascadian Isles. Its population was made up of a few commoners and several guards as well as a few rogue travelers who frequented it from time to time. The town also housed two unique buildings, found nowhere else on Vvardenfell: the lighthouse Grand Pharos at the harbor mouth, a beacon to mariners throughout the Inner Sea, and the Census and Excise Office, where most visitors were processed. Though no boats offered travel, Imperial cutters used the dock as a restocking point to control smuggling and pirate ships running the waters off the Bitter Coast. Silt Striders provided convenient travel as far north as Gnisis.

[edit] Shalgora

The County of Shalgora is a region on the southeastern coast of High Rock, in the Iliac Bay area. It shares borders with Daenia and Anticlere to the north, Daggerfall in the south, and Ilessan Hills in the west. The Haarvenu clan is the predominant vampire bloodline in the region.

[edit] Shedungent

Castle Shedungent is a great castle and laboratory located deep within the Wrothgarian Mountains.

In 3E 403, Nulfaga retired to the castle during the War of Betony between Daggerfall and Sentinel. She remained informed of the happenings in Daggerfall by Skakmat, her dragon familiar. After the death of her son, King Lysandus of Daggerfall, later that year, Nulfaga was stricken with grief and slowly descended into madness within the confines of Shedungent.

In the events leading up to the Warp in the West, Nulfaga was cured of her madness and was responsible for teleporting an agent of the Blades to the Mantellan Crux in Aetherius to retrieve the Mantella. The Mantella was returned to Tamriel at Shedungent, thus beginning the Warp in the West.

[edit] Sheogorad

The Sheogorad region is a wild maritime province consisting of about 28 islands off the north coast of Vvardenfell, Morrowind. The high pillar-like menhirs characteristic of the area also result in hundreds of rocks, either just exposed, or lying just below the surface, which makes marine navigation almost impossible. The only accessible port, Dagon Fel, is on the main island of the archipelago, reached by skirting the region and coming in from the north.

Sheogorad is politically non-aligned. Its remoteness and the difficulty of travel puts it beyond the reach of most of the current Great Houses, although the large number of ancient Velothi buildings, Dwemer ruins, and Daedric shrines through the region, and along the north coast of the mainland, bear witness to the fact that this was not always the case. Currently, however, Sheogorad is a haunted region, full of sorcerers, vampires, witches and Daedra worshippers.

The port town of Dagon Fel is the only real settlement in the region. Its population is far more heavily Nord than most of Vvardenfell, a part of the heritage of that seafaring people. While Dagon Fel is the only place in the region that has any suppliers, the major occupation of the inhabitants is scavenging in the local ruins, which extend into the town itself. The main body of the Dwemer ruin of Mzuleft is south of the town, separated by walls and a steep range of hills, but the Dwemer towers and ruins are virtually part of the eastern town, and extend to the island to the north.

On the far south of the main island, also called Sheogorad, is the ancient stronghold Rotheran, openly inhabited by a bandit gang as of last report. There are numerous caves in the area, and several crypts, though many are inhabited by necromancers or vampires, and there is known to be a place of worship frequented by orcs somewhere on the west of the island. The small Shuran Island can be found off the south coast of the main island, west of Rotheran.

The surrounding islands are much the same: dens of bandits, sorcerers and vampires. There are two very large Daedric shrines: Ald Daedroth to the far east, and Assurdirapal on a long island in the west of the chain, which also holds the significant Velothi ruin of Ald Redaynia.

While many sites throughout this region are given over to the profane, the dead, and the deadly, Sheogorad is also known for its religious mystics, and hermitages on the islands are common. The northern islands in particular are places of retreat, since the forces of "darkness" seem more inclined to live on islands closer to the mainland. In fact, a northern island contains the Sanctus Shrine, the site where the current Archcanon Saryoni did his meditations and wrote his famous sermons.

[edit] Shimmerene

Shimmerene (also spelled Shimerene), the city of lights, is a city in the eastern-central area of the largest Isle of Summerset Isle. It was home to a gladiatorial team called the Titans.

