Oblivion:Magical Stones

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This page describes the large magical monoliths that are found scattered across the landscape in Cyrodiil. If you are looking for information on smaller magical stones, see the pages on Sigil Stones, Varla Stones, and Welkynd Stones.

There are two types of ancient magical stones in Cyrodiil: Rune Stones (Runestones) and Doom Stones (Doomstones). Both appear as a rune-covered monolith in the center of a circle of stones. Rune stones have glowing green runes, and provide a bound weapon and bound piece of armor when used. Doom stones have glowing red runes and provide greater powers, similar to those of many birthsigns, that can be used once a day. Doom stones only work at night (6pm to 6am). All of the stones on this page are also listed in the Oblivion-Places-Magical Stones category.

The Arcane University hosts a series of lectures on these magical stones, which can provide the player with additional background information on the nature of the stones. However, the lectures do not necessarily provide accurate information.

Contents

[edit] Doom Stones

The Tower Stone just after dawn
The Tower Stone just after dawn

There are two different kinds of Doomstones: the Birthsign Stones, related to the constellations that mark the zodiac of Tamriel, and the Heaven Stones, related to other celestial bodies. You may only have one of the Birthsign Doomstone powers in your Magic Menu at a time (e.g., if you have the Lady power, obtaining the Tower Doomstone power removes the Lady Stone's power from your Magic Menu and adds the Tower Stone's), but you may have as many of the Heaven Doomstone powers at a time as you have collected (e.g., using the Jode Stone after the Dragon Stone grants you both powers). All of these powers are greater powers that can only be used once per day.

Due to their greater power, Heaven Stones have a Renown requirement, which differs by stone; the sum (not difference, as some sources state) of your Fame and Infamy must exceed the required number, or the Stone will, when used, display a message stating that "The Hero's fate is known when the Hero's fame has grown." The renown requirement can be met by wearing the Gray Cowl of Nocturnal reward from the Thieves Guild, as it gives you 100 Infamy whenever worn.

Both types of Doomstone can only be used at night, between 6pm and 6am. Attempting to use them outside these hours will result in a message saying "No stars shine upon the doomstone."

[edit] Birthsign Stones

Apprentice Stone
Just southwest of Skingrad Map
Void Seed (0006A8EE): Fortify Illusion and Alchemy 20 pts for 120 seconds.
Atronach Stone
Midway between Shardrock Farm and the Ayleid ruin Talwinque. Map
Arcane Well (0006A8EF): Spell Absorption 30 pts and Fortify Intelligence 10 pts on Self for 120 seconds.
Lady Stone
West of Anvil. Map
Lady's Warding (0006A8F2): Fortify Willpower and Endurance 20 pts on Self for 120 seconds.
Lord Stone
North of Anvil, west of Last Chance Camp. In the mountains. Map
Ysmir's Scales (0006A8F3): Resist Frost 50%, Fortify Heavy Armor 10 pts, Light Armor 10 pts on Self for 120 seconds.
Lover Stone
South bank of the Silverfish River, about where the R is in Silverfish. Map
Lover's Bower (0006A8F5): Fortify Personality and Luck 20 pts for 120 seconds.
Mage Stone
North of Silverfish River. Map
Magicka Manifold (0006A8ED): Fortify Magicka 50 pts for 120 seconds.
Ritual Stone
Opposite side of the road from the Nocturnal shrine, slightly north. Map
Mara's Milk (0006A8EB): Restore Health 100 points on Self.
Mara's Mercy (0006A8EC): Restore Health 150 points on Target.
Serpent Stone
West and slightly north of Bogwater. Directly north of the "Y" in Topal Bay. Map
Cobra's Dance (0006A8F8): Paralyze 5 seconds and Damage Health 4 for 20 seconds on target.
Shadow Stone
ESE of the bridge over the Corbolo River (Yellow Road). Map
Fingernail Moon (0006A8F6): 15% Chameleon for 120 seconds.
Steed Stone
On the south side of the Blue Road leading to Cheydinhal. Not terribly far from Lake Rumare, just a bit past the Ayleid ruin of Nagastani, visible to the south of the road. Map
Hellride (0006A8F1): Fortify Speed and Acrobatics 20 pts on Self for 120 seconds.
Thief Stone
Along the road leading from the Imperial City to Bruma, a little in the woods on the east side.Map
Cheater's Nip (0006A8F4): Fortify Agility and Luck 20 pts on Self for 120 seconds.
Tower Stone
South of Imperial City Waterfront district on the northern tip of the large island. Map
The Master's Hand (00008E53): Fortify Armorer 20 pts on Self for 120 seconds.
Warden Key (0006A8F7): Open Hard Lock in 15 ft on Target.
Warrior Stone
Slightly northwest of the Ayleid ruin of Silorn. Map
War Cry (0006A8F0): Fortify Strength 20 pts; Blade, Blunt, and Hand to Hand 10 pts on Self for 120 seconds.

