Oblivion:100% Completion

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There is no message or alert that lets you know that you have completed everything the game has to offer. So here is a list of all completable statistics within the game - like everything in Oblivion, it is up to you whether you want your character or characters to achieve these ultimate measures of completion.

Contents

[edit] Summary of 100% Completion

[edit] Accomplishments

  • Quests Completed: 199
  • Master Skills: 21
  • Oblivion Gates Shut: 60 (You can actually get all 60 if you leave one random gate open until after you close the Great Gate. The accomplishment will read 58 until you close the random gate. Then, it will bump up to 60)
  • Horses Owned: 7
  • Houses Owned: 8
  • Stores Invested In: 93
  • Artifacts Found: 15
  • Skill Books Read: 109
  • Places Found: 367

[edit] Requirements not recorded in your Accomplishments

[edit] Greater than 100% completion Accomplishments

  • Nirnroots Found: All of them (306 without any official mods or expansions)
  • Collect all the Welkynd Stones available in the game (697-712, depending upon how many appear in Vahtacen), and all the Varla Stones available (56-63, again depending upon how many appear in Vahtacen).

[edit] Notes

[edit] Quests

There are 204 journal quests in the game, at most 203 of which can appear in your journal, and at most 199 of which can be completed.

Two quests that never can be completed are Whispers of Death and The Arena. They are the final quests in the Dark Brotherhood and the The Arena quest lines, and can be "completed" repeatedly for a gold reward, so they never appear completed in the quest journal.

A Dark Exile and Another Dark Exile must be completed before the completion of The Purification. Subsequent to this, it is impossible to break one of the five tenets.

Two more quests can be completed but not in combinations with master rank in Fighters Guild or Listener in Dark Brotherhood, see optional below.

Another quest that can't be completed is Cast out of the Thieves Guild, see optional below

[edit] Main - 18 Quests

[edit] Dark Brotherhood - 34 Quests

[edit] Fighters Guild - 20 Quests

[edit] Mages Guild - 23 Quests

[edit] Thieves Guild - 13 Quests

[edit] Main Cities - 45 Quests

[edit] Villages and Inns - 11 Quests

[edit] Arena - 1 Quest

[edit] Daedric - 15 Quests

[edit] Master Training - 21 Quests

[edit] Optional - 3 Quests

Can be completed but not in combination with Master of Fighters Guild or Listener of Dark Brotherhood

Can't be completed

[edit] Non Journal

[edit] Master Skills

This requirement also ensures that you have the maximum level possible for your character and all Skill perks.

[edit] Oblivion Gates Shut

The maximum possible number of gates shut is 60: 50 random gates, 9 city-related gates, and the Great Gate, outside of Bruma. In order to find all 50 random gates, you will need to go explore possible Oblivion Gate locations after finding the Dagon Shrine. If you want your accomplishment page to read the total 60, then you must leave one random gate open until after closing the Great Gate. Prior to closing either of these last two, your accomplishment page will read 58. Even after you close the Great Gate, the accomplishment page will not change to 59. Only after you close the last standing random gate will both that gate and the Great Gate register as closed, giving you a total of 60.

[edit] Horses Owned

To buy all 7, check this list of horses and horse merchants in Cyrodiil.

With official mod Horse Armor Pack

  • Including Old Nag 8 horses could be owned.
  • Including Prior Maborel's 9 horses could be outfitted with a set of armor.

[edit] Houses Owned

To buy all 8, check this list of empty houses, who is selling them and who will furnish them.

[edit] Stores Invested In

94 without any official mods. 97 including merchants from official mods.

Without any mods, there are 99 merchants in the game, all of whom are listed in the Merchants article. Of these, all but five can be invested in. The five exceptions are: Calindil, Edgar Vautrine, Ernest Manis, M'raaj-Dar, and Ungarion.

Mods add another four merchants. It is possible to invest in three of these merchants (Dahlia Rackham, Khafiz, and Rowley Eardwulf), but it is not possible to invest in Aurelinwae.

Warning: To complete this, you need to make sure that all merchants in the game that can be invested in survive until you reach Expert level Mercantile. Note that Selena Orania in the Bruma Mages Guild dies during A Plot Revealed and Kirsten will no longer converse with you after Mephala's quest. As an alternative to reaching expert level, you could make a Fortify Skill spell to increase your Mercantile level to at least 75. This adds the option to invest in the shop, regardless of your base Mercantile level, and allows you to invest in those two stores before completing the related quest.

[edit] Skill Books Read

To read all 109 skill books, check this list of where books can be found.

[edit] Places Found

There are 367 places which are counted on your "Accomplishments Page".

There are 316 places to be found plus 60 oblivion gates. Some locations have no map marker and the count on the accomplishment page doesn't increase when the location is visited.

There are 14 markers on your map from the start of the game (the count on the accomplishment page will not increase when you visit the locations) including:

376 – 7 – 2 = 367

Warning: There are three quest related locations with impact on the count. If you haven't visited them before doing the quest they will be marked as already discovered on the map marker (compare with Imperial Prison Sewer above).

[edit] Artifacts Found

This statistic requires successful completion of all Daedric quests, including returning Umbra to Clavicus Vile.

[edit] Grand Champion of the Arena

As the quest The Arena is never completed, this title is the only title not automatically given by the completion of 199 quests.

[edit] Greater Powers

There are 8 permanent Greater Powers attainable by all characters: 7 Heaven Stone powers, and Pilgrim's Grace.

[edit] Unique Enemies

There are four unique enemies that you would not come across even if you had completed all the journal quests, so for 100% completion you should seek out and defeat:

[edit] Nirnroots Found

As there are so many places and Nirnroots to find, these have not been included in 100% completion.

Consider these "greater than 100%" completion - to find them all you will need to find over 300 of each.

There are a total of 306 Nirnroots to be found. The Nirnroot page gives some information on where they are located and how to find them. (Specifically, it lists all Nirnroots that are found indoors.) Otherwise, you can use the site's Oblivion Map to locate the outdoor ones. (You must zoom in to level 15 or 16 to see them.)

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