[edit] The Shivering Isles

The Shivering Isles, also called the Madhouse or the Asylums, is the Daedric realm of Sheogorath, Prince of Madness. The realm consists of a main land mass surrounded by a group of smaller islands, the area of which is divided in half: the northern half of these lands is called Mania, and the southern half Dementia. This divide represents Sheogorath's split personality, the "two shades of madness". The isles are inhabited by mortals as well as Daedra, but they have been driven insane.

[edit] Shornhelm

Shornhelm, sometimes spelled Sharnhelm, is a city in northern High Rock which stands at the center of one of the eight kingdoms of the region. It was once home to a gladiatorial team known as the War Mages, and is known for being the Keeper of the Crypt of Hearts.

In 2E 541, after helping to defeat a horde Reachmen led by Durcorach the Black Drake, Shornhelm, along with Daggerfall, Camlorn, Evermore and Wayrest, signed the first Daggerfall Covenant.

In 3E 277, the kingdom was offered to Andorak Lariat in order to persuade him to drop his claim to the Imperial throne. The Lariat family reigned in the kingdom from that point on.

[edit] Silvenar

Silvenar is a city in central Valenwood, and is the setting of the seventh book of A Dance in Fire. In 3E 80, it was ruled by Varbarenth, son of Varbaril. The city was once home to a gladiatorial team known as the Rangers.

[edit] Silverfish River

The Silverfish River is one of two rivers that drain the Valus Mountains on their Cyrodiil side, the other being the Reed River.

It rises in the foothills at the southern end of the mountains and flows south for a few miles before turning west, eventually entering Niben Bay.

[edit] Silver Road

The Silver Road runs north to south from Bruma in the north to a point on the Red Ring Road due north of the Imperial City.

[edit] Skaal Village

The Skaal Village is home to the Skaal, a nature-worshipping tribe of Nords. The village is located in the Felsaad Coast region of Solstheim, north of the Mead Hall of Thirsk, and is marked on the Bloodmoon paper map. Skaal Village features prominently during Bloodmoon's main quest.

Clad in traditional Nordic Mail armor, Skaal Honor Guards protect the village from intruders, man and beast alike. At first, the villagers of Skaal are not very friendly to outsiders, but they are more welcoming once they accept you.

The Skaal have a strict code of honor; punishment is often swift and severe. In these hostile surroundings, being able to trust each other is vital for the very survival of the members of the tribe. Still, there are temptations...

The Skaal have a rich and colorful culture with ritualistic hunts and bonds with nature which you may explore during The Skaal Test of Loyalty. Mythical beasts like the Spirit Bear and Karstaag are part of the lore here.

Hunting is the main source of income for most, the Horkers on the northern coast and nearby Lake Fjalding are a relative easy and lucrative prey. More adventurous Skaal hunters go after the elusive Snow Wolf or Snow Bear, whose pelts are valued highly among them.

[edit] Skaven

Skaven is a town in north-central Hammerfell. It is located near Fang Lair, and was once home to a gladiatorial team known as the Guards. The Halls of Virtues of War, the home of the Sword-singers, is located just outside the city.

[edit] Skingrad

Skingrad is a large town located in the West Weald region, to the southwest of the Imperial City, along the Gold Road. The town divides into three districts: the Castle, Hightown, and Chapel, with various gates and bridges connecting each district. The town is further divided in two parts: the north wall encompasses the business district and the guild halls, while the southern half holds homes and the Great Chapel of Julianos, where citizens and travelers can pray for healing. Outside of town is the castle of Janus Hassildor, count of Skingrad and wizard, who is reportedly a vampire, a fact known to and kept as a secret by the Mages Guild. The town is particularly famous for its wines, tomatoes, and cheeses, which contributes to its overall prosperity. Famous wine makers in Cyrodiil such as the Surilie brothers and Tamika reside here.

