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[edit] Maar Gan

Maar Gan is a tiny temple town deep in the Ashlands to the north of Ald'Ruhn. It is walled and built in the House Redoran style, utilizing mud construction and the shells of ancient monstrous insects. It is probably as close to the Ghostfence as any town short of Ghostgate itself and offers few services. There is a Tribunal Temple there, as well as a captive Dremora, Anhaedra, who has spent many thousands of years perfecting the ultimate insult.


[edit] Markarth Side

A city in west-central Skyrim, notable for possessing an Imperial College of the Voice founded by Tiber Septim.

[edit] Mereth

Mereth is the ancient name for the province of Skyrim.

[edit] Moni

Moni is a small island in the Yokudan chain north of the Sea of Pearls.


[edit] Molag Amur

The Molag Amur region is essentially the southern part of the Ashlands. The two regions are ecologically similar, both being characterised by an arid landscape whose plant life tends to be trama root, fire petal, and occasional chokeweed. Molag Amur is distinguished from the northern Ashlands by the presence of lava pools and rivers on the surface. The land is predominantly dark volcanic rock covered with an overlay of ash and cinder, but of a different makeup and appearance from that of the Ashlands proper. Although it is hard to understand how they survive, fauna include kagouti and alit, cliff racers, rats and kwama foragers. There are also various Daedra frequently seen in the area, including scamps and all types of atronachs.

Molag Amur is a large region, stretching from just east of Balmora clear to the eastern coast, and from the Grazelands south to Molag Mar. It is an irregular triangle, with a truncated point at the region around the Dwemer Ruin of Arkngthand, above the Foyada Mamaea opposite Moonmoth Legion Fort. The northern boundary of the Molag Amur region starts just north of the bridge to Arkngthand, stretches eastward from there along the hills north of Lake Nabia, and turns north after the Foyada Ashur-Dan towards the southwest corner of the Grazelands, near the stronghold of Falensarano, and then runs east to the sea. Roads mainly consists of foyadas, volcanic ravines, leading east and north to the important pilgrim sites of Mount Assarnibibi and Mount Kand.

The lower boundary begins below Arkngthand, over the mountains from Lake Amaya, and curves down above the Ascadian Isles, taking a sharp southerly bend which sees it on three sides of Suran. It then goes due east to Molag Mar. On the east side of Molag Mar, there is an inlet, and Molag Amur lies to the north, and its border follows a rough line north from the eastern shore of that inlet.

The region cannot be said to be dominated by any House: the majority of its inhabitants tend to be renegade necromancers and Mages, but House Telvanni has made inroads into the area with the foundation of Tel Uvirith. Relatively near there, the Erabenimsun Camp is testimony to the presence of Ashlander tribes in the eastern part of this region.

Molag Amur is generally an area one passes through out of necessity, not a place where any but the desperate would make a home.


[edit] Morrowind

The province of Morrowind
The province of Morrowind

Morrowind is the province in the northeast corner of Tamriel. It is dominated by the large island of Vvardenfell, but also includes territory on the continental mainland. The Sea of Ghosts lies northeast of Morrowind. Modern Morrowind is home to the Dunmer (Dark Elves). For more information, see the complete Morrowind Tamriel article.

[edit] Moonmoth Legion Fort

Moonmoth Legion Fort is an Imperial Legion fort located east of Balmora in the West Gash region of Vvardenfell. Its commander is the Nordic General Radd Hard-Heart.

[edit] Mournhold

Mournhold, the "city of light and magic," is the temple-city within the capital city of Almalexia, located on Morrowind's southeast mainland, in the district of House Indoril.

The Royal Palace forms the center of the city and is home to the new King Hlaalu Helseth and his mother Barenziah, who are protected by a Royal Guard garrison and offers Imperial Cult services. The Temple to the north houses the High Chapel, home to Almalexia, one of the living gods of the Tribunal Temple. It also rooms offices of the Archcannon, an infirmary and the personal guard of the goddess, The Hands of Almalexia. Mournhold is the setting for the game Tribunal, but the city isn't totally accessible during the game and can be reached by magical transport from Ebonheart in Vvardenfell via Asciene Rane and back by the Argonian Effe-Tei.

The part that can be reached is divided into five sections: Godsreach, the Great Bazaar, Plaza Brindisi Dorom, Royal Palace, and the Temple Courtyard. Old Mournhold are now the expansive ruins of that older city on which present-day Mournhold has been built.

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