[edit] Heaven Stones

Jone Stone
In the forest between Chorrol and Skingrad. South of Weatherleah, northwest of Goblin Jim's Cave. Map
Renown Requirement: 10
Jone's Shadow (0006B6E): Invisibility, Fortify Sneak 30 pts, Fortify Acrobatics 30 pts, Fortify Athletics 30 pts for 120 seconds on Self.
Aetherius Stone
Slightly south of Bleak Flats Cave, northwest of Skingrad. Map
Renown Requirement: 20
Gates of Aetherius (0006B69D): Fortify Magicka 50 pts, Resist Magic 20% on Self for 120 seconds.
Jode Stone
ESE of Anvil / SE of Troll Candle Camp Map
Renown Requirement: 30
Jode's Blood (0006B69F): Fortify Health 40 pts, Fortify Blade 20 pts, Fortify Blunt 20 pts, Fortify Hand to Hand 20 pts for 120 seconds.
Sithian Stone
North of Kvatch, in the center of the triangle formed by Fort Linchal, Mongrel's Tooth Cave and Shattered Mine. Map
Renown Requirement: 40
Sithian Web (0006B6A0): Fortify Illusion 20 pts, Fortify Marksman 20 pts, Fortify Mercantile 20 pts, Fortify Security 20 pts, Fortify Speechcraft 20 pts for 120 seconds.
Magnus Stone
East of Haunted Mine and Atatar in the Nibenay Valley, ENE of The Drunken Dragon Inn. Map
Renown Requirement: 50
Skein of Magnus (0006B6A1): Fortify Alteration 15 pts, Fortify Alchemy 15 pts, Fortify Conjuration 15 pts, Fortify Destruction 15 pts, Fortify Mysticism 15 pts, Fortify Restoration 15 pts, for 120 seconds.
Shezarr Stone
NW of Leyawiin, just north of Telepe. Map
Renown Requirement: 60
Shield of Shezarr (0006B6A2): Reflect Spell 10%, Fortify Block 20 pts, Fortify Heavy Armor 20 pts, Fortify Light Armor 20 pts, Fortify Armorer 20 pts for 120 seconds.
Dragon Stone
Northeastern tip of Lake Arrius. Map
Renown Requirement: 70
Dragon Dream (0006B6A3): Fortify Magicka 50 pts, Fortify Health 40 pts, Fortify Fatigue 100 pts on Self for 120 seconds.
Nirn Stone
This stone does not exist in game, but its greater power can be found in the construction set.
Renown Requirement: 100
Nirn's Breath (0006B6B1): Detect Life 100 ft, Fortify Fatigue 200 pts, Fortify Health 100 pts on Self for 120 seconds.

[edit] Rune Stones

A Sidri-Ashak Runestone
A Sidri-Ashak Runestone

All the rune stones bind a weightless armor and weapon, which will disappear after the spell wears off. If the rune stone can bind either a Blade or Blunt weapon, you will receive whichever weapon type your skill is higher in (a tie goes to the Blunt).

There are three different kinds of rune stones: Reman, Sidri-Ashak, and Hestra. Multiple instances of each are scattered throughout Cyrodiil.

If the bound item is repaired after being damaged by combat or if you are an expert of armorer and can repair items beyond 100% , it can be dropped but will not disappear after the spell wears off. It may be picked back up and used like any normal weapon or armor. The item is still weightless but can be enchanted, or even put in an ally's inventory while pickpocketing.

For details of bound items, refer to the Bound Armor and Bound Weapon pages.

Activating the stone counts as casting a conjuration spell, therefore it trains your skill as well.

If you try to use the same type of rune stone twice in the same day, you will receive a message "Stones sleep. Stones rest this day." You will not be able to receive any armor or weapons. You will also receive this message if you try to use the rune stone on the same day of the week as your previous use (e.g., if you last used a Reman Rune Stone on a Tirdas, you will not be able to use any Reman Rune Stones on a Tirdas). Wait until after midnight and you will again be able to use the stone.

[edit] Reman Rune Stones

Rune Cuirass and Sword or Rune Cuirass and Axe: Summons a Bound Cuirass (Heavy Armor), and a Bound Sword (actually a two-handed claymore) or a Bound Axe, for five minutes. There are nine Reman Rune Stones in all (see the oblivion map).

[edit] Sidri-Ashak Rune Stones

Rune Bow and Helm: Summons a Bound Bow and Bound Helmet (Light Armor) for 2 minutes. There are five Sidri-Ashak Rune Stones in all (see the oblivion map).

[edit] Hestra Rune Stones

Rune Blade and Bracer or Rune Mace and Bracer: Summons Bound Gauntlets (Light Armor) and a Bound Dagger or Bound Mace, for five minutes. There are ten Hestra Rune Stones in all (see the oblivion map).

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