[edit] Sky Haven Temple

Sky Haven Temple was built in the mountains of Skyrim and inhabited by Reman Cyrodiil's Akaviri Dragonguard during the First Era. Its placement made it both secure and ideal for spotting dragons. Eventually, the temple (really more of a fortress) was abandoned, though it may have been used by the Blades as late as the Third Era. By the Fourth Era, the place had become just another inaccessible ruin with Forsworn squatting around its outskirts.

[edit] Skyrim

Skyrim, the northernmost province of Tamriel, is a cold and mountainous region known as the Old Kingdom, Mereth, or the Fatherland. Many past battles have given it a ravaged appearance and many ruins. Though currently inhabited primarily by Nords, the Elves who they replaced had resided there since time immemorial. The sovereign, the High King of Skyrim, is chosen by the Moot, a convention of jarls. A jarl is a regional ruler chosen through heredity and, rarely, through right of arms. The High King typically rules until death, though acts of dishonor, particularly the appearance of cowardice, can lead to the recall and reconsideration of the Moot. Since the Pact of Chieftains was signed in 1E 420, the Moot does not give serious consideration to anyone but the High King's direct heir unless one is not available.

For more information, see the main Lore article.

[edit] Skywatch

Skywatch is a major city on the eastern coast of Auridon, the second largest island in the isles. It was once home to a gladiatorial team called the Assassins.

[edit] Snowhawk

Snowhawk was a city in west-central Skyrim, contemporary with the Imperial Simulacrum. It was once home to a gladiatorial team called the Frost Demons. A small settlement was located just outside the city circa 3E 433.

By 4E 201, the settlement had been abandoned and all that remained were the ruins of Fort Snowhawk. It had been taken over by a band of necromancers. During the Stormcloak Rebellion, the fort served as a point of contention between the Imperial Legion and the Stormcloaks, with both sides struggling for control.

[edit] Solitude

Solitude (also known as Haafingar) is a major port city on the northern coast of the province of Skyrim. It is famous for being the northernmost town in Tamriel and infamous as the seat of the so-called Wolf Queen, Potema. Solitude was also ruled by King Mantiarco mostly before his marriage to Potema. One of the stranger periods in Solitude's history was under Thoriz Pelagius Septim, who, among other things, was known for stripping nude during speeches.

Over time, Solitude became one of the wealthiest cities and counties in Skyrim, and by the end of the Third Era it controlled most of the northern coastline of Skyrim after King Thian married Queen Macalla of Dawnstar. Seeking to expand its influence even farther, Solitude annexed several Imperial fiefs, including the island of Roscrea (all of the fiefs had been ruled by the Empire since Uriel Septim V conquered them in 3E 271). It later began to fund exploration into (and perhaps beyond) the Sea of Ghosts. At one point, the city was home to a gladiatorial team called the Ravagers.

[edit] Solstheim

Solstheim, sometimes misspelled Soulstheim, is a large island in the Sea of Ghosts to the north of Tamriel. Geographically, Solstheim is very diverse; it is located northwest of the large island of Vvardenfell in Morrowind and east of Skyrim. Despite being in the general area of Morrowind, its climate is more like that of Skyrim, especially in the northern parts of Solstheim. According to Nord legend, it was originally a part of the mainland until a titanic battle between two Dragon Priests ended in Solstheim being sundered from the rest of Skyrim. Unlike the other islands of Tamriel, it was not officially part of any province until the early Fourth Era, when it became part of Morrowind. Prior to this, it was still considered an Imperial territory and was frequently attributed to the lands of Skyrim. The Empire had a small foothold at Fort Frostmoth in the warmer southern reaches of the island, and the ambitious East Empire Company sent mining expeditions slightly further north to Raven Rock. The local Nords live in isolated tribal communities such as the Skaal, and many of them resent the outsiders' claims to the island. Late in the Third Era, rumors spread that the Nords attempted to capture the whole of Solstheim, intended to destroy Fort Frostmoth, and that the funding ran out for the Raven Rock colony.

[edit] Soul Cairn

The Soul Cairn is a Realm of Oblivion where the undead seemingly roam free and invulnerable to any harm. Rather than being aligned to any Daedric prince, it is controlled by a race of gem-like beings calling themselves the Ideal Masters. The Masters believe that, by freeing mortals from life and dooming them to eternal undeath, they are being saved from meaningless hardship and gifted with peace. Their undead servants are forced to guard the realm forever. The few spirits which haven't been driven mad are embittered by betrayal, having been tricked by the Masters' ideals and lies, only to face a fate of everlasting nightmare and emptiness. The realm was once accessible from the voidgate of the Battlespire, but the link was severed after the citadel was destroyed.

[edit] Soulrest

Soulrest is an Argonian settlement located in the southwestern-most corner of Black Marsh. In the year 3E 427, a tribal uprising occurred near Soulrest and had to be put down by the Expeditionary Force. Local mines and plantations were destroyed as the result. It was once home to a gladiatorial team known as the Knightblades.

[edit] Southpoint

Southpoint is a coastal city in the far southeast of Valenwood, further west than Haven.

[edit] Sovngarde

Sovngarde is the part of Aetherius where Nords go to after death. It is ruled by Shor and contains the Hall of Valor, a supposedly gigantic feasting hall where the mead "flows like a waterfall". In 4E 201, Alduin retreated there to ensnare and feast upon the souls of the dead. He was killed by the Dovahkiin, who fought alongside three other ancient Nord heroes who resided there.

Except in rare cases where one forces their way into Sovngarde, it can supposedly only be reached by true Nords who die valiantly or in battle, regardless of personality. This excludes those afflicted with Lycanthropy, as Hircine takes them to his hunting grounds instead.

[edit] Stirk

Stirk is an island off the western coast of Cyrodiil.

[edit] Stormhold

Stormhold is a city in northern Black Marsh located close to the border with Morrowind. It was originally founded by the Ayleids, and was so far from the heart of Ayleid civilization that it was never attacked in the onslaught by forces under Queen Alessia. The original name of the city is now forgotten.

In 2E 560, the plague known as the Knahaten Flu began in Stormhold. Spreading quickly to all corners of Black Marsh, the Flu wiped out the entire Kothringi culture, drove foreigners from the land and held the province in its grip for the next forty years.

The Conclave of Baal, an organization based in Stormhold, have the ability to find the current location of Murkwood by reading the Elder Scrolls with the aid of an ancient tablet. The Vaults of Gemin, once belonging to the conclave, are located southwest of town. The vaults were sunk into the ground when an associate cast a powerful spell with disastrous results, and the vaults are now only crumbling ruins.

The city's prison once held an infamous reputation. The Warden, Quintus Varus, was a reputed lunatic who broke into the old tunnels beneath town in search of valuable Stormhold crystal. He had certain prisoners, nicknamed Tunnel Rats, dig for them in the haunted passages in return for a moderate amount of freedom. The prison soon became corrupted with evil; the prisoners went mad, slowly turning into horrible beasts. The corruption was kept at bay by storing it in "hollow" crystals. Varus's true goal was to find the location of the Storm Crystal, a powerful artifact made by the priests of a nearly forgotten religion. Varus had planned to remove all evil from the empire and store it in the crystal. However, a prisoner nicknamed the "Master Tunnel Rat" entered the prison, gathered allies and equipment and tracked down the Storm Crystal. The prisoner and Varus battled over it, and the prisoner was victorious. Although the crystal couldn't hold the evil of the world, the prisoner used it to undo the corruption in the prison, allowing the innocents to go free.

The city was overrun by the undead army of Umbriel circa 4E 40.

[edit] Strid River

The Strid River is a large river that forms most of the boundary between Cyrodiil and Valenwood. It rises in the West Weald to the southeast of Skingrad and flows west-southwest before emptying into the Abecean Sea south of Anvil.

[edit] Stros M'Kai

Once the home of Crown Prince A'tor, Stros M'Kai is an important tropical island off the southern coast of Hammerfell near the Cape of the Blue Divide. Stros M'Kai is renowned for its completely steam-powered Dwemer ruins and ancient mines, including the marvelous observatory known as the Orrery.

Stros M'Kai only has one major town, which bears the name of the island. It holds the Palace, the Temple of Arkay and the famous statue of Frandar Hunding. Underneath the town lies the Catacombs, which serve as both a prison and a treasury. The small settlement of Saintsport is found at the southern tip. There are very few other settlements, apart from the nomadic Yokudan campsites. Roughly a third of the land is taken up by the barren Ogres Tooth Mountains. Jarrin root, an extremely toxic plant which kills almost instantly when ingested, can only be found on the island.

The main island has a large network of natural caves inhabited by goblins and trolls. The goblins were advanced enough to cultivate mushrooms and create floodgates for the toxic water which runs through a polluted subterranean river. The tribe's king, a large ogre, was killed by Cyrus the Redguard.

A chain of islands known as The Spine lies off the West coast of the main island. These were once bridged, but have long fallen into dereliction. The Isle of N'Gasta is a small island even farther offshore. It suffers from frequent storms, and was the home of the infamous Sload necromancer, N'Gasta. This island was likely once used by the first Redguard settlers as a cemetery for criminals. This was a tradition brought over from Yokuda, to prevent the criminal's evil spirit from tormenting the living. The dominant feature on the island is the Necromancer's Tower.

[edit] Summerset Isle

Summerset Isle (sometimes spelled Sumurset Isle or Sumerset Isle, and known by the second Aldmeri Dominion as Alinor) is a large island to the southwest of Tamriel's mainland. The Summerset Isles encompass a second, smaller island. In addition, it once contained the island system of Pyandonea, who seceded after a war with the King of Summerset. Summerset Isle is inhabited by the Altmer (called High Elves by Imperials), of whom magic is said to flow through their very veins. While the Sload are believed to be the first inhabitants of the Isles, it is believed to be the first province occupied by the Aldmer.

[edit] Sunhold

Sunhold is a city in the south-southwestern area of the largest Isle of Summerset Isle. It was once home to a gladiatorial team called the Griffins. The authors Erramanwe and Lathenil came from this city.

[edit] Suran

Suran was a medium-sized town situated on the eastern coast of Lake Masobi, within the Ascadian Isles. Its architecture resembled a typical Hlaalu market town, complete with watchtowers and a small temple. It served as the northern headquarters for Hlaalu slavers doing business with nearby plantations. Suran also functioned as a stopover for pilgrims and adventurers heading northeast into the Molag Amur region and Mount Kand.

[edit] Sutch

Sutch was a settlement located in the Gold Coast region of Cyrodiil. County Sutch extended north towards the Brena River, an area which is now considered part of County Kvatch. Sutch was connected to the Gold Road north of Anvil. Jorunn the Skald-King visited Sutch in his youth, some time between 2E 546 and 2E 572.

Thief of Virtue tells the tale of Ravius Terinus, a master thief of the Thieves Guild, who attempted to rob the coin collection of Baron Ignace from his castle in Sutch. Ravius failed to steal the coins, but instead slept with Baroness Veronique in order to hide from the guards. The book states that Sutch was a city in Hammerfell, although it is an unreliable source, as the author also believes the Thieves Guild to have been wiped out four hundred and fifty years prior to the book's writing.

By 3E 433, nothing remained of the settlement but the ruins of Fort Sutch Abbey. The fort was home to a band of mercenaries until their leader was poisoned by the Dark Brotherhood, although it was made to appear that he had died of a disease. The fort was attacked by Daedra during the Oblivion Crisis when an Oblivion Gate to the Deadlands opened outside its walls. This portal was destroyed by the Imperial Legion, with the help of the Hero of Kvatch.

[edit] The Systres

The Systres (or Sestres) are a group of three large islands in the Abecean Sea, far to the southwest of Hammerfell and northwest of Summerset Isle.

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